Editing Pikmin 2
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{DISPLAYTITLE:''Pikmin 2''}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin 2 | |name=Pikmin 2 | ||
|image= | |image=1094506946-00.jpg | ||
|size=250px | |size=250px | ||
|caption=North American | |caption=North American boxart | ||
|jname={{j|ピクミン2|Pikumin 2}} | |jname={{j|ピクミン2|Pikumin 2}} | ||
| | |rating=E | ||
|console=GameCube | |console=GameCube | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
|players=Single-player (story mode)<br>1 or 2 players (Challenge Mode and 2-Player Battle)<br>2 players (2-Player Battle) | |players=Single-player (story mode)<br>1 or 2 players (Challenge Mode and 2-Player Battle)<br>2 players (2-Player Battle) | ||
|savesize=27 blocks | |savesize=27 blocks | ||
|predecessor=[[Pikmin (game)|Pikmin]] | |predecessor=[[Pikmin (game)|Pikmin]] | ||
| | |sequel=[[Pikmin 3]] | ||
| | |remake=[[New Play Control! Pikmin 2]] | ||
|jp={{date|29|April|2004}} | |jp={{date|29|April|2004}} | ||
|na={{date|30|August|2004}} | |na={{date|30|August|2004}} | ||
Line 23: | Line 21: | ||
|au={{date|4|November|2004}} | |au={{date|4|November|2004}} | ||
}} | }} | ||
'''''Pikmin 2''''' is the second game in the [[Pikmin series|''Pikmin'' series]], released in 2004 for the GameCube. It takes place directly after the [[Pikmin (game)|first game]], which ended with [[Captain Olimar]] successfully escaping the [[PNF-404|planet of the Pikmin]]. Compared to the previous game, it includes a [[2-Player Battle]] mode, has no day limit, and features three new types of [[Pikmin family|Pikmin]]. Its sequel, ''[[Pikmin 3]]'', was released nine years later. The game was also released as a remake for the [[Wii]], under the title ''[[New Play Control! Pikmin 2]]''. | |||
'''''Pikmin 2''''' is the second | |||
==Plot== | ==Plot== | ||
Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets | Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets [[The President|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[golden Pikpik carrot]]s, a situation brought about by Louie; Olimar's ship, the [[S.S. Dolphin]], is consequently removed in order to repay some of the debt. Upon hearing this, Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. [[Hocotate ship|An old ship]] proceeds to absorb the bottle cap and values it at {{pokos|100}}, leading to the President then sending Olimar and Louie back to the Pikmin planet, in order to retrieve [[treasure]] that can repay the company debt. | ||
{{spoiler}} | |||
After the debt is fully paid, Olimar returns to Hocotate; on the way, however, he discovers that Louie is not with him. The President joins Olimar back on Hocotate, and the game progresses with the President replacing Louie as a playable character, as the two [[captain]]s try to completely clear the planet of [[treasure]] and locate and rescue Louie. Louie is finally discovered in the [[Dream Den]], atop a [[Titan Dweevil]]. | |||
{{endspoiler}} | |||
{{ | |||
==Gameplay== | ==Gameplay== | ||
The gameplay of ''Pikmin 2'' is similar to the series' first game, | The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gcn|Y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gcn|Start|wii|+}}. The previous button is now used to switch control between the two currently available pilots, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives. | ||
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]]. | ||
There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[ | There are two new [[hazards]] introduced in ''Pikmin 2'': [[electricity]] and [[poison]]. The majority of obstacles are present again, along with new ones, such as [[electric gate]]s and [[paper bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|Purples]] and [[White Pikmin|Whites]] are stored in the ship's hull, due to their production being through appropriate [[Candypop Bud]]s, thus having no respective Onions. | ||
The [[Challenge Mode (Pikmin 2)|Challenge Mode]] is also considerably different compared to the one in the previous game. Instead of having one day to raise as many Pikmin as possible, players are tasked to get out of the cave via the [[geyser]] on the last floor, but in order to open the geyser or the hole to a following sublevel, [[The Key]] must be delivered to the research pod. The player's score is calculated based on several factors, such as the time they took, and the number of [[Poko]]s won. | |||
The Japanese [[Region|version]] of ''Pikmin 2'' features [[e-Reader]] compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[Menu#Bonuses|bonuses menu]] of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''. | |||
== | ==Locations== | ||
The following are the aboveground [[areas]] in which it is possible for the [[ship]] to land: | |||
*'''[[Valley of Repose]]''': A snowy valley in which Captain Olimar and Louie first land. They discover Red Pikmin and Purple Pikmin here. | |||
*'''[[Awakening Wood]]''': A small forest filled with [[Grub-dog]]s; it is where Olimar and Louie first discover White Pikmin and Blue Pikmin. | |||
*'''[[Perplexing Pool]]''': An aquatic area with many enemies native to water. The captains find Yellow Pikmin here. | |||
*'''[[Wistful Wild]]''': An autumn forest native to many tough beasts. This area is opened after the debt is repaid. | |||
=== | ==Controls== | ||
{{ | :''For more information on Controls, see [[Controls#Pikmin|Controls]]''. | ||
{| class="wikitable" style="width:80%; text-align:center" align="center" | |||
! rowspan="2" width="20%" |Action(s) | |||
== | ! colspan="4" |Controller | ||
|- | |||
! width="30%" |Gamecube Controller | |||
! width="30%" |{{button|wii|Wiimote}} {{button|wii|Nunchuk}} Wii Remote + Nunchuk | |||
|- | |||
! colspan="3" |Navigating the Menu | |||
|- | |||
|Select Menu Item | |||
|{{button|gcn|Stick}} | |||
|{{button|wii|Stick}} | |||
|- | |||
|Confirm Selection | |||
|{{button|gcn|A}} | |||
|{{button|wii|A}} | |||
|- | |||
|Cancel | |||
|{{button|gcn|B}} | |||
|{{button|wii|B}} | |||
|- | |||
! colspan="3" |Gameplay | |||
|- | |||
|Move | |||
|{{button|gcn|Stick}} | |||
|{{button|wii|Stick}} | |||
|- | |||
|Punch | |||
|{{button|gcn|A}} (Without Pikmin) | |||
|{{button|wii|A}} (Without Pikmin) | |||
|- | |||
|Hold Pikmin | |||
|Hold {{button|gcn|A}} | |||
|Hold {{button|wii|A}} | |||
|- | |||
|Throw Pikmin | |||
|Release {{button|gcn|A}} | |||
|Release {{button|wii|A}} | |||
|- | |||
|Select Pikmin Type* | |||
|N/A | |||
|{{button|wii|B}} (While Holding Pikmin) | |||
|- | |||
|Select Pikmin Phase* | |||
|N/A | |||
|{{button|wii|Paddown}} (While Holding Pikmin) | |||
|- | |||
|Whistle | |||
|{{button|gcn|B}} (Hold to increase range) | |||
|{{button|wii|B}} (Sensor-Controlled) | |||
|- | |||
|Direct Pikmin | |||
|{{button|gcn|C}} | |||
||{{button|wii|Paddown}} (Sensor Controlled) | |||
|- | |||
|Dismiss Pikmin | |||
|{{button|gcn|X}} | |||
|{{button|wii|C}} | |||
|- | |||
|Use Ultra-Spicy Spray | |||
|{{button|gcn|Padup}} | |||
|{{button|wii|1}} | |||
|- | |||
|Use Ultra-Bitter Spray | |||
|{{button|gcn|Paddown}} | |||
|{{button|wii|2}} | |||
|- | |||
|Center Camera | |||
|{{button|gcn|L}} | |||
|{{button|wii|Z}} | |||
|- | |||
|Move Cameraˆ | |||
|{{button|gcn|Stick}} (move lightly) | |||
|N/A | |||
|- | |||
|Change Camera Angle | |||
|{{button|gcn|R}} | |||
|{{button|wii|Padleftright}} | |||
|- | |||
|Change Camera Height | |||
|{{button|gcn|Z}} | |||
|{{button|wii|Padup}} | |||
|- | |||
|Change Camera POV | |||
|Hold {{button|gcn|R}} | |||
|Hold {{button|wii|Padleftright}} | |||
|- | |||
! colspan="3" |Pause Screen Controls | |||
|- | |||
|Show Map/Pause Screen | |||
|{{button|gcn|Y}} | |||
|{{button|wii|-}} | |||
|- | |||
|Return to Game | |||
|{{button|gcn|B}} | |||
|{{button|wii|B}} | |||
|- | |||
|Scroll Through Map | |||
|{{button|gcn|Stick}} | |||
|{{button|wii|Stick}} | |||
|- | |||
|Other Options | |||
|{{button|gcn|Stick}} Left or right | |||
|{{button|wii|Padleftright}} | |||
|- | |||
|Cancel | |||
|{{button|gcn|B}} | |||
|{{button|wii|B}} | |||
|- | |||
! colspan="3" |Onion/Hocotate Ship Controls | |||
|- | |||
|Access Onion Menu | |||
|{{button|gcn|A}} (under Onion) | |||
|{{button|wii|A}} (under Onion) | |||
|- | |||
|Deposit Pikmin | |||
|{{button|gcn|Stick}} up | |||
|{{button|wii|Stick}} up | |||
|- | |||
|Withdraw Pikmin | |||
|{{button|gcn|Stick}} down | |||
|{{button|wii|Stick}} down | |||
|- | |||
|Confirm | |||
|{{button|gcn|A}} | |||
|{{button|wii|A}} | |||
|- | |||
|Cancel | |||
|{{button|gcn|B}} | |||
|{{button|wii|B}} | |||
|- | |||
! colspan="3" |Piklopedia/Treasure Hoard Controls | |||
|- | |||
|Access Piklopedia/Treasure Hoard | |||
|{{button|gcn|R}} / {{button|gcn|L}} | |||
|{{button|wii|Padleftright}} | |||
|- | |||
|Scroll | |||
|{{button|gcn|Stick}} | |||
|{{button|wii|Stick}} | |||
|- | |||
|View Olimar's Info | |||
|{{button|gcn|X}} | |||
|{{button|wii|+}} | |||
|- | |||
|View Louie's Notes | |||
|{{button|gcn|Y}} | |||
|{{button|wii|-}} | |||
|- | |||
|Pikpik Carrots | |||
|{{button|gcn|A}} | |||
|{{button|wii|A}} | |||
|- | |||
|Use Ultra-Bitter Spray | |||
|{{button|gcn|Z}} | |||
|{{button|wii|1}} | |||
|- | |||
|View Sales Pitch | |||
|{{button|gcn|Y}} | |||
|{{button|wii|-}} | |||
|- | |||
! colspan="3" |* = ''New Play Control!'' only | |||
|- | |||
! colspan="3" |ˆ = GameCube only | |||
|} | |||
== | ==The Pikmin== | ||
The | The [[Pikmin family|Pikmin]] from the first game haven't changed, except for the Yellow Pikmin, who are no longer able to handle [[bomb-rock]]s (which are all larger in this game), but are instead immune to the [[Electricity|electrical hazards]] in the game. [[Mushroom Pikmin]] are not seen in ''Pikmin 2'' and there are three new kinds of Pikmin that can be discovered in underground areas, which are: | ||
===Purple Pikmin=== | |||
[[File:Normal purplepikmin1.jpg|thumb|right|50px|Purple Pikmin.]] | |||
[[File: | |||
{{main|Purple Pikmin}} | {{main|Purple Pikmin}} | ||
Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered | Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered, and are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. They are needed to carry the heavy [[Spherical Atlas]] in the cave, because Purples have 10 times the strength of an ordinary Pikmin. Their great weight means that they shake the ground upon landing from a [[throw]], which can temporarily stun nearby enemies of most species that are on the ground. Purples are also the strongest type of Pikmin, dealing the most damage in attacking enemies. They possess an advantage over other Pikmin when dealing with some bosses: for example, they can harm [[Giant Breadbug]]s and can make a [[Waterwraith]] vulnerable to attack by any Pikmin. | ||
===White Pikmin=== | |||
[[File: | [[File:Normal whitepikmin.jpg|thumb|left|50px|White Pikmin.]] | ||
{{main|White Pikmin}} | {{main|White Pikmin}} | ||
White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must | White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must visit the [[White Flower Garden]] and progress to [[sublevel]] three, where the [[Ivory Candypop Bud]]s are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and [[Doodlebug]]s will cause any other Pikmin to choke, but White Pikmin are immune to it. These Pikmin can locate buried items on their own, making them essential for unearthing buried treasure. They are also the fastest of the Pikmin, both in terms of carrying items and keeping up with the leader. When eaten by an enemy, they poison their foe and cause it to lose some [[health]]; smaller enemies are killed instantly. Their downside is their weaker attack strength. | ||
{{clear}} | {{clear}} | ||
===Bulbmin=== | |||
[[File: | [[File:120px-Bulbmin3.jpg|thumb|right|80px|Bulbmin.]] | ||
{{spoiler}} | |||
{{main|Bulbmin}} | {{main|Bulbmin}} | ||
[[Bulbmin]] are the last type of Pikmin the player may find. They are found in three caves | [[Bulbmin]] are the last type of Pikmin the player may find. They are found in three caves: [[Submerged Castle]], [[Frontier Cavern]] and [[Hole of Heroes]]. Bulbmin may look like Bulborbs but they can be used like, and act similarly to, any other Pikmin. To retrieve small Bulbmin, one must defeat the larger Bulbmin and then call the small ones with a captain's [[whistle]]. Bulbmin are immune to all the hazards on the planet except physical threats posed by enemies, but are slower and weaker and can't leave underground areas. They are a good choice to use in Candypop Buds, due to the fact that they don't return above ground with the leaders. | ||
{{endspoiler}} | |||
==''New Play Control!''== | |||
[[File:NPC2 boxart.jpg|thumb|''New Play Control! Pikmin 2'''s box art.]] | |||
{{main|New Play Control! Pikmin 2}} | |||
''Pikmin 2'' has been re-released as part of the ''[[New Play Control!]]'' series of games for the [[Wii]] in Japan, Europe, Australia and North America. The game incorporates the Wii's controller's capabilities to allow aiming the cursor by pointing, as well as graphical enhancements and an updated [[Saved game|save system]]. | |||
''Pikmin 2'' has | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin2boxart.jpg|European boxart. | File:Pikmin2boxart.jpg|European boxart. | ||
Pikmin 2 | Pikmin 2 Box Art.jpg|North American boxart. | ||
NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | File:NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] boxart. | ||
Pikmin 2 | NPC Pikmin 2 Box Art.jpg|North American Nintendo Selects boxart. | ||
Pikmin 2 Canadian boxart.jpg|Canadian boxart. | File:Pikmin 2 Canadian boxart.jpg|Canadian boxart. | ||
Japanese Pikmin 2.jpg|Japanese boxart. | File:Japanese Pikmin 2.jpg|Japanese boxart. | ||
File:Pikmin 2 logo.png|Logo for the game. | |||
Pikmin 2 logo.png|Logo for the game | |||
</gallery> | </gallery> | ||
==Commercials== | |||
{| | |||
|{{#ev:youtube|C2m3NgZk7eE|275||The Hot Dog commercial}} | |||
|{{#ev:youtube|SjnqNPVXEvI|275||The Japanese commercial}} | |||
|} | |||
==Trivia== | ==Trivia== | ||
* In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it, the player controls an [[Empress Bulblax]] and must use the Wii Remote to roll it from side to side squishing Pikmin. | * In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it, the player controls an [[Empress Bulblax]] and must use the Wii Remote to roll it from side to side squishing Pikmin. | ||
* On the European boxart for ''Pikmin 2'', one can faintly see a Red Bulborb in the background. | * On the European boxart for ''Pikmin 2'', one can faintly see a Red Bulborb in the background. | ||
* The GameCube flavor text is | * The GameCube flavor text is "''Find your fortune with the help of all-new Pikmin!''". | ||
==See also== | ==See also== | ||
*[[Piklopedia | *[[Piklopedia]] | ||
*[[Treasure Hoard]] | *[[Treasure Hoard]] | ||
* | *''[[New Play Control!]]'' | ||
* | *''[[Pikmin 3]]'' | ||
* | *''[[Pikmin (game)|Pikmin]]'' | ||
*''[[Pikmin Adventure]]'' | |||
==External links== | ==External links== | ||
*[ | *[[wikipedia:Pikmin 2|''Pikmin 2'' on Wikipedia]] | ||
*[http://replacementdocs.com/request.php?4540 ''Pikmin 2'' game manual] | |||
*[http:// | |||
{{Games}} | {{Games}} | ||
[[ | [[category:Pikmin 2| ]] | ||