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{{page title|''Pikmin 2''}} | {{page title|''Pikmin 2''}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin 2 | |name=Pikmin 2 | ||
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|savesize=27 blocks | |savesize=27 blocks | ||
|predecessor=[[Pikmin (game)|Pikmin]] | |predecessor=[[Pikmin (game)|Pikmin]] | ||
| | |sequel=[[Pikmin 3]] | ||
|rerelease=[[New Play Control! Pikmin 2 | |rerelease=[[New Play Control! Pikmin 2]] | ||
|jp={{date|29|April|2004}} | |jp={{date|29|April|2004}} | ||
|na={{date|30|August|2004}} | |na={{date|30|August|2004}} | ||
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|au={{date|4|November|2004}} | |au={{date|4|November|2004}} | ||
}} | }} | ||
'''''Pikmin 2''''' is the second | '''''Pikmin 2''''' is the second installment in the {{ps}}, released in 2004 for the [[GameCube]]. The game takes place directly after the events of {{p1}}, and sees [[Captain Olimar]] and [[Louie]] returning to the [[PNF-404|planet of the Pikmin]] to collect [[treasure]] to pay off a large debt. Elements new to the series include a [[2-Player Battle]] mode, underground [[cave]]s, and three new types of [[Pikmin family|Pikmin]]. The game was also ported to the [[Wii]] with added motion controls, under the title {{npcp2}}. Its sequel, {{p3}}, was released nine years later. | ||
==Plot== | ==Plot== | ||
{{spoiler}} | |||
Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets up with [[The President|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[golden Pikpik carrot]]s, a situation brought about by Louie. Olimar's ship, the [[S.S. Dolphin]], is consequently sold in order to repay some of the debt, despite this not being enough. Upon hearing this, Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. [[Hocotate ship|An old ship]] proceeds to absorb the bottle cap and values it at {{pokos|100}}, leading to the President then sending Olimar and Louie back to the Pikmin planet, in order to retrieve [[treasure]] that can repay the company debt. Their goal is to repay the {{pokos|10000}} of debt remaining. | Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets up with [[The President|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[golden Pikpik carrot]]s, a situation brought about by Louie. Olimar's ship, the [[S.S. Dolphin]], is consequently sold in order to repay some of the debt, despite this not being enough. Upon hearing this, Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. [[Hocotate ship|An old ship]] proceeds to absorb the bottle cap and values it at {{pokos|100}}, leading to the President then sending Olimar and Louie back to the Pikmin planet, in order to retrieve [[treasure]] that can repay the company debt. Their goal is to repay the {{pokos|10000}} of debt remaining. | ||
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===Endings=== | ===Endings=== | ||
This game has two endings, but these are not alternate endings, as one always occurs after the other. The first ending occurs when the debt is repaid, while the second happens when all treasures are collected. It is not quite clear which ending is the [[canon]] one, or if the plot line even includes a ''Pikmin 2'' ending to begin with. The events of ''Pikmin 3'' involving the Hocotatians and their backstory fit in with any scenario on ''Pikmin 2'', except for the case in which the debt is repaid, but Louie is not rescued from the Dream Den. | |||
This game has two endings, but these are not alternate endings, as one always occurs after the other. The first ending occurs when the debt is repaid, while the second happens when all treasures are collected | |||
==Gameplay== | ==Gameplay== | ||
The gameplay of ''Pikmin 2'' is similar to the series' first game, | The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gc|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gc|start|wii|+}}. The previous button is now used to switch control between the two currently available leaders, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | ||
There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[ | There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[electric gate]]s and [[paper bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|Purples]] and [[White Pikmin|Whites]] are stored in the ship's hull, due to their production being through appropriate [[Candypop Bud]]s, thus having no respective Onions. | ||
Other additions to this game include [[spray]]s and [[Exploration Kit|treasures that provide upgrades]]. | Other additions to this game include [[spray]]s and [[Exploration Kit|treasures that provide upgrades]]. | ||
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===Challenge Mode=== | ===Challenge Mode=== | ||
{{main|Challenge Mode (Pikmin 2)|t1=Challenge Mode in ''Pikmin 2''}} | {{main|Challenge Mode (Pikmin 2)|t1=Challenge Mode in ''Pikmin 2''}} | ||
Challenge Mode features 30 standalone challenges, where the goal is to reach the end of a special cave by collecting [[The Key]] on each sublevel. On the final sublevel, it is required to dig up the geyser to escape. The player's score is calculated based on several factors, such as the time they took, and the number of [[Poko]]s won. The mode is somewhat similar | Challenge Mode features 30 standalone challenges, where the goal is to reach the end of a special cave by collecting [[The Key]] on each sublevel. On the final sublevel, it is required to dig up the geyser to escape. The player's score is calculated based on several factors, such as the time they took, and the number of [[Poko]]s won. The mode is somewhat similar {{p1}}{{'s}} [[Challenge Mode (Pikmin)|challenge mode]] and [[Mission Mode]] in {{p3}}. | ||
===2-Player Battle=== | ===2-Player Battle=== | ||
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===e-Reader=== | ===e-Reader=== | ||
{{main|e-Reader}} | {{main|e-Reader}} | ||
The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''.{{source needed}} | The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[Menu#Bonuses|bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''.{{source needed}} | ||
==Content== | ==Content== | ||
===Pikmin=== | ===Pikmin=== | ||
The [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] that debuted in the first game haven't changed, except for the Yellow Pikmin, who are no longer able to handle [[bomb-rock]]s (which are all larger in this game), but are instead immune to the [[Electricity|electrical hazards]] in the game. [[Mushroom Pikmin]] are not seen in ''Pikmin 2'', and there are three new kinds of Pikmin that can be discovered in underground areas | The [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] that debuted in the first game haven't changed, except for the Yellow Pikmin, who are no longer able to handle [[bomb-rock]]s (which are all larger in this game), but are instead immune to the [[Electricity|electrical hazards]] in the game. [[Mushroom Pikmin]] are not seen in ''Pikmin 2'', and there are three new kinds of Pikmin that can be discovered in underground areas, which are: | ||
====Purple Pikmin==== | ====Purple Pikmin==== | ||
[[File:Purple Pikmin sitting P2 art.png|thumb|50px|A Purple Pikmin.]] | [[File:Purple Pikmin sitting P2 art.png|thumb|50px|A Purple Pikmin.]] | ||
{{main|Purple Pikmin}} | {{main|Purple Pikmin}} | ||
Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered in the game. They are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. Purple Pikmin are needed to carry the heavy [[Spherical Atlas]] in the cave, because Purples have | Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered in the game. They are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. Purple Pikmin are needed to carry the heavy [[Spherical Atlas]] in the cave, because Purples have 10 times the strength of an ordinary Pikmin. Their great weight means that they shake the ground upon landing from a [[throw]], which can temporarily stun nearby enemies of most species that are on the ground. Purples are also the strongest type of Pikmin, dealing the most damage in attacking enemies. They possess an advantage over other Pikmin when dealing with some bosses: for example, they can harm [[Giant Breadbug]]s and can make a [[Waterwraith]] vulnerable to attack by any Pikmin. | ||
====White Pikmin==== | ====White Pikmin==== | ||
[[File:White Pikmin P2 art.png|thumb|left|50px|A White Pikmin.]] | [[File:White Pikmin P2 art.png|thumb|left|50px|A White Pikmin.]] | ||
{{main|White Pikmin}} | {{main|White Pikmin}} | ||
White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must have more than | White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must have more than 20 Purple Pikmin, to smash the paper bag in order to get to the [[White Flower Garden]] and progress to sublevel three, where the [[Ivory Candypop Bud]]s are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and [[Doodlebug]]s will cause any other Pikmin to choke, but White Pikmin are immune to them. These Pikmin can locate buried items on their own, making them essential for unearthing [[Dig|buried]] treasure. They are also the fastest of the Pikmin, both in terms of carrying items and keeping up with the leader. When eaten by an enemy, they poison their foe and cause it to lose some [[health]]; smaller enemies are killed instantly. | ||
{{clear}} | {{clear}} | ||
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[[File:Bulbmin2.jpg||thumb|left|80px|A juvenile Bulbmin.]] | [[File:Bulbmin2.jpg||thumb|left|80px|A juvenile Bulbmin.]] | ||
{{main|Bulbmin}} | {{main|Bulbmin}} | ||
[[Bulbmin]] are the last type of Pikmin the player may find. They are found in three caves | [[Bulbmin]] are the last type of Pikmin the player may find. They are found in three caves: [[Submerged Castle]], [[Frontier Cavern]] and [[Hole of Heroes]]. Bulbmin may look like Bulborbs, but they can be used like, and act similarly to, any other Pikmin. To retrieve small Bulbmin, one must defeat the larger Bulbmin and then call the small ones with a leader's [[whistle]]. Bulbmin are immune to all the hazards on the planet except physical threats posed by enemies, but can't leave underground areas, making them a good choice to use in Candypop Buds. | ||
{{clear}} | {{clear}} | ||
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===Areas=== | ===Areas=== | ||
The following are the aboveground [[areas]] in which it is possible for the [[Hocotate ship]] to land: | The following are the aboveground [[areas]] in which it is possible for the [[Hocotate ship]] to land: | ||
*'''[[Valley of Repose]]''': A snowy | *'''[[Valley of Repose]]''': A snowy winter valley in which Captain Olimar and Louie first land. They discover Red Pikmin and Purple Pikmin here. | ||
*'''[[Awakening Wood]]''': A | *'''[[Awakening Wood]]''': A small spring-time forest filled with [[Grub-dog]]s; it is where Olimar and Louie first discover White Pikmin and Blue Pikmin. Unlocked with the [[Spherical Atlas]]. | ||
*'''[[Perplexing Pool]]''': | *'''[[Perplexing Pool]]''': An aquatic summer area with many enemies native to water. The leaders find Yellow Pikmin here. Unlocked with the [[Geographic Projection]]. | ||
*'''[[Wistful Wild]]''': An | *'''[[Wistful Wild]]''': An autumn forest native to many tough beasts. This area is opened after the debt is repaid. | ||
====Caves==== | ====Caves==== | ||
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===Characters=== | ===Characters=== | ||
*[[Captain Olimar]] | |||
*[[Louie]] | |||
*[[The President]] | |||
[[ | |||
[[ | |||
[[ | |||
{{see also|Minor characters}} | {{see also|Minor characters}} | ||
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==History== | ==History== | ||
===Development=== | ===Development=== | ||
The development of ''Pikmin 2'' started after {{p1}} was finished, and was originally supposed to take two years, though it ended up taking two-and-a-half. Director Shigefumi Hino wanted to include various things that couldn't be done in the first game, such as 2-player gameplay. The biggest change compared to the first game was removing the [[day]] limit, which removed a large source of tension from the game. In response, [[cave]]s were added, with the fact that Pikmin cannot be grown in them adding a new source of tension. Two new Pikmin types were added to give players more freedom in how to approach challenges, and real-world objects were chosen to be the main collectible items to give a sense of scale to the world.{{cite web|https://web.archive.org/web/20040708070251/http://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' development staff interview (in Japanese)|Nintendo Online Magazine|published=May 2004}}{{cite web|https://www.ign.com/articles/2004/08/25/pikmin-2-interview|Pikmin 2 Interview|IGN|published={{date|25|August|2004}}|retrieved={{date|22|May|2023}}}} | The development of ''Pikmin 2'' started after {{p1}} was finished, and was originally supposed to take two years, though it ended up taking two-and-a-half. Director Shigefumi Hino wanted to include various things that couldn't be done in the first game, such as 2-player gameplay. The biggest change compared to the first game was removing the [[day]] limit, which removed a large source of tension from the game. In response, [[cave]]s were added, with the fact that Pikmin cannot be grown in them adding a new source of tension. Two new Pikmin types were added to give players more freedom in how to approach challenges, and real-world objects were chosen to be the main collectible items to give a sense of scale to the world.{{cite web|https://web.archive.org/web/20040708070251/http://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' development staff interview (in Japanese)|Nintendo Online Magazine|published=May 2004}}{{cite web|https://www.ign.com/articles/2004/08/25/pikmin-2-interview|Pikmin 2 Interview|IGN|published={{date|25|August|2004}}|retrieved={{date|22|May|2023}}}} | ||
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In 2009, a [[Wii]] enhanced port of this game was released, titled {{npcp2}}. This port has some notable differences, with the most important one being the different control scheme. Japan, North America, and Europe/Oceania each got a different version of ''New Play Control! Pikmin 2'', with changes very similar to the ones between the GameCube releases. | In 2009, a [[Wii]] enhanced port of this game was released, titled {{npcp2}}. This port has some notable differences, with the most important one being the different control scheme. Japan, North America, and Europe/Oceania each got a different version of ''New Play Control! Pikmin 2'', with changes very similar to the ones between the GameCube releases. | ||
===Reception=== | ===Reception=== | ||
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NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | ||
Pikmin 2 NA artwork.jpg|Artwork used on the North American box art. | Pikmin 2 NA artwork.jpg|Artwork used on the North American box art. | ||
NPC Pikmin 2 Box Art.jpg|North American Nintendo Selects boxart. | |||
Pikmin 2 Canadian boxart.jpg|Canadian boxart. | Pikmin 2 Canadian boxart.jpg|Canadian boxart. | ||
Japanese Pikmin 2.jpg|Japanese boxart. | Japanese Pikmin 2.jpg|Japanese boxart. | ||
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==Trivia== | ==Trivia== | ||
* In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it, the player controls an [[Empress Bulblax]] and must use the Wii Remote to roll it from side to side squishing Pikmin. | * In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it, the player controls an [[Empress Bulblax]] and must use the Wii Remote to roll it from side to side squishing Pikmin. | ||
* On the European boxart for ''Pikmin 2'', one can faintly see a Red Bulborb in the background. | * On the European boxart for ''Pikmin 2'', one can faintly see a Red Bulborb in the background. | ||
* The GameCube flavor text is {{transcript|Find your fortune with the help of all-new Pikmin!}}. | * The GameCube flavor text is {{transcript|Find your fortune with the help of all-new Pikmin!}}. | ||
==Names in other languages== | ==Names in other languages== | ||
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*[[Piklopedia (Pikmin 2)|Piklopedia (''Pikmin 2'')]] | *[[Piklopedia (Pikmin 2)|Piklopedia (''Pikmin 2'')]] | ||
*[[Treasure Hoard]] | *[[Treasure Hoard]] | ||
* | *''[[New Play Control!]]'' | ||
* | *''[[Pikmin 3]]'' | ||
* | *''[[Pikmin (game)|Pikmin]]'' | ||
*''[[Pikmin Adventure]]'' | |||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/ngc/gpvj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ngc/gpvj/start/index.html Official Japanese website] | ||
*{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | *{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | ||
*[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] | *[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] |