Editing Pikmin 1 (Nintendo Switch)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|esrb=E 10+ | |esrb=E 10+ | ||
|console=Nintendo Switch | |console=Nintendo Switch | ||
|developer= | |developer=TBA | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
Line 19: | Line 19: | ||
|rereleaseof=[[Pikmin (game)|Pikmin]] | |rereleaseof=[[Pikmin (game)|Pikmin]] | ||
}} | }} | ||
{{futuregame}} | |||
{{stub}} | |||
'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | '''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | ||
A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle | A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
== Changes == | ==Changes== | ||
{{stub|section=y}} | |||
=== Gameplay === | ===Gameplay=== | ||
* The | **The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo. | ||
* | **Most changes made in ''[[New Play Control! Pikmin]]'' are retained. | ||
**The game now uses an updated control scheme similar to that of {{p3d}}. | |||
** {{button|switch|rstick}} is now used to freely control the camera. | |||
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | |||
** {{button|switch|lstickclick}} now resets the cursor. | |||
** motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. | |||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | |||
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | |||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed. | |||
=== Graphics === | ===Graphics=== | ||
* The | * The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]]. | ||
* The [[ | ** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | |||
* The standby Pikmin icons have been updated. | |||
* The render of Olimar standing used on his health wheel, the save file select, and Olimar's Diary menus has been updated. | |||
=== Text === | ===Text=== | ||
* All references to the controls have been updated to reflect the new control scheme. | |||
* The copyright on the title screen has been changed to "© Nintendo". | * The copyright on the title screen has been changed to "© Nintendo". | ||
===Other=== | |||
* The [[enemy reel]] received several changes: | |||
** All of the gameplay has been rerecorded. | |||
=== Other === | |||
* The [[enemy reel]] | |||
** All of the gameplay has been | |||
** A different font is used, and all of the text is center-aligned. | ** A different font is used, and all of the text is center-aligned. | ||
** The text fades in, | ** The text fades in, and doesn't get "written" in like the original. | ||
** The [[Swooping Snitchbug]] is placed correctly in the reel's alphabetical order. | ** The [[Swooping Snitchbug]] is placed correctly in the reel's alphabetical order. | ||
** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] | ** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ||
** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed. | ||
* | ** Decorative Pikmin were added to the space around the screen. | ||
* Despite | * Despite being based off of the ''New Play Control!'' version, the GameCube cursor is used. | ||
* When Olimar takes damage, the screen shakes and turns red | * When Olimar takes damage, the screen shakes and turns red for a brief period. | ||
* The [[Cutscene#Attraction Mode|Attraction Mode]] cutscenes have been removed. | |||
== Other information == | == Other information == | ||
Line 61: | Line 70: | ||
* Supports cloud save data. | * Supports cloud save data. | ||
==See also== | |||
*{{p2s}} | |||
*{{p3d}} | |||
== See also == | |||
* {{p2s}} | |||
* {{p3d}} | |||
== References == | == References == |