Editing Pikmin 2
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|predecessor=[[Pikmin (game)|Pikmin]] | |predecessor=[[Pikmin (game)|Pikmin]] | ||
| | |sequel=[[Pikmin 3]] | ||
|rerelease=[[New Play Control! Pikmin 2]]<br>[[Pikmin 2 (Nintendo Switch)]] | |rerelease=[[New Play Control! Pikmin 2]]<br>[[Pikmin 2 (Nintendo Switch)]] | ||
|jp={{date|29|April|2004}} | |jp={{date|29|April|2004}} | ||
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During the following days, Olimar and Louie enter a cave in the area and discover [[Purple Pikmin]] inside. With their help, they gather a treasure that allows them to travel to a new area, the [[Spherical Atlas]]. On this area, the [[Awakening Wood]], they find [[White Pikmin]], and gather a new treasure which provides access to the [[Perplexing Pool]]. Between the three areas, the two leaders gather treasure, explore caves, and discover [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]]. Eventually, Hocotate Freight's debt is repaid, at which point, the duo triumphantly returns to their home planet. | During the following days, Olimar and Louie enter a cave in the area and discover [[Purple Pikmin]] inside. With their help, they gather a treasure that allows them to travel to a new area, the [[Spherical Atlas]]. On this area, the [[Awakening Wood]], they find [[White Pikmin]], and gather a new treasure which provides access to the [[Perplexing Pool]]. Between the three areas, the two leaders gather treasure, explore caves, and discover [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]]. Eventually, Hocotate Freight's debt is repaid, at which point, the duo triumphantly returns to their home planet. | ||
On the way, however, Olimar discovers that Louie was left behind. When he meets up with the President, he notifies him about the fact that there are still more treasures available. The President gleefully tries to command Olimar and Louie to go back and gather more goods, until he realizes that Louie is not around. He chooses to take his place instead. At this point, the final area is unlocked: the [[Wistful Wild]]. In it, they manage to find Louie in the [[Dream Den]], atop the [[Titan Dweevil]]. They save him, and they eventually manage to clear the | On the way, however, Olimar discovers that Louie was left behind. When he meets up with the President, he notifies him about the fact that there are still more treasures available. The President gleefully tries to command Olimar and Louie to go back and gather more goods, until he realizes that Louie is not around. He chooses to take his place instead. At this point, the final area is unlocked: the [[Wistful Wild]]. In it, they manage to find Louie in the [[Dream Den]], atop the [[Titan Dweevil]]. They save him, and at their own pace, they eventually manage to clear the areas of all treasure. | ||
===Endings=== | |||
This game has two endings, but these are not alternate endings, as one always occurs after the other. The first ending occurs when the debt is repaid, while the second happens when all treasures are collected; while both are technically [[canon]], the debt repayment ending is just a break in the story to introduce the President as a playable character. The side game of {{p3d}} involves the Hocotatians returning for more treasures after the rescue of Louie from the Dream Den sometime later, as both Captain Olimar and Louie are featured in ''Pikmin 3''{{'s}} story. | |||
==Gameplay== | ==Gameplay== | ||
The gameplay of ''Pikmin 2'' is similar to the series' first game, | The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gc|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gc|start|wii|+}}. The previous button is now used to switch control between the two currently available leaders, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | ||
There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[ | There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[electric gate]]s and [[paper bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|Purples]] and [[White Pikmin|Whites]] are stored in the ship's hull, due to their production being through appropriate [[Candypop Bud]]s, thus having no respective Onions. | ||
Other additions to this game include [[spray]]s and [[Exploration Kit|treasures that provide upgrades]]. | Other additions to this game include [[spray]]s and [[Exploration Kit|treasures that provide upgrades]]. | ||
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===Challenge Mode=== | ===Challenge Mode=== | ||
{{main|Challenge Mode (Pikmin 2)|t1=Challenge Mode in ''Pikmin 2''}} | {{main|Challenge Mode (Pikmin 2)|t1=Challenge Mode in ''Pikmin 2''}} | ||
Challenge Mode features 30 standalone challenges, where the goal is to reach the end of a special cave by collecting [[The Key]] on each sublevel. On the final sublevel, it is required to dig up the geyser to escape. The player's score is calculated based on several factors, such as the time they took, and the number of [[Poko]]s won. The mode is somewhat similar | Challenge Mode features 30 standalone challenges, where the goal is to reach the end of a special cave by collecting [[The Key]] on each sublevel. On the final sublevel, it is required to dig up the geyser to escape. The player's score is calculated based on several factors, such as the time they took, and the number of [[Poko]]s won. The mode is somewhat similar {{p1}}{{'s}} [[Challenge Mode (Pikmin)|challenge mode]] and [[Mission Mode]] in {{p3}}. | ||
===2-Player Battle=== | ===2-Player Battle=== | ||
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===e-Reader=== | ===e-Reader=== | ||
{{main|e-Reader}} | {{main|e-Reader}} | ||
The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''.{{source needed}} | The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[Menu#Bonuses|bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''.{{source needed}} | ||
==Content== | ==Content== | ||
===Pikmin=== | ===Pikmin=== | ||
The [[Red Pikmin|Red]] and [[Blue Pikmin]] that debuted in the first game haven't changed | The [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] that debuted in the first game haven't changed, except for the Yellow Pikmin, who are no longer able to handle [[bomb-rock]]s (which are all larger in this game), but are instead immune to the [[Electricity|electrical hazards]] in the game. [[Mushroom Pikmin]] are not seen in ''Pikmin 2'', and there are three new kinds of Pikmin that can be discovered in underground areas. | ||
====Returning types==== | ====Returning types==== | ||
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[[File:White Pikmin P2 art.png|thumb|left|50px|A White Pikmin.]] | [[File:White Pikmin P2 art.png|thumb|left|50px|A White Pikmin.]] | ||
{{main|White Pikmin}} | {{main|White Pikmin}} | ||
White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must have more than twenty Purple Pikmin, to | White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must have more than twenty Purple Pikmin, to smash the paper bag in order to get to the [[White Flower Garden]] and progress to sublevel three, where the [[Ivory Candypop Bud]]s are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and [[Doodlebug]]s will cause any other Pikmin to choke, but White Pikmin are immune to them. These Pikmin can locate buried items on their own, making them essential for unearthing [[Dig|buried]] treasure. They are also the fastest of the Pikmin, both in terms of carrying items and keeping up with the leader. When eaten by an enemy, they poison their foe and cause it to lose some [[health]]; smaller enemies are killed instantly. | ||
{{clear}} | {{clear}} | ||
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*'''[[Valley of Repose]]''': A snowy region in which Captain Olimar and Louie first land. They discover the Red and Purple Pikmin here. | *'''[[Valley of Repose]]''': A snowy region in which Captain Olimar and Louie first land. They discover the Red and Purple Pikmin here. | ||
*'''[[Awakening Wood]]''': A garden-like area populated by several types of enemies; it is where Olimar and Louie first discover the White and Blue Pikmin. It is unlocked when the [[Spherical Atlas]] is collected. | *'''[[Awakening Wood]]''': A garden-like area populated by several types of enemies; it is where Olimar and Louie first discover the White and Blue Pikmin. It is unlocked when the [[Spherical Atlas]] is collected. | ||
*'''[[Perplexing Pool]]''': A wetland-like area with many aquatic enemies; it is where Olimar and Louie find the Yellow Pikmin. It is unlocked when the [[Geographic Projection]] is collected. | *'''[[Perplexing Pool]]''': A wetland-like area with many aquatic enemies; it is where Olimar and Louie find the Yellow Pikmin here. It is unlocked when the [[Geographic Projection]] is collected. | ||
*'''[[Wistful Wild]]''': An | *'''[[Wistful Wild]]''': An autumn forest native to many formidable enemies. It is unlocked after the debt is repaid. | ||
====Caves==== | ====Caves==== | ||
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==== Louie ==== | ==== Louie ==== | ||
[[File:P2 | [[File:Louie P2 art.png|50px|right]] | ||
{{main|Louie}} | {{main|Louie}} | ||
Louie makes his debut appearance in ''Pikmin 2''. He is Olimar's partner and co-worker. Louie's first mission for Hocotate Freight was to transport a shipment of valuable [[golden pikpik carrot]]s. In it, he was supposedly attacked by a ravenous space bunny and the carrots were lost. The President of Hocotate Freight took out a giant loan to cover the losses of the carrots, and had no way to repay the debt other than sell off company assets. On Olimar's return to Hocotate, the President learns of the existence of treasure on PNF-404 and orders both Olimar and Louie to retrieve objects that can be sold for profit, in order to save the company. | Louie makes his debut appearance in ''Pikmin 2''. He is Olimar's partner and co-worker. Louie's first mission for Hocotate Freight was to transport a shipment of valuable [[golden pikpik carrot]]s. In it, he was supposedly attacked by a ravenous space bunny and the carrots were lost. The President of Hocotate Freight took out a giant loan to cover the losses of the carrots, and had no way to repay the debt other than sell off company assets. On Olimar's return to Hocotate, the President learns of the existence of treasure on PNF-404 and orders both Olimar and Louie to retrieve objects that can be sold for profit, in order to save the company. | ||
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NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | ||
Pikmin 2 NA artwork.jpg|Artwork used on the North American box art. | Pikmin 2 NA artwork.jpg|Artwork used on the North American box art. | ||
NPC Pikmin 2 Box Art.jpg|North American Nintendo Selects boxart. | |||
Pikmin 2 Canadian boxart.jpg|Canadian boxart. | Pikmin 2 Canadian boxart.jpg|Canadian boxart. | ||
Japanese Pikmin 2.jpg|Japanese boxart. | Japanese Pikmin 2.jpg|Japanese boxart. | ||
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==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/ngc/gpvj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ngc/gpvj/start/index.html Official Japanese website] | ||
*{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | *{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | ||
*[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] | *[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] |