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[[Image:1094506946-00.jpg|thumb|right|250px|The box art for the North American release of Pikmin 2.]] | |||
[[Image:Pikmin2boxart.jpg|thumb|right|250px|The box art for the PAL release of Pikmin 2.]] | |||
| | '''Pikmin 2''' is the second game in the [[Pikmin series]]. It takes place directly after the [[Pikmin (game)|first game]], in whose ending [[Captain Olimar]] successfully escapes the [[planet of the Pikmin]]. Unlike the first, this game includes a [[2-player mode]], and it features three new types of [[Pikmin family|Pikmin]]. | ||
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==Plot== | ==Plot== | ||
Upon returning to [[Hocotate]] after his adventure on the planet of | Upon returning to [[Hocotate]] after his adventure on the planet of Mars, [[Captain Olimar]] meets [[President of Hocotate Freight|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[Golden Pikpik carrots]], a situation brought about by Louie; Olimar's ship, the [[S.S. S'mores|S.S. Dolphin]], is consequently removed in order to repay some of the debt, at which Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. The Ship proceeds to absorb the bottle cap and values it at 1 [[Poko]]s, leading to the President then sending Olimar and Louie back to Mars. | ||
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==Gameplay== | ==Gameplay== | ||
The gameplay of | The gameplay of Pikmin 2 is similar to the series' first game with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and | At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. | ||
There are two new | There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag|paper bags]]. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the ship's hull, due to their being produced through appropriate [[Candypop Buds]], thus having no respective Onions. | ||
There is a general concensus that the overall atmosphere of Pikmin 2 is different to that of the first game; the feelings of hurriedness and isolation prevalent throughout in Pikmin 1 have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is Pikmin 2's absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. | |||
The Japanese version of Pikmin 2 featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely.Also, when the e-cards were first announced for Pikmin 2, many people thought it was an announcement for a GBA version of Pikmin 2 | |||
==Controls== | ==Controls== | ||
* A button: | |||
** While commanding Pikmin: Pick a Pikmin up. When you release A, Olimar or Louie will throw the Pikmin. | |||
** When by a sprout: Pick the pikmin sprout out of the ground. | |||
** Without any Pikmin: Punch. If you have the [[Rocket Fist]], press it quickly three times to do a more powerful punch. | |||
* B button: Whistle. Hold it down longer to increase the range. Any Pikmin caught in the whistle will come to your command. The [[Mega Tweeter]] increases the range of the whistle by 1.5 times. If you have the [[Pluckaphone]], any sprouts will come out, too. | |||
* Analog stick: Move in the direction you press the stick. If you hit a Pikmin while running, it will join you. You run as fast as a flower Red/Blue/Yellow Pikmin, and with the [[Rush Boots]] you run as fast as a flower White pikmin. | |||
* C-Stick: Move your Pikmin group. They will go to a task if they bump into an object and they will lose your control. | |||
* Y button: Switch leaders. All the pikmin under your control will go to the new leader. | |||
* X buttons: Dismiss all of your Pikmin into groups of their color. | |||
* D-Pad Up: | |||
** When not holding a Pikmin: Use an [[Ultra-bitter spray]]. This is obtained from 10 purple berries. | |||
** When holding a Pikmin: Swap your Pikmin for a leaf, bud, or flower Pikmin. | |||
* D-Pad Down: | |||
** When not holding a Pikmin: Use an [[Ultra-spicy spray]]. This is obtained from 10 red berries. | |||
** When holding a Pikmin: Swap your Pikmin for a Leaf, Bud or Flower Pikmin. | |||
* D-Pad Left/Right: (only when holding a Pikmin) Swap your Pikmin for one of a different color. | |||
* L button: | |||
** Press: Center the camera behind Olimar/Louie. | |||
** Lightly tap and hold: Use the Analog Stick to rotate the camera. | |||
* R button: | |||
** Press: Switch to a closer or farther away camera angle. | |||
** Press and Hold: Switches to a down-to-the-ground angle. | |||
* Z button: Switch to a top view and then back to an angled view. | |||
* Start: Pause and continue the game. The L and R buttons switch between menus. | |||
== | ==Locations== | ||
The following are the above ground areas in which it is possible for the [[ship]] to land: | |||
*[[Valley of Repose]] | |||
*[[Awakening Wood]] | |||
*[[Perplexing Pool]] | |||
*[[Wistful Wild]] | |||
== | ==WarioWare: Smooth Moves mini-game== | ||
In the Wii game WarioWare: Smooth Moves there is a mini-game based on and called "Pikmin 2". In it you control [[Empress Bulblax]] and must use the Wii-mote to roll her from side to side squishing Pikmin. | |||
== | == Commercials == | ||
{ | {| | ||
|[[Video:Pikmin 2 commercial|thumb|275px|The Hot Dog commercial]] | |||
| | |[[Video:Pikmin 2- Japanese Commercial|thumb|275px|the Japanese commercial]] | ||
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==See also== | ==See also== | ||
*[[Piklopedia | *[[Piklopedia]] | ||
*[[Treasure Hoard]] | *[[Treasure Hoard]] | ||
*[[wikipedia:Pikmin 2]] | |||
*[[Pikmin 3]] | |||
*[ | |||
*[[ | |||
[[ | [[de:Pikmin 2]] | ||
[[Category: | [[Category:Games]] |