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==Gameplay== | ==Gameplay== | ||
The gameplay of ''Pikmin 2'' is similar to the series' first game, | The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gc|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gc|start|wii|+}}. The previous button is now used to switch control between the two currently available leaders, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | ||
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==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/ngc/gpvj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ngc/gpvj/start/index.html Official Japanese website] | ||
*{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | *{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | ||
*[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] | *[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] |