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==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 2'' is similar to the series' first game, but the structure of the game is very different, and there are some changes to the controls. The [[pause menu]] has been combined with the [[radar]] screen, and the button that opened the pause menu in the first game instead switches between the two [[leader]]s, introducing a multitasking aspect. Unlike the first game, ''Pikmin 2'' has an unlimited number of [[day]]s in which to complete all objectives.
The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gc|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gc|start|wii|+}}. The previous button is now used to switch control between the two currently available leaders, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives.


At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]].
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]].
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*'''[[Valley of Repose]]''': A snowy region in which Captain Olimar and Louie first land. They discover the Red and Purple Pikmin here.
*'''[[Valley of Repose]]''': A snowy region in which Captain Olimar and Louie first land. They discover the Red and Purple Pikmin here.
*'''[[Awakening Wood]]''': A garden-like area populated by several types of enemies; it is where Olimar and Louie first discover the White and Blue Pikmin. It is unlocked when the [[Spherical Atlas]] is collected.
*'''[[Awakening Wood]]''': A garden-like area populated by several types of enemies; it is where Olimar and Louie first discover the White and Blue Pikmin. It is unlocked when the [[Spherical Atlas]] is collected.
*'''[[Perplexing Pool]]''': A wetland-like area with many aquatic enemies; it is where Olimar and Louie find the Yellow Pikmin. It is unlocked when the [[Geographic Projection]] is collected.
*'''[[Perplexing Pool]]''': A wetland-like area with many aquatic enemies; it is where Olimar and Louie find the Yellow Pikmin here. It is unlocked when the [[Geographic Projection]] is collected.
*'''[[Wistful Wild]]''': An autumnal forest home to many formidable enemies. It is unlocked after the debt is repaid.
*'''[[Wistful Wild]]''': An autumn forest native to many formidable enemies. It is unlocked after the debt is repaid.


====Caves====
====Caves====
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==External links==
==External links==
*[https://www.nintendo.co.jp/ngc/gpvj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ngc/gpvj/start/index.html Official Japanese website]
*{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}}
*{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}}
*[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']]
*[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']]

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