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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{DISPLAYTITLE:''Pikmin 3''}} | |||
{{Infobox game | {{Infobox game | ||
|name = Pikmin 3 | |name = Pikmin 3 | ||
|image = | |image = Pikmin3Boxart.png | ||
|size = 250px | |size = 250px | ||
|caption = | |caption = US boxart. | ||
|console = Wii U | |console = Wii U | ||
|developer = | |developer = Nintendo EAD | ||
|publisher = | |publisher = Nintendo | ||
| | |jpname = {{j|ピクミン 3|Pikumin 3}} | ||
|genre = Real-time strategy | |genre = Real-time strategy | ||
|players = Single-player ( | |players = Single-player (story mode)<br>1 or 2 players (Mission Mode and Bingo Battle)<br>2 players (Bingo Battle) | ||
|jp = {{date|13|July|2013}} | |jp = {{date|13|July|2013}} | ||
|na = {{date|4|August|2013}} | |na = {{date|4|August|2013}} | ||
Line 17: | Line 17: | ||
|au = {{date|27|July|2013}} | |au = {{date|27|July|2013}} | ||
|predecessor = [[Pikmin 2]] | |predecessor = [[Pikmin 2]] | ||
| | |rating = E 10+ | ||
}} | }} | ||
'''''Pikmin 3''''' is the third installment in the [[Pikmin series|''Pikmin'' franchise]]. It was released on the [[Wii U]] console, on July 13<sup>th</sup>, 2013 in Japan, July 26<sup>th</sup>, 2013 in Europe, July 27<sup>th</sup>, 2013 in Australia, and August 4<sup>th</sup>, 2013 for America. | |||
Elements new to the series include two new [[Pikmin family|Pikmin]] types, the ability to throw [[leader]]s, and control three in parallel, several different [[control]] schemes, and a handy information terminal, the [[KopPad]]. It is the first original entry in the ''Pikmin'' franchise in 9 years, since the original release of ''[[Pikmin 2]]'' on the [[GameCube]] in 2004. Chronologically, it takes place some time after the events of ''[[Pikmin 2]]''. | |||
==Plot== | ==Plot== | ||
{{ | {{stub|Explain all endings.}} | ||
The story takes place in the galactic | {{Spoiler}} | ||
The story takes place in the galactic date of 20XX. The planet of [[Koppai]] is facing an inevitable doomsday due to a booming population growth, and a "general lack of planning" that resulted in the depletion of most food resources. They send unmanned scout vessels, called [[SPERO]]s, out into space to search for a planet containing edible matter. As [[SPERO]]s returned with no data, and their hopes were dying out, the final one arrives with coordinates to [[PNF-404]], which the Koppaites believe to be an uncharted planet. Three explorers are sent to PNF-404 to retrieve seeds to bring back and cultivate on Koppai. The crew is composed of [[Alph]], a young engineer, [[Brittany]], a botanist, and [[Charlie]], the captain of their ship, the [[S.S. Drake]]. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the three explorers before plummeting to the surface of the planet. | |||
Charlie | Charlie wakes up in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which he quickly befriends. However, this friendship is cut short when Charlie enters a cave and is swallowed by [[Vehemoth Phosbat|a large, invisible creature]]. | ||
Alph wakes up in the [[Tropical Wilds]], and discovers a red [[Onion]] and its Pikmin, which he quickly uses to help him find his missing [[KopPad]] and the S.S. Drake, which laid nearby. It is in good shape, aside from missing a component that renders it incapable of activating its warp drive – the [[Cosmic Drive Key]] – which is needed to return to Koppai. | |||
Brittany lands in the [[Garden of Hope]] and finds herself trapped | Brittany lands in the [[Garden of Hope]] and finds herself trapped until Alph rescues her by using the newly-discovered [[Rock Pikmin]]. Later they arrive at the Distant Tundra where Brttany is ejected from the Drake again due to a storm. She lands in a cave and finds [[Yellow Pikmin]]. With the Pikmin, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the [[Vehemoth Phosbat]], and after defeating it, they free Captain Charlie. Charlie reveals that he found a [[data file]] stating that [[Captain Olimar]] has the Cosmic Drive Key. | ||
Later on | Later on, the explorers begin to receive signals from an unknown source. This eventually leads them to finding that [[Louie]] has crashed onto the planet, whom they rescue from the [[Scornet Maestro]]. The day after rescuing him, he steals all their juice and tries to escape to the [[Hocotate ship]], only to be eaten by a [[Quaggled Mireclops]] and rescued again by the three explorers. After this second encounter, he is tied up to prevent him from causing the leaders trouble again, and he gives them the coordinates to the [[Formidable Oak]], where his colleague is being held captive. | ||
Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back | Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by [[Hocotate Freight]] to try and find more [[treasure]] in order to pay back a second loan and buy back the [[S.S. Dolphin]], but ended up crashing and completely destroying the Hocotate ship. Alone on the surface, he was abducted by a large, overprotective creature called the [[Plasm Wraith]], which tries to mother him and refuses to let him go. Eventually, the Koppaites free Olimar from the Wraith and escape with him on the S.S. Drake as the creature screams at them for taking Olimar away. | ||
In the game's closing moments, the narrator implies the crashing of both ships was not by accident, and Alph also states that Louie was accidentally left behind yet again. At the end of the [[credits]], the Pikmin are seen singing and coexisting with both themselves and the creatures of the Pikmin planet. However, this is interrupted when the Pikmin spot a flaming object crashing onto the surface of the planet. | |||
At the end of the [[credits]], the Pikmin are seen singing and coexisting with both themselves and the | |||
==Gameplay== | ==Gameplay== | ||
Players control one of the three [[leader]]s, which in turn control any [[Pikmin family|Pikmin]] by their side. The Pikmin can be [[throw]]n, [[dismiss]]ed, ordered to [[charge]], amongst other options. Players can use the Pikmin to battle against [[enemies]] and recover [[fruit]] to the [[S.S. Drake]]. | |||
While ''Pikmin 3'' contains many recurring gameplay elements from earlier games in the ''Pikmin'' series, it also changes some mechanics and introduces new, complex ones that make it stand out from its predecessors: | |||
*''Pikmin 3'' has a [[day]] limit, similar to the [[Pikmin (game)|first game]]. However, this time limit can be extended based on how many bottles of juice the player has left, which can be restored by collecting [[fruit]]. The player can extended their playtime up to 99 days by collecting all of the game's fruit. | |||
*''Pikmin 3'' has overhauled the battle mechanics of the series; rather than just [[throw]]ing Pikmin onto the body of a larger enemy, the Pikmin can now be aimed to latch onto specific parts of enemies, which can cause different reactions and different amounts of damage. For example, throwing a Pikmin directly at a [[Bulborb]]'s eye will cause it to recoil and spit out any snatched Pikmin. | |||
*''Pikmin 3'''s graphical design is much more detailed and much more natural-looking, thanks to the enhanced resolution the Wii U provides. | |||
*''Pikmin 3'' changes the way Pikmin follow the player: rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. They will also trace the leader's path instead of following them in a straight line and risking getting stuck behind corners. Despite this, they will still be thrown accordingly, depending on which Pikmin is in [[HUD#Standby Pikmin|standby]]. | |||
*''Pikmin 3'' removes the [[group move]] feature present in the original two games in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once. | |||
*''Pikmin 3'' has revamped the [[health]] system. All [[enemies]] (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type. | |||
*''Pikmin 3'' changes the way the player manages [[Onion]]s. Unlike in the first two games, all Onions discovered in the game merge with the red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes. | |||
*''Pikmin 3'' removes [[poison]] as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back. | |||
*Pikmin do not go down in [[maturity]] level in ''Pikmin 3'', only up. | |||
==Mission Mode and Bingo Battle== | |||
[[File:Gamepad.jpg|thumb|The Wii U GamePad as the map screen.]] | |||
{{Main|Mission Mode}} | {{Main|Mission Mode}} | ||
Mission Mode features | In ''Pikmin 3'', the [[Challenge Mode]], now called Mission Mode, features three modes to play: Collect treasure!, Battle enemies!, and Defeat bosses! Each challenge is 5 to 15 minutes long and provides the player with a set number of starting Pikmin. | ||
{{Main|Bingo Battle}} | {{Main|Bingo Battle}} | ||
Bingo Battle is | Bingo Battle mode is the ''Pikmin 3'' equivalent to [[2-Player Battle]] from ''[[Pikmin 2]]''. In this mode, two players, who play as [[Alph]] and [[Olimar]], are each given a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to not only collect the items needed to make a bingo, but also to ensure their opponent cannot win. | ||
{{clear}} | {{clear}} | ||
==Content== | ==Content== | ||
===Pikmin=== | ===Pikmin=== | ||
[[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] return in this game, and two new types are added. The new Pikmin featured in ''Pikmin 3'' have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. | |||
===Rock Pikmin=== | |||
[[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]] | [[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]] | ||
{{main|Rock Pikmin}} | {{main|Rock Pikmin}} | ||
Rock Pikmin take the form of small polished pebbles | Rock Pikmin take on the form of small polished pebbles, rather than plants. They are immune to attacks involving [[blunt force]], such as crushing or piercing. When thrown, they deal a large amount of damage. They are used to destroy [[crystal]]line obstacles. | ||
{{clear}} | {{clear}} | ||
===Winged Pikmin=== | |||
[[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]] | [[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]] | ||
{{main|Winged Pikmin}} | {{main|Winged Pikmin}} | ||
Winged Pikmin are small, pink Pikmin resembling bees, and are capable of flight. This makes them | Winged Pikmin are small, pink Pikmin resembling bees, and are capable of flight. This makes them immune to ground [[hazard]]s, such as bodies of [[water]], as they will simply fly over them. They are weak in battle. | ||
{{Clear}} | |||
{{ | |||
===Areas=== | ===Areas=== | ||
The game is split into five | The game is split into five areas, and [[cave]]s do not return from ''[[Pikmin 2]]''. Some sections of some areas do take place inside caves, but they're still part of the normal area. | ||
* | * [[Tropical Wilds]] – A tropical beach. | ||
* | * [[Garden of Hope]] – A garden. | ||
* | * [[Distant Tundra]] – A snowy tundra. | ||
* | * [[Twilight River]] – A river in a forest. | ||
* | * [[Formidable Oak]] – A termite mound in a desert. | ||
===Fruits=== | ===Fruits=== | ||
{{see|Fruit}} | {{see|Fruit}} | ||
The Koppai leaders are tasked to bring edible food to their home planet. This takes the form of fruit, in ''Pikmin 3''. Besides providing seeds that can be used in Koppai, the fruits are also juiced to provide nourishment for the leaders on their adventure; if they run out, they will starve, and their mission will fail. | |||
===Enemies=== | ===Enemies=== | ||
{{see|Enemy# | {{see|Enemy#Enemies in Pikmin 3|t1=Enemies in ''Pikmin 3''}} | ||
Enemies in ''Pikmin 3'' | Enemies in ''Pikmin 3'' are more natural, compared to the previous games, as well as more complex, now reacting to Pikmin and attacks in ways never before seen. | ||
===Plants and fungi=== | ===Plants and fungi=== | ||
{{see|Vegetation#Pikmin 3|t1=Vegetation in ''Pikmin 3''}} | {{see|Vegetation#Pikmin 3|t1=Vegetation in ''Pikmin 3''}} | ||
Plants and fungi in ''Pikmin 3'' resemble the ones on Earth, but unlike in the previous game, a few of them have an important purpose | Plants and fungi in ''Pikmin 3'' resemble the ones on Earth, but unlike in the previous game, a few of them have an important purpose: leaders and Pikmin can [[Hiding|hide]] under them. | ||
===Characters=== | ===Characters=== | ||
*[[Alph]] | |||
*[[Brittany]] | |||
*[[Captain Charlie]] | |||
*[[Captain Olimar]] | |||
*[[Louie]] | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
Louie | |||
==Controls== | ==Controls== | ||
[[File:Pikmin3 NewTouchscreenGUI.jpg|thumb|The stylus mode control scheme.]] | [[File:Pikmin3 NewTouchscreenGUI.jpg|thumb|The stylus mode control scheme.]] | ||
{{main|Controls}} | {{main|Controls}} | ||
''Pikmin 3'' features a total of four different [[ | ''Pikmin 3'' features a total of four different [[control]] schemes, and two display modes. | ||
The four ways to control are as follows: | The four ways to control are as follows: | ||
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===Off-TV Play=== | ===Off-TV Play=== | ||
The game allows for off-TV play, as most Wii U games do. It can be toggled at almost all times during the game by pressing {{button|wiiu|-}}. With it off, players see the action on their television, and use the GamePad as the [[KopPad]], as well as the main controller, if they so choose. With this configuration, the KopPad will display the radar app, which updates in real time. With Off-TV Play on, the action is presented on the GamePad's screen while the TV screen merely points the player to the GamePad. To access the KopPad, players need to press a specific button. | |||
The game allows for off-TV play, as most Wii U games do. It can be toggled at almost all times during the game by pressing {{button|wiiu|-}}. With it off, players see the action on their television, and use the GamePad as the [[KopPad]], as well as the main controller, if they so choose. With this configuration, the KopPad will display the radar app, which updates in real time. With Off-TV Play on, the action is presented on the GamePad's screen while the TV screen merely points the player to the GamePad | |||
With Off-TV Play on, the Wii Remote must be aimed at the GamePad instead of the TV's sensor bar. While panning the [[radar]] on the KopPad, the player can see an overhead view of the area on the TV screen, which is only possible with Off-TV Play disabled. | With Off-TV Play on, the Wii Remote must be aimed at the GamePad instead of the TV's sensor bar. While panning the [[radar]] on the KopPad, the player can see an overhead view of the area on the TV screen, which is only possible with Off-TV Play disabled. | ||
==Miiverse support== | |||
[[File:MiiverseIcon2.png|thumb|The Miiverse icon for ''Pikmin 3''.]] | [[File:MiiverseIcon2.png|thumb|The Miiverse icon for ''Pikmin 3''.]] | ||
{{main|Miiverse}} | {{main|Miiverse}} | ||
Like all Wii U software, ''Pikmin 3'' | Like all Wii U software, ''Pikmin 3'' has a community for Nintendo Network users to make posts about the game. All users can make posts, even those who don't own the game. | ||
Using the [[KopPad]], it is possible to take highly-detailed pictures from the perspective of a [[leader]], using the Wii U GamePad. Players can then share their pictures over Nintendo's Miiverse service, on the ''Pikmin 3'' community. | |||
{{clear}} | {{clear}} | ||
==History== | |||
===Development=== | |||
{{stub}} | |||
Before ''Pikmin 3'''s development started, the developers tried creating ''Pikmin'' games on both the Gameboy Advance and the [[3DS]]. The experience was deemed too weak on those consoles, and Shigeru Miyamoto was not pleased.<ref>[http://nintendoeverything.com/nintendo-worked-on-pikmin-prototypes-for-gba-and-3ds-pikmin-3-has-something-for-everyone/ Nintendo Everything's report on the Gameboy Advance and 3DS developments]</ref> Development was later moved to the Wii. This was first hinted at in 2007 during an interview with IGN. Shigeru Miyamoto told IGN, "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the [[Wii]] interface in particular is very well suited to that franchise." On 2008, the game was confirmed to come out for the Wii, but at E3 2011, a new announcement revealed that development had moved over to the Wii U. | |||
===Release=== | |||
''Pikmin 3'' was first planned to be a launch title alongside the [[Wii U]]<ref>[http://www.wired.com/2013/07/pikmin-3-wii-u-review/ ''Pikmin 3'' review]</ref>. As development went on, however, the game was pushed back to "launch window", which spanned from {{date|18|November|2012}} to {{date|31|March|2013}}. The game was eventually delayed again, now setting a release date during the summer season<ref>[http://www.gamespot.com/articles/pikmin-3-delayed-again/1100-6407109/ ''Pikmin 3'' delayed again]</ref>. ''Pikmin 3'' eventually launched on {{date|13|July|2013}} in Japan, and {{date|26|July}}, {{date|27|July}}, and {{date|4|August}}, in Europe, Australia, and North America, respectively. | |||
Nintendo of America held an event from {{date|20|July|2013}} to {{date|21|July|2013}}, in which fans could visit a participating GameStop or GAME store to play a special demo of the [[Tropical Wilds]] stage. Those who participated were told they could get a download code to get ''Pikmin 3'' a day early. However, a major problem arose with the SKUs, and only about two thirds of the customers actually got a download code that worked. | |||
{{see more|Pikmin 3 GameStop incident|t1=''Pikmin 3'' GameStop incident}} | |||
''Pikmin 3'' | |||
===Reception=== | |||
The game received generally positive reviews from most reviewers. The game was praised for its well thought-out gameplay, graphics, and innovations. Famitsū gave the game a cumulative score of 37/40, with three reviewers giving a 9/10 and one reviewer giving it a perfect 10. The main complaint that most reviewers, such as IGN, had was about the game's short campaign, compared to ''[[Pikmin 2]]'''s. IGN gave the game an 8.8/10. | |||
The game received a large fan following before and after the game's release. This following continued on to the holiday season of 2013 with the last [[downloadable content]] pack coming out then. With bigger Wii U titles approaching, such as ''[[dkwiki:Donkey Kong Country: Tropical Freeze|Donkey Kong Country: Tropical Freeze]]'', the fan following of the game slowly died out. Nintendo also offered a free downloadable game with the purchase of ''[[mario:Mario Kart 8|Mario Kart 8]]'', with one of the options being ''Pikmin 3''. However, the fandom continued to be outclassed with bigger titles such as ''[[Super Smash Bros. for 3DS and Wii U]]''. | |||
===Version history=== | |||
{{see|Update}} | |||
Following the game's release, some software updates were eventually released for the game. They main purpose is to enable the download of the DLC packs, but they also fix some glitch and improve some gameplay features. | |||
===Downloadable content=== | |||
{{see|Downloadable content}} | |||
Nintendo has so far offered three downloadable content packs, all for either [[Battle enemies!]] or [[Collect treasure!]]. They cost a grand total of $8.97 / €8.97 / £8.37. | |||
===Demo version=== | |||
A demo for ''Pikmin 3'' was released following the launch of the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as a way for new fans to try out the series. In the demo, the player can play up until they defeat the [[Armored Mawdad]] and collect the [[Data Glutton]] in Story mode, at which point the game will prompt the player to buy the full version. The first five stages of Collect treasure! in [[Mission Mode]] are also available. Battle enemies! remains inaccessible, and [[downloadable content]] cannot be purchased. In Defeat bosses!, only the Armored Mawdad can be challenged. [[Bingo Battle]] is not available in the demo. [[Saved game|Save data]] can be transferred over from the demo to the full game. | |||
==Lists== | ==Lists== | ||
===Quotes=== | ===Quotes=== | ||
{{ | {{stub}} | ||
===Soundtrack=== | ===Soundtrack=== | ||
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===References to other series=== | ===References to other series=== | ||
{{see| | {{see|References to other series#Pikmin 3|t1=References to other series in ''Pikmin 3''}} | ||
===Easter eggs and secrets=== | ===Easter eggs and secrets=== | ||
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===Mistakes=== | ===Mistakes=== | ||
{{see| | {{see|Mistakes in the Pikmin series}} | ||
===Glitches=== | ===Glitches=== | ||
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===Unused content=== | ===Unused content=== | ||
{{see|Unused content | {{see|Unused content#Pikmin 3|t1=Unused content in ''Pikmin 3''}} | ||
== | ==Quotes== | ||
{{see|Pikmin 3 voyage log}} | |||
{{ | {{see|Brittany's notes}} | ||
{{see| | |||
==Blurbs== | ==Blurbs== | ||
===''Why Wii U?'' booklet=== | ===''Why Wii U?'' booklet=== | ||
{{transcript|Pikmin 3 is a fully reimagined, mass-action strategy title from the critically acclaimed Pikmin series. Players will discover a beautiful world filled with strange creatures and take command of a swarm of ant-like Pikmin trying to survive. The world is densely packed with treasures and enemies, which make the game much more action focused and fills it with layers of potential strategies and paths, adding greater replayability to the challenge modes. | {{transcript|Pikmin 3 is a fully reimagined, mass-action strategy title from the critically acclaimed Pikmin series. Players will discover a beautiful world filled with strange creatures and take command of a swarm of ant-like Pikmin trying to survive. The world is densely packed with treasures and enemies, which make the game much more action focused and fills it with layers of potential strategies and paths, adding greater replayability to the challenge modes.}} | ||
===Case blurb=== | ===Case blurb=== | ||
{{transcript|Explore an alien worlds with the help of your Pikmin army! | {{transcript|Explore an alien worlds with the help of your Pikmin army!}} | ||
{{transcript|Take command of three tiny explorers and a legion of tenacious Pikmin in a fight for survival. Your loyal swarm of Pikmin will battle enemies, build pathways, and collect food to save your depleted home planet. | {{transcript|Take command of three tiny explorers and a legion of tenacious Pikmin in a fight for survival. Your loyal swarm of Pikmin will battle enemies, build pathways, and collect food to save your depleted home planet.}} | ||
==Credits== | ==Credits== | ||
Line 292: | Line 205: | ||
==Media== | ==Media== | ||
<gallery> | <gallery> | ||
Pikmin3boxart.jpg|European box. | |||
pikmin 3 1.png|The three main playable leaders featured in ''Pikmin 3''. | |||
Pikmin3_logo_E3.png|Old logo for the game. | |||
Pikmin_3_logo_(red).png|The game's logo. | |||
pikmin 3 (J) website prologue.JPG|The prologue as depicted on the official ''Pikmin 3'' Japanese website. | pikmin 3 (J) website prologue.JPG|The prologue as depicted on the official ''Pikmin 3'' Japanese website. | ||
WiiU_Pikmin3_1_illu01_E3.png|Promotional art for the game. | |||
Pikmin 3 Flowers.jpg|Promotional art for the game. | Pikmin 3 Flowers.jpg|Promotional art for the game. | ||
Clayart Bulborb Run.jpg|Promotional art for the game. | |||
Pikmin 3 | Pikmin 3 Artwork 01.jpg|Promotional artwork. | ||
Pikmin 3 Artwork 02.jpg|Promotional artwork. | Pikmin 3 Artwork 02.jpg|Promotional artwork. | ||
Pikmin 3 Artwork 03.jpg|Promotional artwork. | Pikmin 3 Artwork 03.jpg|Promotional artwork. | ||
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Pikmin 3 Artwork 17.jpg|Promotional artwork. | Pikmin 3 Artwork 17.jpg|Promotional artwork. | ||
Pikmin 3 Artwork 18.jpg|Promotional artwork. | Pikmin 3 Artwork 18.jpg|Promotional artwork. | ||
</gallery> | </gallery> | ||
{{see also|Promotional material}} | {{see also|Promotional material}} | ||
=== | ===Videos=== | ||
*[https://www.youtube.com/watch?v=WxWIvaD2XQI E3 trailer] | *[https://www.youtube.com/watch?v=WxWIvaD2XQI E3 trailer] | ||
*[https://www.youtube.com/watch?v=TnFLQOXyYNw Gameplay presentation] | *[https://www.youtube.com/watch?v=TnFLQOXyYNw Gameplay presentation] | ||
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==Trivia== | ==Trivia== | ||
* | *Originally, the "3" in the game's logo was originally lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the [[ultra-spicy spray]]. | ||
*Unlike other ''Pikmin'' games, defeating the final boss of ''Pikmin 3'' immediately triggers the end of the game, without having to carry back any object. | |||
*Unlike ''Pikmin'' | |||
*This is the only game in the Pikmin series that does not contain any scientific notes on new [[Plant|flora and fauna]]. | *This is the only game in the Pikmin series that does not contain any scientific notes on new [[Plant|flora and fauna]]. | ||
*The fastest the game can be [[Challenge run|100% completed]] in is 10 days. | |||
==See also== | ==See also== | ||
*''[[Nintendo Land]]'' | *''[[Nintendo Land]]'' | ||
*''[[Pikmin | *''[[Pikmin 2]]'' | ||
==External links== | ==External links== | ||
*[[strategywiki:Pikmin 3|Article on StrategyWiki]] | |||
*[[strategywiki:Pikmin 3|StrategyWiki | |||
*[http://www.nintendo.co.jp/wiiu/ac3j/ Japanese website] | *[http://www.nintendo.co.jp/wiiu/ac3j/ Japanese website] | ||
*[http://pikmin3.nintendo.com/ | *[http://pikmin3.nintendo.com/ English website] | ||
*[http://www.nintendo.com/consumer/gameslist/manuals/WiiU_Pikmin_3.pdf Game manual] | *[http://www.nintendo.com/consumer/gameslist/manuals/WiiU_Pikmin_3.pdf Game manual] | ||
==References== | ==References== | ||
{{refs}} | {{refs}} | ||
{{Featured|June 16<sup>th</sup>, 2013|June 25<sup>th</sup>, 2014}} | |||
{{games}} | {{games}} | ||