Editing Pikmin 1 (Nintendo Switch)
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|console=Nintendo Switch | |console=Nintendo Switch | ||
|developer= | |developer=TBA | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
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|rereleaseof=[[Pikmin (game)|Pikmin]] | |rereleaseof=[[Pikmin (game)|Pikmin]] | ||
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'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | '''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | ||
A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle | A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
== Changes == | ==Changes== | ||
{{stub|section=y}} | |||
=== Gameplay === | ===Gameplay=== | ||
* The | *The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo. | ||
* The [[ | *Most changes made in ''[[New Play Control! Pikmin]]'' are retained. | ||
*The game uses an updated control scheme similar to that of {{p3d}}. | |||
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | |||
** {{button|switch|lstickclick}} now resets the cursor. | |||
** Motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | |||
* Pressing the button repeatedly for continued [[pluck]]ing is no longer required, as simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | |||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed. | |||
=== Graphics === | ===Graphics=== | ||
* The | * The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]]. | ||
* The [[ | ** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | |||
* The standby Pikmin icons have been updated. | |||
* The render of Olimar standing used on his health wheel, the save file select, and Olimar's Diary menus has been updated. | |||
=== Text === | ===Text=== | ||
* All references to the controls have been updated to reflect the new control scheme. | |||
* The copyright on the title screen has been changed to "© Nintendo". | * The copyright on the title screen has been changed to "© Nintendo". | ||
===Other=== | |||
* The [[enemy reel]] received several changes: | |||
=== Other === | |||
* The [[enemy reel]] | |||
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay. | ** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay. | ||
** A different font is used, and all of the text is center-aligned. | ** A different font is used, and all of the text is center-aligned. | ||
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** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ||
** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ||
* | ** The screen is surrounded by a new background that periodically changes color and features large, falling flowers. Pikmin appear in this background throughout the reel, standing atop the enemy reel's screen or on the bottom of the screen. | ||
* Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used. | * Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used. | ||
* When Olimar takes damage, the screen shakes and turns red briefly. | * When Olimar takes damage, the screen shakes and turns red briefly. | ||
* The [[Cutscene#Attraction mode|attraction mode]] cutscenes have been removed. | |||
== Other information == | == Other information == | ||
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* Supports cloud save data. | * Supports cloud save data. | ||
== | === Gallery === | ||
<gallery class="center" widths="160" heights="80"> | |||
Pikmin 1 Switch Logo.png|Pikmin 1 (Nintendo Switch) | |||
== | |||
Pikmin 1 Switch Logo.png| | |||
Pikmin 1 | |||
== See also == | ==See also== | ||
* {{p2s}} | *{{p2s}} | ||
*{{p3d}} | |||
* {{p3d}} | |||
== References == | == References == |