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{{ | {{DISPLAYTITLE:''Pikmin 2''}} | ||
{{Infobox game | {{Infobox game | ||
|name=Pikmin 2 | |name=Pikmin 2 | ||
|image= | |image=1094506946-00.jpg | ||
|size=250px | |size=250px | ||
|caption=North American | |caption=North American boxart | ||
|jname= | |jname=ピクミン2 | ||
| | |rating=E | ||
|console=Nintendo GameCube | |||
|console=GameCube | |developer=[[Nintendo EAD]] | ||
|developer= | |publisher=Nintendo | ||
|publisher= | |||
|genre=Real-time strategy | |genre=Real-time strategy | ||
|predecessor=[[Pikmin (game)|Pikmin]] | |predecessor=[[Pikmin (game)|Pikmin]] | ||
| | |sequel=[[Pikmin 3]] | ||
| | |remake=[[New Play Control! Pikmin 2]] | ||
|jp= | |jp=April 29, 2004 | ||
|na= | |na=August 30, 2004 | ||
|eu= | |eu=October 8, 2004 | ||
|au= | |au=November 4, 2004 | ||
}} | }} | ||
'''''Pikmin 2''''' is the second game in the [[Pikmin series|''Pikmin'' series]], being released in 2004 for the Nintendo GameCube. It takes place directly after the [[Pikmin (game)|first game]], in whose ending [[Captain Olimar]] successfully escapes the [[planet of the Pikmin]]. Unlike the first, this game includes a [[2-player mode]], and it features three new types of [[Pikmin family|Pikmin]]. | |||
'''''Pikmin 2''''' is the second | |||
==Plot== | ==Plot== | ||
Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets | Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets [[President of Hocotate Freight|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[Golden Pikpik carrot]]s, a situation brought about by Louie; Olimar's ship, the [[S.S. Dolphin]], is consequently removed in order to repay some of the debt, at which Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. The Ship proceeds to absorb the bottle cap and values it at 100 [[Poko]]s, leading to the President then sending Olimar and Louie back to the Pikmin planet. | ||
{{spoiler}} | |||
After the debt is fully paid, Olimar returns to Hocotate; on the way, however, he discovers that Louie is not with him. The President joins Olimar back on Hocotate, and the game progresses with the President replacing Louie as a playable character, the two [[captain]]s endeavouring to completely clear the planet of [[treasure]] and to locate and rescue Louie. The player finally discovers Louie in the [[Dream Den]], atop a [[Titan Dweevil]]. | |||
{{endspoiler}} | |||
{{ | |||
==Gameplay== | ==Gameplay== | ||
The gameplay of ''Pikmin 2'' is similar to the series' first game | The gameplay of ''Pikmin 2'' is similar to the series' first game with a few changes. For example, {{button|gcn|Y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gcn|Start|wii|+}}. The previous button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an [[E-mail]] sent by various [[:Category:Characters|characters]]. | |||
There are two new hazards introduced in ''Pikmin 2'': electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[paper bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the ship's hull, due to their being produced through appropriate [[Candypop Bud]]s, thus having no respective Onions. | |||
The | |||
There is a general consensus that the overall atmosphere of ''Pikmin 2'' is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in ''Pikmin'' have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is ''Pikmin 2'''s absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. | |||
The Japanese version of ''Pikmin 2'' featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely. Also, when the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a GBA version of ''Pikmin 2''. | |||
== | ==The Pikmin== | ||
The [[Pikmin family|Pikmin]] from the first game haven't changed, except for the Yellow Pikmin, who are no longer able to handle [[bomb-rock]]s (which are all larger in this game), but are instead immune to the electrical hazards in the game. [[Mushroom Pikmin]] are not seen in ''Pikmin 2'' and there are three new kinds of Pikmin that can be discovered in underground areas, which are: | |||
=== | ===Purple Pikmin=== | ||
[[Image:Normal purplepikmin1.jpg|thumb|right|50px]] | |||
[[Purple Pikmin]] are the first underground Pikmin and the second kind of Pikmin discovered, and are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. They are needed to carry the [[Spherical Atlas]] in the cave because purples have 10 times the strength of an ordinary Pikmin and the treasure's weight is 101. Their great weight means that they shake the ground upon landing from a throw, which can temporarily stun nearby enemies of most species that are on the ground. Purples are also the strongest type of Pikmin, dealing the most damage in attacking enemies. They possess an advantage over other Pikmin when dealing with some bosses: for example, they can harm [[Giant Breadbug]]s and can make a [[Waterwraith]] vulnerable to attack by any Pikmin. | |||
=== | ===White Pikmin=== | ||
''Pikmin 2'' | [[Image:Normal whitepikmin.jpg|thumb|left|50px]] | ||
[[White Pikmin]] are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must visit the [[White Flower Garden]] and progress to [[sublevel]] three, where the [[Ivory Candypop Bud]]s are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and [[Doodlebug]]s will cause Pikmin to choke, but White Pikmin are immune. These Pikmin can locate buried items on their own, making them essential for unearthing buried treasure. They are also the fastest of the Pikmin, both in carrying items and keeping up with the player. When eaten by an enemy, they poison the enemy and cause it to lose some [[HP|health]]; smaller Bulborbs are killed instantly. | |||
{{clear}} | {{clear}} | ||
==== | ==Bulbmin== | ||
{{spoiler}} | |||
[[Bulbmin]] are the last type of Pikmin you may find. They are found in three caves: [[Submerged Castle]], [[Frontier Cavern]] and [[Hole of Heroes]]. Bulbmin may look like Bulborbs but they can be used like, and act similarly to, any other Pikmin. To retrieve small Bulbmin, one must defeat the larger Bulbmin and then call the small ones with a captain's whistle. Bulbmin are immune to all the hazards on the planet except physical threats posed by enemies, but are slower and weaker and can't leave underground areas. They are a good choice to use in Candypop Buds, due to the fact that they don't return above ground with you. | |||
{{ | {{endspoiler}} | ||
==Controls== | ==Controls== | ||
{{ | {| class="wikitable" style="width: 60%" | ||
! style="width:12%" | GameCube | |||
! style="width:12%" | Wii | |||
== | ! Action | ||
== | |- | ||
|align="center"|{{button|gcn|A|size=x24px}} | |||
{{ | |align="center"|{{button|wii|A|size=x24px}} | ||
{{ | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar or Louie throw the Pikmin. | |||
= | * When by a sprout: Pick the Pikmin sprout out of the ground. | ||
{{ | * Without any Pikmin: Punch. If the [[Rocket Fist]] has been collected, pressing the button quickly three times will do a more powerful punch. | ||
|- | |||
= | |align="center"|{{button|gcn|B|size=x24px}} | ||
{{ | |align="center"|{{button|wii|B|size=x24px}} | ||
|[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The [[Mega Tweeter]] increases the range of the whistle by 1.5 times. If the [[Pluckaphone]] has been collected, any sprouts will come out, too. | |||
= | |- | ||
{{ | |align="center"|{{button|gcn|Stick|size=x24px}} | ||
|align="center"|{{button|wii|Stick|size=x24px}} | |||
= | |Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the [[Rush Boots]], as fast as a flower White Pikmin. | ||
{{ | |- | ||
|align="center"|{{button|gcn|C|size=x24px}} | |||
= | |align="center"|{{button|wii|Paddown|size=x24px}} | ||
{{ | |Move Pikmin group. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down. | ||
|- | |||
= | |align="center"|{{button|gcn|Y|size=x24px}} | ||
{{ | |align="center"|{{button|wii|-|size=x24px}} | ||
|Switch leaders. | |||
= | |- | ||
{{ | |align="center"|{{button|gcn|X|size=x24px}} | ||
|align="center"|{{button|wii|C|size=x24px}} | |||
= | |Dismiss all Pikmin into groups of their type. | ||
{{ | |- | ||
|align="center"|{{button|gcn|Padup|size=x24px}} | |||
|align="center"|{{button|wii|1|size=x24px}} | |||
= | |When not holding a Pikmin, use an [[Ultra-bitter spray]]. This is obtained from 10 purple berries. | ||
{{ | |- | ||
|align="center"|{{button|gcn|Paddown|size=x24px}} | |||
|align="center"|{{button|wii|2|size=x24px}} | |||
= | |When not holding a Pikmin, use an [[Ultra-spicy spray]]. This is obtained from 10 red berries. | ||
|- | |||
|align="center"|{{button|gcn|Padupdown|size=x24px}} | |||
=== | |align="center"|N/A | ||
{{ | |When holding a Pikmin: Swap Pikmin for a leaf, bud, or flower Pikmin. | ||
|- | |||
|align="center"|{{button|gcn|Padleftright|size=x24px}} | |||
|align="center"|{{button|wii|B|size=x24px}} | |||
|While holding a Pikmin, swap it for one of a different type. | |||
|- | |||
|align="center"|{{button|gcn|L|size=x24px}} | |||
|align="center"|{{button|wii|Z|size=x24px}} | |||
| | |||
* Press: Point the camera towards the cursor. | |||
* Lightly tap and hold: Used with {{button|gcn|Stick|size=x24px}} to rotate the camera (fully held in the ''New Play Control!'' version). | |||
|- | |||
|align="center"|{{button|gcn|R|size=x24px}} | |||
|align="center"|{{button|wii|Padleftright|size=x24px}} | |||
| | |||
* Press: Switch to a closer or farther away camera angle. | |||
* Press and hold: Switches to a down-to-the-ground angle. | |||
|- | |||
|align="center"|{{button|gcn|Z|size=x24px}} | |||
|align="center"|{{button|wii|Padup|size=x24px}} | |||
|Switch to a top view and then back to an angled view. | |||
|- | |||
|align="center"|{{button|gcn|Start|size=x24px}} | |||
|align="center"|{{button|wii|+|size=x24px}} | |||
|Pause and continue the game. The {{button|gcn|L|wii|Padleft}} and {{button|gcn|R|wii|Padright}} buttons switch between menus. | |||
|} | |||
== | ==''New Play Control!''== | ||
{{main|New Play Control! Pikmin 2}} | |||
''Pikmin 2'' has been re-released as part of the ''[[New Play Control!]]'' series of games for the [[Wii]] in Japan, Europe, Australia and North America. The game incorporates the Wii's controller's capabilities to allow aiming the cursor by pointing, as well as graphical enhancements and an updated save system. | |||
''Pikmin | ==Locations== | ||
The following are the above ground [[areas]] in which it is possible for the [[ship]] to land: | |||
*'''[[Valley of Repose]]''' - A snowy valley in which Captain Olimar and Louie first land. They discover Red Pikmin and Purple Pikmin here. | |||
*'''[[Awakening Wood]]''' - A small forest in which [[Grub-dog]]s live and where Olimar and Louie first discover White Pikmin and Blue Pikmin. | |||
*'''[[Perplexing Pool]]''' - An aquatic area with many enemies native to water. The Captains find Yellow Pikmin here. | |||
*'''[[Wistful Wild]]''' - An autumn forest native to many tough beasts. Here, Olimar and the President look for Louie. | |||
== | ==''WarioWare: Smooth Moves'' mini-game== | ||
In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it you control [[Empress Bulblax]] and must use the Wii-mote to roll her from side to side squishing Pikmin. | |||
== | ==Box art== | ||
<gallery> | <gallery> | ||
Pikmin2boxart.jpg| | File:Pikmin2boxart.jpg|PAL box art | ||
File:NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] box art | |||
NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] | File:Japanese Pikmin 2.jpg|Japanese box art | ||
Japanese Pikmin 2.jpg| | |||
</gallery> | </gallery> | ||
== | ==Commercials== | ||
{| | |||
|{{#ev:youtube|C2m3NgZk7eE|275|auto|The Hot Dog commercial}} | |||
|{{#ev:youtube|SjnqNPVXEvI|275|auto|The Japanese commercial}} | |||
|} | |||
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==External links== | ==External links== | ||
*[ | *[[wikipedia:Pikmin 2|At Wikipedia]] | ||
*[http://replacementdocs.com/request.php?4540 ''Pikmin 2'' game manual] | |||
*[http:// | |||
{{Games}} | {{Games}} | ||
[[Category: | [[Category:Games]] | ||
[[ | [[category:Pikmin 2| ]] |