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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{DISPLAYTITLE:''Pikmin 3''}} | |||
{{Infobox game | {{Infobox game | ||
|name = Pikmin 3 | |name = Pikmin 3 | ||
|image = | |image = Pikmin3Boxart.jpg | ||
|size = 250px | |size = 250px | ||
|caption = | |caption = European Boxart (Not Nintendo Selects) | ||
|console = Wii U | |console = Wii U | ||
|developer = | |developer = Nintendo EAD | ||
|publisher = | |publisher = Nintendo | ||
|jname = {{j|ピクミン 3|Pikumin 3}} | |jname = {{j|ピクミン 3|Pikumin 3}} | ||
|genre = Real-time strategy | |genre = Real-time strategy | ||
|players = Single-player ( | |players = Single-player (story mode)<br>1 or 2 players (Mission Mode and Bingo Battle)<br>2 players (Bingo Battle) | ||
|jp = {{date|13|July|2013}} | |jp = {{date|13|July|2013}} | ||
|na = {{date|4|August|2013}} | |na = {{date|4|August|2013}} | ||
|eu = {{date|26|July|2013}} | |eu = {{date|26|July|2013}} | ||
|au = {{date|27|July|2013}} | |au = {{date|27|July|2013}} | ||
|predecessor = [[Pikmin 2 | |predecessor = [[New Play Control! Pikmin 2]] | ||
|esrb = E 10+ | |esrb = E 10+ | ||
|pegi = 3 | |pegi = 3 | ||
}} | }} | ||
'''''Pikmin 3''''' is the third | '''''Pikmin 3''''' is the third installment in the [[Pikmin series|''Pikmin'' franchise]]. It was released on the [[Wii U]] console, on July 13<sup>th</sup>, 2013 in Japan, July 26<sup>th</sup>, 2013 in Europe, July 27<sup>th</sup>, 2013 in Australia, and August 4<sup>th</sup>, 2013 for America. | ||
Elements new to the series include two new [[Pikmin family|Pikmin]] types, the ability to throw [[leader]]s, and control three in parallel, several different [[control]] schemes, and a handy information terminal, the [[KopPad]]. It is the first original entry in the ''Pikmin'' franchise in 9 years, since the original release of ''[[Pikmin 2]]'' on the [[GameCube]] in 2004. Chronologically, it takes place some time after the events of ''Pikmin 2''. | |||
On {{date|12|February|2016}}, it was announced that ''Pikmin 3'' would be re-released in the [[Nintendo Selects]] lineup on {{date|11|March|2016}}, along with other games.{{cite web|http://mynintendonews.com/2016/02/12/new-nintendo-selects-games-announced-for-wii-u-wii-and-nintendo-3ds/|New Nintendo Selects Games Announced For Wii U, Wii And Nintendo 3DS|My Nintendo News}} | |||
Pikmin are much more '''intelligent''' in this game, probably to make it easier. | |||
==Plot== | ==Plot== | ||
{{ | {{game help|p3|Check the requirements for the different endings.}} | ||
The story takes place in the galactic 21st century. The planet of [[Koppai]] is facing an inevitable doomsday due to a booming population growth, and a " | {{Spoiler}} | ||
The story takes place in the galactic 21st century. The planet of [[Koppai]] is facing an inevitable doomsday due to a booming population growth, and a "general lack of planning" that resulted in the depletion of most food resources. They send unmanned scout vessels, called [[SPERO]]s, out into space to search for a planet containing edible matter. As [[SPERO]]s returned with no data, and their hopes were dying out, the final one arrives with coordinates to [[PNF-404]], which the Koppaites believe to be an uncharted planet. Three explorers are sent to PNF-404 to retrieve seeds to bring back and cultivate on Koppai. The crew is composed of [[Alph]], a young engineer, [[Brittany]], a botanist, and [[Charlie]], the captain of their ship, the [[S.S. Drake]]. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the three explorers before plummeting to the surface of the planet. | |||
Charlie regains consciousness in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which | Charlie regains consciousness in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which he quickly befriends. After learning how to control these Pikmin to his every command, Charlie takes advantage of this situation and destroys several [[Spotcap and Kingcap]]s using the Pikmin. Charlie and the Pikmin then enter a a cave where they encounter [[Phosbat]]s. Suddenly, an [[Vehemoth Phosbat|invisible, flying creature]] lunges at Charlie and consumes him. | ||
Meanwhile, Alph, following his descent from the impact of the Drake's crash, wakes up in the [[Tropical Wilds]], and discovers a [[ | Meanwhile, Alph, following his descent from the impact of the Drake's crash, wakes up in the [[Tropical Wilds]], and discovers a red [[Onion]] and its Pikmin, which he quickly uses to help him find his missing [[KopPad]] and the S.S. Drake, which laid nearby. It is in good shape, aside from missing a component that renders it incapable of activating its warp drive – the [[cosmic drive key]] – which is needed to return to Koppai. | ||
Brittany lands in the [[Garden of Hope]] and finds herself trapped | Brittany lands in the [[Garden of Hope]] and finds herself trapped until Alph rescues her by using the newly-discovered [[Rock Pikmin]]. Later they arrive at the Distant Tundra where Brttany is ejected from the Drake again due to a storm. She lands in a cave and finds [[Yellow Pikmin]]. With the Pikmin, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the [[Vehemoth Phosbat]], and after defeating it, they free Captain Charlie. Charlie reveals that he found a [[data file]] stating that [[Captain Olimar]] has the cosmic drive key. | ||
Later on | Later on, the explorers begin to receive signals from an unknown source. This eventually leads them to finding that [[Louie]] has crashed onto the planet, whom they rescue from the [[Scornet Maestro]]. The day after rescuing him, he steals all their juice and tries to escape to the [[Hocotate ship]], only to be eaten by a [[Quaggled Mireclops]] and rescued again by the three explorers. After this second encounter, he is tied up to prevent him from causing the leaders trouble again, and he gives them the coordinates to the [[Formidable Oak]], where his colleague is being held captive. | ||
Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back | Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back a second loan and buy back the [[S.S. Dolphin]], but ended up crashing and completely destroying the Hocotate ship. Alone on the surface, he was abducted by a large, overprotective creature called the [[Plasm Wraith]], which tries to mother him and refuses to let him go. Eventually, the Koppaites free Olimar from the Wraith and escape with him on the S.S. Drake as the creature screams at them for taking Olimar away. | ||
===Endings=== | ===Endings=== | ||
There are 3 possible endings for the game, all related to the amount of fruit obtained. The bad ending is thought to be achieved by obtaining 10 types of fruit. The narrator implies that the amount of seeds obtained here will not be enough to solve the Koppai famine. The good ending is thought to have been obtained from getting 20 types of fruit. Here, the narrator implies that the seeds obtained here can be used to stopped the crisis if used properly; he also discusses how the leaders have learned the basics of teamwork and planning. Lastly, the best possible ending is achieved from getting all 66 fruits. In this ending, the narrator implies that Koppai survived the food crisis, and that crashing of both ships was not by accident; once again, he mentions how the explorers have mastered teamwork. It is not known yet which ending is considered [[canon]], though it is likely the best ending. | |||
At the end of the [[credits]], the Pikmin are seen singing and coexisting with both themselves and the creatures of the Pikmin planet. However, this is interrupted when the Pikmin spot a flaming object crashing onto the surface of the planet. The Voyage Log entry for the last day states that [[Louie]] did not board the ship with them. | |||
At the end of the [[credits]], the Pikmin are seen singing and coexisting with both themselves and the | |||
==Gameplay== | ==Gameplay== | ||
Players control one of the three [[leader]]s, which in turn control any [[Pikmin family|Pikmin]] by their side. The Pikmin can be [[throw]]n, [[dismiss]]ed, ordered to [[charge]], amongst other options. Players can use the Pikmin to battle against [[enemies]] and recover [[fruit]] to the [[S.S. Drake]]. | |||
While ''Pikmin 3'' contains many recurring gameplay elements from earlier games in the ''Pikmin'' series, it also changes some mechanics and introduces new, complex ones that make it stand out from its predecessors: | |||
*''Pikmin 3'' has a [[day]] limit, similar to the [[Pikmin (game)|first game]]. However, this time limit can be extended based on how many bottles of juice the player has left, which can be restored by collecting [[fruit]]. The player can extended their playtime up to 99 days by collecting all of the game's fruit. | |||
*''Pikmin 3'' has overhauled the battle mechanics of the series; rather than just [[throw]]ing Pikmin onto the body of a larger enemy, the Pikmin can now be aimed to latch onto specific parts of enemies, which can cause different reactions and different amounts of damage. For example, throwing a Pikmin directly at a [[Bulborb]]'s eye will cause it to recoil and spit out any snatched Pikmin. | |||
*''Pikmin 3'''s graphical design is much more detailed and much more natural-looking, thanks to the enhanced resolution the Wii U provides. | |||
*''Pikmin 3'' changes the way Pikmin follow the player: rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. They will also trace the leader's path instead of following them in a straight line and risking getting stuck behind corners. Despite this, they will still be thrown accordingly, depending on which Pikmin is in [[HUD#Standby Pikmin|standby]]. | |||
*''Pikmin 3'' removes the [[group move]] feature present in the original two games in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once. | |||
*''Pikmin 3'' has revamped the [[health]] system. All [[enemies]] (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type. | |||
*''Pikmin 3'' changes the way the player manages [[Onion]]s. Unlike in the first two games, all Onions discovered in the game merge with the red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes. | |||
*''Pikmin 3'' removes [[poison]] as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back. | |||
*Pikmin do not go down in [[maturity]] level in ''Pikmin 3'', only up. | |||
==Mission Mode and Bingo Battle== | |||
[[File:Gamepad.jpg|thumb|The Wii U GamePad as the map screen.]] | |||
{{Main|Mission Mode}} | {{Main|Mission Mode}} | ||
Mission Mode features | In ''Pikmin 3'', the [[Challenge Mode]], now called Mission Mode, features three modes to play: Collect treasure!, Battle enemies!, and Defeat bosses! Each challenge is 5 to 15 minutes long and provides the player with a set number of starting Pikmin. | ||
{{Main|Bingo Battle}} | {{Main|Bingo Battle}} | ||
Bingo Battle is | Bingo Battle mode is the ''Pikmin 3'' equivalent to [[2-Player Battle]] from ''[[Pikmin 2]]''. In this mode, two players, who play as [[Alph]] and [[Olimar]], are each given a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to not only collect the items needed to make a bingo, but also to ensure their opponent cannot win. | ||
{{clear}} | {{clear}} | ||
==Content== | ==Content== | ||
===Pikmin=== | ===Pikmin=== | ||
[[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] return in this game, and two new types are added. The new Pikmin featured in ''Pikmin 3'' have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. [[Purple Pikmin|Purple]] and [[White Pikmin]] are only available in [[Mission Mode]] and [[Bingo Battle]] mode; they are not found in Story Mode. | |||
===Rock Pikmin=== | |||
[[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]] | [[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]] | ||
{{main|Rock Pikmin}} | {{main|Rock Pikmin}} | ||
Rock Pikmin take the form of small polished pebbles | Rock Pikmin take on the form of small polished pebbles, rather than plants. They are immune to attacks involving [[blunt force]], such as crushing or piercing. When thrown, they deal a large amount of damage. They are used to destroy [[crystal]]line obstacles. | ||
{{clear}} | {{clear}} | ||
===Winged Pikmin=== | |||
[[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]] | [[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]] | ||
{{main|Winged Pikmin}} | {{main|Winged Pikmin}} | ||
Winged Pikmin are small, pink Pikmin resembling bees, and are capable of flight. This makes them partially immune to ground [[hazard]]s, such as bodies of [[water]] (as they will simply fly over them) and crushing. They are weak in battle | Winged Pikmin are small, pink Pikmin resembling bees, and are capable of flight. This makes them partially immune to ground [[hazard]]s, such as bodies of [[water]] (as they will simply fly over them) and crushing. They are weak in battle. | ||
{{Clear}} | |||
{{ | |||
===Areas=== | ===Areas=== | ||
The game is split into five | The game is split into five areas, and [[cave]]s do not return from ''[[Pikmin 2]]''. Some sections of some areas do take place inside caves, but they're still part of the normal area. | ||
* | * [[Tropical Wilds]] – A tropical beach. | ||
* | * [[Garden of Hope]] – A garden. | ||
* | * [[Distant Tundra]] – A snowy tundra. | ||
* | * [[Twilight River]] – A river in a forest. | ||
* | * [[Formidable Oak]] – A termite mound in a desert. | ||
===Fruits=== | ===Fruits=== | ||
{{see|Fruit}} | {{see|Fruit}} | ||
The Koppai leaders are tasked to bring edible food to their home planet. This takes the form of fruit, in ''Pikmin 3''. Besides providing seeds that can be used in Koppai, the fruits are also juiced to provide nourishment for the leaders on their adventure; if they run out, they will starve, and their mission will fail. | |||
===Enemies=== | ===Enemies=== | ||
{{see|Enemy#In Pikmin 3|t1=Enemies in ''Pikmin 3''}} | {{see|Enemy#In Pikmin 3|t1=Enemies in ''Pikmin 3''}} | ||
Enemies in ''Pikmin 3'' | Enemies in ''Pikmin 3'' are more natural, compared to the previous games, as well as more complex, now reacting to Pikmin and attacks in ways never before seen. | ||
===Plants and fungi=== | ===Plants and fungi=== | ||
{{see|Vegetation#Pikmin 3|t1=Vegetation in ''Pikmin 3''}} | {{see|Vegetation#Pikmin 3|t1=Vegetation in ''Pikmin 3''}} | ||
Plants and fungi in ''Pikmin 3'' resemble the ones on Earth, but unlike in the previous game, a few of them have an important purpose | Plants and fungi in ''Pikmin 3'' resemble the ones on Earth, but unlike in the previous game, a few of them have an important purpose: leaders and Pikmin can [[Hiding|hide]] under them. | ||
===Characters=== | ===Characters=== | ||
*[[Alph]] | |||
*[[Brittany]] | |||
*[[Captain Charlie]] | |||
*[[Captain Olimar]] | |||
*[[Louie]] | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
Louie | |||
==Controls== | ==Controls== | ||
[[File:Pikmin3 NewTouchscreenGUI.jpg|thumb|The stylus mode control scheme.]] | [[File:Pikmin3 NewTouchscreenGUI.jpg|thumb|The stylus mode control scheme.]] | ||
{{main|Controls}} | {{main|Controls}} | ||
''Pikmin 3'' features a total of four different [[ | ''Pikmin 3'' features a total of four different [[control]] schemes, and two display modes. | ||
The four ways to control are as follows: | The four ways to control are as follows: | ||
Line 180: | Line 129: | ||
===Off-TV Play=== | ===Off-TV Play=== | ||
The game allows for off-TV play, as most Wii U games do. It can be toggled at almost all times during the game by pressing {{button|wiiu|-}}. With it off, players see the action on their television, and use the GamePad as the [[KopPad]], as well as the main controller, if they so choose. With this configuration, the KopPad will display the radar app, which updates in real time. With Off-TV Play on, the action is presented on the GamePad's screen while the TV screen merely points the player to the GamePad with the occasional Pikmin running across the bottom of the screen. To access the KopPad, players need to press a specific button. | The game allows for off-TV play, as most Wii U games do. It can be toggled at almost all times during the game by pressing {{button|wiiu|-}}. With it off, players see the action on their television, and use the GamePad as the [[KopPad]], as well as the main controller, if they so choose. With this configuration, the KopPad will display the radar app, which updates in real time. With Off-TV Play on, the action is presented on the GamePad's screen while the TV screen merely points the player to the GamePad with the occasional Pikmin running across the bottom of the screen. To access the KopPad, players need to press a specific button. | ||
With Off-TV Play on, the Wii Remote must be aimed at the GamePad instead of the TV's sensor bar. While panning the [[radar]] on the KopPad, the player can see an overhead view of the area on the TV screen, which is only possible with Off-TV Play disabled. | With Off-TV Play on, the Wii Remote must be aimed at the GamePad instead of the TV's sensor bar. While panning the [[radar]] on the KopPad, the player can see an overhead view of the area on the TV screen, which is only possible with Off-TV Play disabled. | ||
==Miiverse support== | |||
[[File:MiiverseIcon2.png|thumb|The Miiverse icon for ''Pikmin 3''.]] | [[File:MiiverseIcon2.png|thumb|The Miiverse icon for ''Pikmin 3''.]] | ||
{{main|Miiverse}} | {{main|Miiverse}} | ||
Like all Wii U software, ''Pikmin 3'' had a community for Nintendo Network users to make posts about the game. All users were able to make posts, even those who didn't own the game. | Like all Wii U software, ''Pikmin 3'' had a community for Nintendo Network users to make posts about the game. All users were able to make posts, even those who didn't own the game. | ||
Besides that, using the [[KopPad]], it is possible to take highly-detailed pictures from the perspective of a [[leader]], using the Wii U GamePad. Players could then share their pictures over Nintendo's Miiverse service, on the ''Pikmin 3'' community | Besides that, using the [[KopPad]], it is possible to take highly-detailed pictures from the perspective of a [[leader]], using the Wii U GamePad. Players could then share their pictures over Nintendo's Miiverse service, on the ''Pikmin 3'' community. | ||
{{clear}} | {{clear}} | ||
==Global rankings== | |||
[[File:Pikmin 3 global rankings.jpg|thumb|left|Story mode day total global rankings, with a personal best of 32.]] | [[File:Pikmin 3 global rankings.jpg|thumb|left|Story mode day total global rankings, with a personal best of 32.]] | ||
''Pikmin 3'' has an online global ranking system, made available after [[update]] 1.1.0. Every time the player completes story mode or a [[Mission Mode|mission]], their day/fruit total or score will be sent to Nintendo's servers. With this data, information can be generated about how many players reached different goals, as well as the world records. This data can be seen in-game through the global ranking screens, accessible through the [[Menu#Day selection|day selection menu]], for story mode statistics, and through a mission's briefing menu, for that mission's statistics. They are also available on the final report when the player finishes story mode, or the mission results when the player completes a mission. | ''Pikmin 3'' has an online global ranking system, made available after [[update]] 1.1.0. Every time the player completes story mode or a [[Mission Mode|mission]], their day/fruit total or score will be sent to Nintendo's servers. With this data, information can be generated about how many players reached different goals, as well as the world records. This data can be seen in-game through the global ranking screens, accessible through the [[Menu#Day selection|day selection menu]], for story mode statistics, and through a mission's briefing menu, for that mission's statistics. They are also available on the final report when the player finishes story mode, or the mission results when the player completes a mission. | ||
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If the player tries to view global rankings, but the global ranking data hasn't been updated in a while, the game will ask the player {{transcript|Use SpotPass to receive <span style{{=}}"color: orange;">global ranking data</span> from Nintendo for this software?}}, with the options "Cancel" and "OK". Accepting will fetch the latest ranking data from Nintendo's servers. The message {{transcript|This Wii U has been configured to allow the use of SpotPass for this software.}} confirms that the data was obtained successfully. It will be impossible to see the rankings until the question is accepted. This prompt can also come up at times when the player turns the game on. | If the player tries to view global rankings, but the global ranking data hasn't been updated in a while, the game will ask the player {{transcript|Use SpotPass to receive <span style{{=}}"color: orange;">global ranking data</span> from Nintendo for this software?}}, with the options "Cancel" and "OK". Accepting will fetch the latest ranking data from Nintendo's servers. The message {{transcript|This Wii U has been configured to allow the use of SpotPass for this software.}} confirms that the data was obtained successfully. It will be impossible to see the rankings until the question is accepted. This prompt can also come up at times when the player turns the game on. | ||
{{clear}} | {{clear}} | ||
==Lists== | ==Lists== | ||
===Quotes=== | ===Quotes=== | ||
{{stub}} | |||
{{see|Pikmin 3 voyage log}} | {{see|Pikmin 3 voyage log}} | ||
{{see|Brittany's notes}} | {{see|Brittany's notes}} | ||
Line 241: | Line 186: | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
Before ''Pikmin 3'''s development started, the developers tried creating ''Pikmin'' games on both the Gameboy Advance and the [[3DS]]. The experience was deemed too weak on those consoles, and Shigeru Miyamoto was not pleased.{{cite web|http://nintendoeverything.com/nintendo-worked-on-pikmin-prototypes-for-gba-and-3ds-pikmin-3-has-something-for-everyone/|Nintendo worked on Pikmin prototypes for GBA and 3DS, Pikmin 3 has something for everyone|NintendoEverything}} Development was later moved to the Wii. This was first hinted at in 2007 during an interview with IGN. Shigeru Miyamoto told IGN, "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the [[Wii]] interface in particular is very well suited to that franchise." On 2008, the game was confirmed to come out for the Wii, but at E3 2011, a new announcement revealed that development had moved over to the Wii U. | |||
Before ''Pikmin 3'''s development started, the developers tried creating ''Pikmin'' games on both the Gameboy Advance and the [[ | |||
A future installment was confirmed | A future installment was confirmed at E3 2008, at Nintendo's Developer Roundtable, where all that was mentioned was that Miyamoto was working on a future installment.{{cite web|http://www.engadget.com/2008/07/16/liveblog-from-nintendos-2008-e3-developer-roundtable/|Liveblog from Nintendo's 2008 E3 Developer Roundtable|Engadget}} At E3 2011, Miyamoto stated at his roundtable that ''Pikmin 3'' was moved from the Wii to the Wii U, noting that the special GamePad controller and the HD visuals would better complement the series.{{cite web|http://www.nintendoworldreport.com/news/26645/pikmin-coming-to-wii-u|Pikmin coming to Wii U|Nintendo World Report}} E3 2012 marked the first appearance of ''Pikmin 3'' gameplay, shown off at Nintendo's press conference. Basic gameplay, HD visuals, the GamePad interface, and Rock Pikmin were shown off. It was proposed to be a launch title, but was later pushed back. It was shown off once again at E3 2013, as Miyamoto gave a small presentation on the game. ''Pikmin 3'' eventually launched towards the end of summer in 2013. Miyamoto stated in a Polygon interview that the [[Pikmin Short Movies|''Pikmin'' Short Movies]] were intended to launch on the 3DS prior to the launch of ''Pikmin 3''{{cite web|http://www.polygon.com/2013/3/11/4088868/nintendo-tests-the-waters-for-new-cartoon-series-based-on-pikmin|Nintendo tests the waters for new cartoon series based on Pikmin|Polygon}}. Though it didn't come out alongside the game, it eventually was announced in November of 2014. | ||
===Release=== | ===Release=== | ||
''Pikmin 3'' was first planned to be a launch title alongside the [[Wii U]]{{cite web|http://www.wired.com/2013/07/pikmin-3-wii-u-review/|Pikmin 3 is a Great Game, But Not Because it’s on Wii U|Wired}}. As development went on, however, the game was pushed back to "launch window", which spanned from {{date|18|November|2012}} to {{date|31|March|2013}}. The game was eventually delayed again, now setting a release date during the summer season.{{cite web|http://www.gamespot.com/articles/pikmin-3-delayed-again/1100-6407109/|''Pikmin 3'' delayed again|GameSpot}} ''Pikmin 3'' eventually launched on {{date|13|July|2013}} in Japan, and {{date|26|July}}, {{date|27|July}}, and {{date|4|August}}, in Europe, Australia, and North America, respectively | ''Pikmin 3'' was first planned to be a launch title alongside the [[Wii U]]{{cite web|http://www.wired.com/2013/07/pikmin-3-wii-u-review/|Pikmin 3 is a Great Game, But Not Because it’s on Wii U|Wired}}. As development went on, however, the game was pushed back to "launch window", which spanned from {{date|18|November|2012}} to {{date|31|March|2013}}. The game was eventually delayed again, now setting a release date during the summer season.{{cite web|http://www.gamespot.com/articles/pikmin-3-delayed-again/1100-6407109/|''Pikmin 3'' delayed again|GameSpot}} ''Pikmin 3'' eventually launched on {{date|13|July|2013}} in Japan, and {{date|26|July}}, {{date|27|July}}, and {{date|4|August}}, in Europe, Australia, and North America, respectively. | ||
Nintendo of America held [[Pikmin 3 GameStop Hands-On event|an event]] from {{date|20|July|2013}} to {{date|21|July|2013}}, in which fans could visit a participating GameStop or GAME store to play a special demo of the [[Tropical Wilds]] stage. Those who participated were told they could get a download code to get ''Pikmin 3'' a day early. However, a major problem arose with the SKUs, and only about two thirds of the customers actually got a download code that worked. | Nintendo of America held [[Pikmin 3 GameStop Hands-On event|an event]] from {{date|20|July|2013}} to {{date|21|July|2013}}, in which fans could visit a participating GameStop or GAME store to play a special demo of the [[Tropical Wilds]] stage. Those who participated were told they could get a download code to get ''Pikmin 3'' a day early. However, a major problem arose with the SKUs, and only about two thirds of the customers actually got a download code that worked. | ||
===Reception=== | ===Reception=== | ||
The game received generally positive reviews from most reviewers. The game was praised for its well thought-out gameplay, graphics, and innovations. Famitsū gave the game a cumulative score of 37/40, with three reviewers giving a 9/10 and one reviewer giving it a perfect 10. The main complaint that most reviewers, such as IGN, had was about the game's short campaign, compared to ''[[Pikmin 2]]'' | The game received generally positive reviews from most reviewers. The game was praised for its well thought-out gameplay, graphics, and innovations. Famitsū gave the game a cumulative score of 37/40, with three reviewers giving a 9/10 and one reviewer giving it a perfect 10. The main complaint that most reviewers, such as IGN, had was about the game's short campaign, compared to ''[[Pikmin 2]]'''s. IGN gave the game an 8.8/10. | ||
The game received a large fan following before and after the game's release. This following continued on to the holiday season of 2013 with the last [[downloadable content]] pack coming out then. With bigger Wii U titles approaching, such as ''[[ | The game received a large fan following before and after the game's release. This following continued on to the holiday season of 2013 with the last [[downloadable content]] pack coming out then. With bigger Wii U titles approaching, such as ''[[dkwiki:Donkey Kong Country: Tropical Freeze|Donkey Kong Country: Tropical Freeze]]'', the fan following of the game slowly died out. Nintendo also offered a free downloadable game with the purchase of ''[[mario:Mario Kart 8|Mario Kart 8]]'', with one of the options being ''Pikmin 3''. However, the fandom continued to be outclassed with bigger titles such as ''[[Super Smash Bros. for 3DS and Wii U]]''. | ||
===Versions=== | ===Versions=== | ||
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===Downloadable content=== | ===Downloadable content=== | ||
{{see|Downloadable content}} | {{see|Downloadable content}} | ||
Nintendo offered three downloadable content packs, all for either [[Battle enemies!]] or [[Collect treasure!]]. They cost a grand total of $8.97 / €8.97 / £8.37 | Nintendo has so far offered three downloadable content packs, all for either [[Battle enemies!]] or [[Collect treasure!]]. They cost a grand total of $8.97 / €8.97 / £8.37. | ||
===Demo version=== | ===Demo version=== | ||
An eShop demo for ''Pikmin 3'' was released following the launch of the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as a way for new fans to try out the series. In the demo, the player can play up until they defeat the [[Armored Mawdad]] and collect the [[Data Glutton]] in Story mode, at which point the game will prompt the player to buy the full version. [[Tropical Forest]] and [[Thirsty Desert]] in the Collect Treasure! section of [[Mission Mode]] are also available. Battle Enemies! remains inaccessible, and [[downloadable content]] cannot be purchased. In Defeat Bosses!, only the Armored Mawdad can be challenged. [[Bingo Battle]] is not available in the demo. [[Saved game|Save data]] can be transferred over from the demo to the full game. The story will also end if the player spends five [[day]]s on the planet without defeating the Armored Mawdad. | An eShop demo for ''Pikmin 3'' was released following the launch of the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as a way for new fans to try out the series. In the demo, the player can play up until they defeat the [[Armored Mawdad]] and collect the [[Data Glutton]] in Story mode, at which point the game will prompt the player to buy the full version. [[Tropical Forest]] and [[Thirsty Desert]] in the Collect Treasure! section of [[Mission Mode]] are also available. Battle Enemies! remains inaccessible, and [[downloadable content]] cannot be purchased. In Defeat Bosses!, only the Armored Mawdad can be challenged. [[Bingo Battle]] is not available in the demo. [[Saved game|Save data]] can be transferred over from the demo to the full game. The story will also end if the player spends five [[day]]s on the planet without defeating the Armored Mawdad. | ||
==Blurbs== | ==Blurbs== | ||
===''Why Wii U?'' booklet=== | ===''Why Wii U?'' booklet=== | ||
{{transcript|Pikmin 3 is a fully reimagined, mass-action strategy title from the critically acclaimed Pikmin series. Players will discover a beautiful world filled with strange creatures and take command of a swarm of ant-like Pikmin trying to survive. The world is densely packed with treasures and enemies, which make the game much more action focused and fills it with layers of potential strategies and paths, adding greater replayability to the challenge modes. | {{transcript|Pikmin 3 is a fully reimagined, mass-action strategy title from the critically acclaimed Pikmin series. Players will discover a beautiful world filled with strange creatures and take command of a swarm of ant-like Pikmin trying to survive. The world is densely packed with treasures and enemies, which make the game much more action focused and fills it with layers of potential strategies and paths, adding greater replayability to the challenge modes.}} | ||
===Case blurb=== | ===Case blurb=== | ||
{{transcript|Explore an alien worlds with the help of your Pikmin army! | {{transcript|Explore an alien worlds with the help of your Pikmin army!}} | ||
{{transcript|Take command of three tiny explorers and a legion of tenacious Pikmin in a fight for survival. Your loyal swarm of Pikmin will battle enemies, build pathways, and collect food to save your depleted home planet. | {{transcript|Take command of three tiny explorers and a legion of tenacious Pikmin in a fight for survival. Your loyal swarm of Pikmin will battle enemies, build pathways, and collect food to save your depleted home planet.}} | ||
==Connections to other games== | ==Connections to other games== | ||
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==Media== | ==Media== | ||
<gallery> | <gallery> | ||
Pikmin3boxart.jpg|European box. | |||
Pikmin 3 Captains.png|The three main playable leaders featured in ''Pikmin 3''. | |||
Pikmin3 logo E3.png|Old logo for the game. | |||
Pikmin 3 logo.png|The game's logo. | |||
pikmin 3 (J) website prologue.JPG|The prologue as depicted on the official ''Pikmin 3'' Japanese website. | pikmin 3 (J) website prologue.JPG|The prologue as depicted on the official ''Pikmin 3'' Japanese website. | ||
WiiU Pikmin3 1 illu01 E3.jpg|Promotional art for the game. | |||
Pikmin 3 Flowers.jpg|Promotional art for the game. | Pikmin 3 Flowers.jpg|Promotional art for the game. | ||
Clayart Bulborb Run.jpg|Promotional art for the game. | |||
Pikmin 3 | Pikmin 3 Artwork 01.jpg|Promotional artwork. | ||
Pikmin 3 Artwork 02.jpg|Promotional artwork. | Pikmin 3 Artwork 02.jpg|Promotional artwork. | ||
Pikmin 3 Artwork 03.jpg|Promotional artwork. | Pikmin 3 Artwork 03.jpg|Promotional artwork. | ||
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Pikmin 3 Artwork 17.jpg|Promotional artwork. | Pikmin 3 Artwork 17.jpg|Promotional artwork. | ||
Pikmin 3 Artwork 18.jpg|Promotional artwork. | Pikmin 3 Artwork 18.jpg|Promotional artwork. | ||
</gallery> | </gallery> | ||
{{see also|Promotional material}} | {{see also|Promotional material}} | ||
=== | ===Videos=== | ||
*[https://www.youtube.com/watch?v=WxWIvaD2XQI E3 trailer] | *[https://www.youtube.com/watch?v=WxWIvaD2XQI E3 trailer] | ||
*[https://www.youtube.com/watch?v=TnFLQOXyYNw Gameplay presentation] | *[https://www.youtube.com/watch?v=TnFLQOXyYNw Gameplay presentation] | ||
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*[https://www.youtube.com/watch?v=ndMjKHxAfz8 Development Direct] | *[https://www.youtube.com/watch?v=ndMjKHxAfz8 Development Direct] | ||
== | ==Facts== | ||
*The "3" in the game's logo was originally lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the [[ultra-spicy spray]]. | *The "3" in the game's logo was originally lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the [[ultra-spicy spray]]. | ||
*Unlike other ''Pikmin'' games, defeating the final boss of ''Pikmin 3'' immediately triggers the end of the game, without having to carry back any object. | |||
*Unlike ''Pikmin'' | |||
*This is the only game in the Pikmin series that does not contain any scientific notes on new [[Plant|flora and fauna]]. | *This is the only game in the Pikmin series that does not contain any scientific notes on new [[Plant|flora and fauna]]. | ||
*The fastest the game can be [[Challenge run|100% completed]] in is 10 days. | |||
* To help advertise ''Pikmin 3'', Nintendo of Canada participated in the 2013 {{w|Red Bull Flugtag}} event, with some representatives dressed in Pikmin and leader suits riding a [[Winged Pikmin]] aircraft.{{cite web|https://www.polygon.com/2013/7/22/4546970/winged-pikmin-aircraft-to-fly-at-red-bull-flugtag-ottawa-gatineau|Winged Pikmin aircraft to fly at Red Bull Flugtag Ottawa-Gatineau|Polygon|published={{date|22|July|2013}}|retrieved={{date|13|September|2017}}}} The aircraft didn't hover much and dipped right away, awarding the participants a total score of 16.24.{{cite youtube|zM6B4W65Jng|of the Winged Pikmin aircraft on Red Bull Flugtag 2013}} | * To help advertise ''Pikmin 3'', Nintendo of Canada participated in the 2013 {{w|Red Bull Flugtag}} event, with some representatives dressed in Pikmin and leader suits riding a [[Winged Pikmin]] aircraft.{{cite web|https://www.polygon.com/2013/7/22/4546970/winged-pikmin-aircraft-to-fly-at-red-bull-flugtag-ottawa-gatineau|Winged Pikmin aircraft to fly at Red Bull Flugtag Ottawa-Gatineau|Polygon|published={{date|22|July|2013}}|retrieved={{date|13|September|2017}}}} The aircraft didn't hover much and dipped right away, awarding the participants a total score of 16.24.{{cite youtube|zM6B4W65Jng|of the Winged Pikmin aircraft on Red Bull Flugtag 2013}} | ||
==See also== | ==See also== | ||
*''[[Nintendo Land]]'' | *''[[Nintendo Land]]'' | ||
==External links== | ==External links== | ||
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==References== | ==References== | ||
{{refs}} | {{refs}} | ||
{{Featured|June 16<sup>th</sup>, 2013|June 25<sup>th</sup>, 2014}} | |||
{{games}} | {{games}} | ||