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{{ | {{DISPLAYTITLE:''Pikmin 2''}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin 2 | |name=Pikmin 2 | ||
|image= | |image=1094506946-00.jpg | ||
|size=250px | |size=250px | ||
|caption=North American | |caption=North American boxart | ||
|jname={{j|ピクミン2|Pikumin 2}} | |jname={{j|ピクミン2|Pikumin 2}} | ||
|esrb=E | |esrb=E | ||
|pegi=3 | |pegi=3 | ||
|console=GameCube | |console=GameCube | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
|players=Single-player (story mode)<br>1 or 2 players (Challenge Mode and 2-Player Battle)<br>2 players (2-Player Battle) | |players=Single-player (story mode)<br>1 or 2 players (Challenge Mode and 2-Player Battle)<br>2 players (2-Player Battle) | ||
|savesize=27 blocks | |savesize=27 blocks | ||
|predecessor=[[Pikmin (game)|Pikmin]] | |predecessor=[[Pikmin (game)|Pikmin]] | ||
| | |sequel=[[Pikmin 3]] | ||
| | |remake=[[New Play Control! Pikmin 2]] | ||
|jp={{date|29|April|2004}} | |jp={{date|29|April|2004}} | ||
|na={{date|30|August|2004}} | |na={{date|30|August|2004}} | ||
Line 23: | Line 22: | ||
|au={{date|4|November|2004}} | |au={{date|4|November|2004}} | ||
}} | }} | ||
'''''Pikmin 2''''' is the second | '''''Pikmin 2''''' is the second game in the [[Pikmin series|''Pikmin'' series]], released in 2004 for the GameCube. It takes place directly after the [[Pikmin (game)|first game]], which ended with [[Captain Olimar]] successfully escaping the [[PNF-404|planet of the Pikmin]]. Compared to the previous game, it includes a [[2-Player Battle]] mode, has no day limit, and features three new types of [[Pikmin family|Pikmin]]. Its sequel, ''[[Pikmin 3]]'', was released nine years later. The game was also released as a remake for the [[Wii]], under the title ''[[New Play Control! Pikmin 2]]''. | ||
==Plot== | ==Plot== | ||
Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets up with [[The President|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[golden Pikpik carrot]]s, a situation brought about by Louie. Olimar's ship, the [[S.S. Dolphin]], is consequently sold in order to repay some of the debt, despite this not being enough. Upon hearing this, Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. [[Hocotate ship|An old ship]] proceeds to absorb the bottle cap and values it at {{pokos|100}}, leading to the President then sending Olimar and Louie back to the Pikmin planet, in order to retrieve [[treasure]] that can repay the company debt. Their goal is to repay the {{pokos|10000}} of debt remaining. | Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets up with [[The President|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[golden Pikpik carrot]]s, a situation brought about by Louie. Olimar's ship, the [[S.S. Dolphin]], is consequently sold in order to repay some of the debt, despite this not being enough. Upon hearing this, Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. [[Hocotate ship|An old ship]] proceeds to absorb the bottle cap and values it at {{pokos|100}}, leading to the President then sending Olimar and Louie back to the Pikmin planet, in order to retrieve [[treasure]] that can repay the company debt. Their goal is to repay the {{pokos|10000}} of debt remaining. | ||
Whilst landing, they come across a small blizzard on the [[Valley of Repose]]. While trying to maneuver through some tree branches, Olimar hits one of them, which knocks Louie off of his cockpit and into the area below. The ship with Olimar inside manages to drop with a thud, ejecting the leader to the ground. He gets up and discovers some [[Red Pikmin]] fighting a [[ | {{spoiler}} | ||
Whilst landing, they come across a small blizzard on the [[Valley of Repose]]. While trying to maneuver through some tree branches, Olimar hits one of them, which knocks Louie off of his cockpit and into the area below. The ship with Olimar inside manages to drop with a thud, ejecting the leader to the ground. He gets up and discovers some [[Red Pikmin]] fighting a [[Dwarf Red Bulborb]]. He tries to [[whistle]] them to his side, and helps them defeat the enemy when he realizes that they obey him still. With the Pikmin's help, Olimar and Louie, both in different parts of the area, manage to reunite and recover a [[treasure]], the [[Courage Reactor]], from Louie's side. | |||
During the following days, Olimar and Louie enter a cave in the area and discover [[Purple Pikmin]] inside. With their help, they gather a treasure that allows them to travel to a new area, the [[Spherical Atlas]]. On this area, the [[Awakening Wood]], they find [[White Pikmin]], and gather a new treasure which provides access to the [[Perplexing Pool]]. Between the three areas, the two leaders gather treasure, explore caves, and discover [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]]. Eventually, Hocotate Freight's debt is repaid, at which point, the duo triumphantly returns to their home planet. | During the following days, Olimar and Louie enter a cave in the area and discover [[Purple Pikmin]] inside. With their help, they gather a treasure that allows them to travel to a new area, the [[Spherical Atlas]]. On this area, the [[Awakening Wood]], they find [[White Pikmin]], and gather a new treasure which provides access to the [[Perplexing Pool]]. Between the three areas, the two leaders gather treasure, explore caves, and discover [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]]. Eventually, Hocotate Freight's debt is repaid, at which point, the duo triumphantly returns to their home planet. | ||
On the way, however, Olimar discovers that Louie was left behind. When he meets up with the President, he notifies him about the fact that there are still more treasures available. The President gleefully tries to command Olimar and Louie to go back and gather more goods, until he realizes that Louie is not around. He chooses to take his place instead. At this point, the final area is unlocked: the [[Wistful Wild]]. In it, they manage to find Louie | On the way, however, Olimar discovers that Louie was left behind. When he meets up with the President, he notifies him about the fact that there are still more treasures available. The President gleefully tries to command Olimar and Louie to go back and gather more goods, until he realizes that Louie is not around. He chooses to take his place instead. At this point, the final area is unlocked: the [[Wistful Wild]]. In it, they manage to find Louie on the [[Dream Den]], atop a [[Titan Dweevil]]. They save him, and at their own pace, they eventually manage to clear the areas of all treasure. | ||
===Endings=== | ===Endings=== | ||
This game has two endings, and they can be both obtained in the same playthrough. The first ending occurs when the debt is repaid, while the second happens when all treasures are collected. It is not quite clear which ending is the [[canon]] one, or if the plot line even includes a ''Pikmin 2'' ending to begin with. The events of ''Pikmin 3'' involving the Hocotatians and their backstory fit in with any scenario on ''Pikmin 2'', except for the case in which the debt is repaid, but Louie is not rescued from the Dream Den. | |||
This game has two endings, | |||
==Gameplay== | ==Gameplay== | ||
The gameplay of ''Pikmin 2'' is similar to the series' first game, | The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gc|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gc|start|wii|+}}. The previous button is now used to switch control between the two currently available leaders, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | ||
There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[ | There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[electric gate]]s and [[paper bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|Purples]] and [[White Pikmin|Whites]] are stored in the ship's hull, due to their production being through appropriate [[Candypop Bud]]s, thus having no respective Onions. | ||
Other additions to this game include [[spray]]s and [[Exploration Kit|treasures that provide upgrades]]. | Other additions to this game include [[spray]]s and [[Exploration Kit|treasures that provide upgrades]]. | ||
===Challenge Mode=== | ===Challenge Mode=== | ||
{{main|Challenge Mode (Pikmin 2)|t1=Challenge Mode in ''Pikmin 2''}} | {{main|Challenge Mode (Pikmin 2)|t1=Challenge Mode in ''Pikmin 2''}} | ||
Challenge Mode | The Challenge Mode is also considerably different compared to the one in the previous game. Instead of having one day to raise as many Pikmin as possible, players are tasked to get out of the cave via the [[geyser]] on the last floor, but in order to open the geyser or the hole to a following sublevel, [[The Key]] must be delivered to the research pod. The player's score is calculated based on several factors, such as the time they took, and the number of [[Poko]]s won. | ||
===2-Player Battle=== | ===2-Player Battle=== | ||
{{main|2-Player Battle}} | {{main|2-Player Battle}} | ||
In 2-Player | In 2-Player battle, two players control one leader each, and must fight against each other using their own army of Pikmin. The gameplay rules are the same as in any other mode, but with the combat aspect to it, and the ability to recover [[Cupid's Grenade|cherries]] that give the player an item to use in-battle. | ||
===e-Reader=== | ===e-Reader=== | ||
{{main|e-Reader}} | {{main|e-Reader}} | ||
The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''. | The Japanese [[Region|version]] of ''Pikmin 2'' features e-Reader compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[Menu#Bonuses|bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''. | ||
==Content== | ==Content== | ||
===Pikmin=== | ===Pikmin=== | ||
The [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] that debuted in the first game haven't changed, except for the Yellow Pikmin, who are no longer able to handle [[bomb-rock]]s (which are all larger in this game), but are instead immune to the [[Electricity|electrical hazards]] in the game. [[Mushroom Pikmin]] are not seen in ''Pikmin 2'', and there are three new kinds of Pikmin that can be discovered in underground areas | The [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] that debuted in the first game haven't changed, except for the Yellow Pikmin, who are no longer able to handle [[bomb-rock]]s (which are all larger in this game), but are instead immune to the [[Electricity|electrical hazards]] in the game. [[Mushroom Pikmin]] are not seen in ''Pikmin 2'', and there are three new kinds of Pikmin that can be discovered in underground areas, which are: | ||
====Purple Pikmin==== | ====Purple Pikmin==== | ||
[[File: | [[File:Normal purplepikmin1.jpg|thumb|right|50px|A Purple Pikmin.]] | ||
{{main|Purple Pikmin}} | {{main|Purple Pikmin}} | ||
Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered in the game. They are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. Purple Pikmin are needed to carry the heavy [[Spherical Atlas]] in the cave, because Purples have | Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered in the game. They are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. Purple Pikmin are needed to carry the heavy [[Spherical Atlas]] in the cave, because Purples have 10 times the strength of an ordinary Pikmin. Their great weight means that they shake the ground upon landing from a [[throw]], which can temporarily stun nearby enemies of most species that are on the ground. Purples are also the strongest type of Pikmin, dealing the most damage in attacking enemies. They possess an advantage over other Pikmin when dealing with some bosses: for example, they can harm [[Giant Breadbug]]s and can make a [[Waterwraith]] vulnerable to attack by any Pikmin. | ||
====White Pikmin==== | ====White Pikmin==== | ||
[[File: | [[File:Normal whitepikmin.jpg|thumb|left|50px|A White Pikmin.]] | ||
{{main|White Pikmin}} | {{main|White Pikmin}} | ||
White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must | White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must visit the [[White Flower Garden]] and progress to sublevel three, where the [[Ivory Candypop Bud]]s are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and [[Doodlebug]]s will cause any other Pikmin to choke, but White Pikmin are immune to them. These Pikmin can locate buried items on their own, making them essential for unearthing [[Digging|buried]] treasure. They are also the fastest of the Pikmin, both in terms of carrying items and keeping up with the leader. When eaten by an enemy, they poison their foe and cause it to lose some [[health]]; smaller enemies are killed instantly. The downside is their weaker attack strength. | ||
{{clear}} | {{clear}} | ||
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[[File:Bulbmin2.jpg||thumb|left|80px|A juvenile Bulbmin.]] | [[File:Bulbmin2.jpg||thumb|left|80px|A juvenile Bulbmin.]] | ||
{{main|Bulbmin}} | {{main|Bulbmin}} | ||
[[Bulbmin]] are the last type of Pikmin the player may find. They are found in three caves | [[Bulbmin]] are the last type of Pikmin the player may find. They are found in three caves: [[Submerged Castle]], [[Frontier Cavern]] and [[Hole of Heroes]]. Bulbmin may look like Bulborbs, but they can be used like, and act similarly to, any other Pikmin. To retrieve small Bulbmin, one must defeat the larger Bulbmin and then call the small ones with a leader's [[whistle]]. Bulbmin are immune to all the hazards on the planet except physical threats posed by enemies, but can't leave underground areas, making them a good choice to use in Candypop Buds. | ||
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===Areas=== | ===Areas=== | ||
The following are the aboveground [[areas]] in which it is possible for the [[Hocotate ship]] to land: | The following are the aboveground [[areas]] in which it is possible for the [[Hocotate ship]] to land: | ||
*'''[[Valley of Repose]]''': A snowy | *'''[[Valley of Repose]]''': A snowy valley in which Captain Olimar and Louie first land. They discover Red Pikmin and Purple Pikmin here. | ||
*'''[[Awakening Wood]]''': A | *'''[[Awakening Wood]]''': A small forest filled with [[Grub-dog]]s; it is where Olimar and Louie first discover White Pikmin and Blue Pikmin. Unlocked with the [[Spherical Atlas]]. | ||
*'''[[Perplexing Pool]]''': | *'''[[Perplexing Pool]]''': An aquatic area with many enemies native to water. The leaders find Yellow Pikmin here. Unlocked with the [[Geographic Projection]]. | ||
*'''[[Wistful Wild]]''': An | *'''[[Wistful Wild]]''': An autumn forest native to many tough beasts. This area is opened after the debt is repaid. | ||
===Treasures=== | ===Treasures=== | ||
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===Plants and fungi=== | ===Plants and fungi=== | ||
{{see|Vegetation#Pikmin 2|t1=Vegetation in ''Pikmin 2''}} | {{see|Vegetation#Pikmin 2|t1=Vegetation in ''Pikmin 2''}} | ||
There are more types of plant and fungus in ''Pikmin 2'', but they are still mostly decorative. Some of them have their own [[ | There are more types of plant and fungus in ''Pikmin 2'', but they are still mostly decorative. Some of them have their own [[Piklopedia]] entry. | ||
===Characters=== | ===Characters=== | ||
*[[Captain Olimar]] | |||
*[[Louie]] | |||
*[[The President]] | |||
[[ | |||
[[ | |||
[[ | |||
{{see also|Minor characters}} | {{see also|Minor characters}} | ||
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===Quotes=== | ===Quotes=== | ||
{{see|Ship's dialogs}} | {{see|Ship's dialogs}} | ||
{{see| | {{see|Olimar's notes}} | ||
{{see| | {{see|Louie's notes}} | ||
{{see|Olimar's journal}} | |||
{{see|Sales pitch}} | |||
{{see|:Category:Ship announcements|t1=Ship announcements}} | |||
===Soundtrack=== | ===Soundtrack=== | ||
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==History== | ==History== | ||
{{stub}} | |||
===Development=== | ===Development=== | ||
===Release=== | ===Release=== | ||
''Pikmin 2'' has been re-released as part of the ''[[New Play Control!]]'' series of games for the [[Wii]] in Japan, Europe, Australia and North America. The game incorporates the Wii's controller's capabilities to allow aiming the cursor by pointing, as well as graphical enhancements and an updated [[Saved game|save system]] | ''Pikmin 2'' has been re-released as part of the ''[[New Play Control!]]'' series of games for the [[Wii]] in Japan, Europe, Australia and North America. The game incorporates the Wii's controller's capabilities to allow aiming the cursor by pointing, as well as graphical enhancements and an updated [[Saved game|save system]]. | ||
===Versions=== | ===Versions=== | ||
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The first version of ''Pikmin 2'' to release was the Japanese GameCube version. Later, the game was localized for and released in North America, and later still, the same happened for Europe and Oceania. All three of these count as different versions, and contain notable changes from one another. Besides the Japanese version using Japanese text, the North American version using English text, and the European version using European-language texts, the biggest difference between all of these versions is the list of [[treasure]]s. A majority of the treasures are the same everywhere, but a handful of them were changed entirely to better suit each region's player-base. Other, minor versions also exist between all of these versions. | The first version of ''Pikmin 2'' to release was the Japanese GameCube version. Later, the game was localized for and released in North America, and later still, the same happened for Europe and Oceania. All three of these count as different versions, and contain notable changes from one another. Besides the Japanese version using Japanese text, the North American version using English text, and the European version using European-language texts, the biggest difference between all of these versions is the list of [[treasure]]s. A majority of the treasures are the same everywhere, but a handful of them were changed entirely to better suit each region's player-base. Other, minor versions also exist between all of these versions. | ||
In 2009, a [[Wii]] | In 2009, a [[Wii]] remake of this game was released, titled {{npcp2}}. This remake has some notable differences, with the most important one being the different control scheme. Japan, North America, and Europe/Oceania each got a different version of ''New Play Control! Pikmin 2'', with changes very similar to the ones between the GameCube releases. | ||
===Reception=== | ===Reception=== | ||
''Pikmin 2'' has some of the best scores of any ''Pikmin'' game. It was applauded for the removal of the 30-day limit, which was not well received by some players. It scored 89.44% on GameRankings, and 90/100 on Metacritic. | ''Pikmin 2'', has some of the best scores of any ''Pikmin'' game. It was applauded for the removal of the 30-day limit, which was not well received by some players. It scored 89.44% on GameRankings, and 90/100 on Metacritic. | ||
==Connections to other games== | ==Connections to other games== | ||
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<gallery> | <gallery> | ||
Pikmin2boxart.jpg|European boxart. | Pikmin2boxart.jpg|European boxart. | ||
Pikmin 2 | Pikmin 2 Box Art.jpg|North American boxart. | ||
NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | ||
Pikmin 2 | NPC Pikmin 2 Box Art.jpg|North American Nintendo Selects boxart. | ||
Pikmin 2 Canadian boxart.jpg|Canadian boxart. | Pikmin 2 Canadian boxart.jpg|Canadian boxart. | ||
Japanese Pikmin 2.jpg|Japanese boxart. | Japanese Pikmin 2.jpg|Japanese boxart. | ||
Pikmin 2 logo.png|Logo for the game. | Pikmin 2 logo.png|Logo for the game. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it, the player controls an [[Empress Bulblax]] and must use the Wii Remote to roll it from side to side squishing Pikmin. | * In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it, the player controls an [[Empress Bulblax]] and must use the Wii Remote to roll it from side to side squishing Pikmin. | ||
* On the European boxart for ''Pikmin 2'', one can faintly see a Red Bulborb in the background. | * On the European boxart for ''Pikmin 2'', one can faintly see a Red Bulborb in the background. | ||
* The GameCube flavor text is | * The GameCube flavor text is "''Find your fortune with the help of all-new Pikmin!''". | ||
==See also== | ==See also== | ||
*[[Piklopedia | *[[Piklopedia]] | ||
*[[Treasure Hoard]] | *[[Treasure Hoard]] | ||
* | *''[[New Play Control!]]'' | ||
* | *''[[Pikmin 3]]'' | ||
* | *''[[Pikmin (game)|Pikmin]]'' | ||
*''[[Pikmin Adventure]]'' | |||
==External links== | ==External links== | ||
*{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | *{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | ||
*[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] | *[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] | ||
*[[NWiki:Pikmin 2|NintendoWiki's article on ''Pikmin 2'']] | *[[NWiki:Pikmin 2|NintendoWiki's article on ''Pikmin 2'']] | ||
*[http://replacementdocs.com/request.php?4540 ''Pikmin 2'' game manual] | |||
*[http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube//Manual/formated/Pikmin_2_-_2004_-_Nintendo.pdf European version game manual] | *[http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube//Manual/formated/Pikmin_2_-_2004_-_Nintendo.pdf European version game manual] | ||
{{Games}} | {{Games}} | ||
[[ | [[category:Pikmin 2| ]] | ||