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|esrb=E 10+ | |esrb=E 10+ | ||
|console=Nintendo Switch | |console=Nintendo Switch | ||
|developer= | |developer=TBA | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
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|rereleaseof=[[Pikmin (game)|Pikmin]] | |rereleaseof=[[Pikmin (game)|Pikmin]] | ||
}} | }} | ||
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'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | '''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | ||
A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle | A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
== Changes == | ==Changes== | ||
{{stub|section=y}} | |||
Most changes made in ''[[New Play Control! Pikmin]]'' are retained. The following is a list of additional changes. | |||
=== Gameplay === | ===Gameplay=== | ||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] | * The game uses an updated control scheme similar to that of {{p3d}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | |||
** {{button|switch|lstickclick}} now resets the cursor. | |||
** Motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | |||
* Pressing the button repeatedly for continued [[pluck]]ing is no longer required, as simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | |||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed. | |||
=== Graphics === | ===Graphics=== | ||
* The | * The gameplay and UI are now rendered at a higher resolution. | ||
* The [[ | ** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | |||
* The standby Pikmin icons have been updated. | |||
* The render of Olimar standing used on his [[health wheel]], the [[saved game selection menu]], and [[Olimar's voyage log]] has been updated. | |||
=== Text === | ===Text=== | ||
* All references to the controls have been updated to reflect the new control scheme. | |||
* The copyright on the title screen has been changed to "© Nintendo". | * The copyright on the title screen has been changed to "© Nintendo". | ||
===Other=== | |||
*The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo. | |||
* The [[enemy reel]] received several changes: | |||
=== Other === | |||
* The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo | |||
* The [[enemy reel]] | |||
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay. | ** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay. | ||
** A different font is used, and all of the text is center-aligned. | ** A different font is used, and all of the text is center-aligned. | ||
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** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ||
** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ||
* Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used. | * Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used. | ||
* When Olimar takes damage, the screen shakes and turns red briefly. | * When Olimar takes damage, the screen shakes and turns red briefly. | ||
* The [[Cutscene#Attraction mode|attraction mode]] cutscenes have been removed. | |||
== Other information == | == Other information == | ||
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* Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller. | * Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller. | ||
* Supports cloud save data. | * Supports cloud save data. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Pikmin 1 Switch Logo.png|Logo. | Pikmin 1 Switch Logo.png|Logo. | ||
</gallery> | </gallery> | ||
==See also== | |||
*{{p2s}} | |||
*{{p3d}} | |||
== See also == | |||
* {{p2s}} | |||
* {{p3d}} | |||
== References == | == References == |