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|esrb=E 10+
|esrb=E 10+
|console=Nintendo Switch
|console=Nintendo Switch
|developer=Nintendo European Research & Development
|developer=TBA
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|genre=Real-time strategy
|genre=Real-time strategy
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|rereleaseof=[[Pikmin (game)|Pikmin]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
}}
}}
{{futuregame}}
{{stub}}
'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}.
'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}.


A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle received a physical release in North America, Europe, and Japan on {{date|22|September|2023}}.
A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}.


== Changes ==
==Changes==
On top of the changes common to both this game and {{p2s}}, which are listed [[Pikmin 1+2#Common changes|here]], the following additional changes exist.
{{stub|section=y}}


=== Gameplay ===
===Gameplay===
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] is now less common.
*Most changes made in the new play control version are retained.
* The [[Secret Safe]] now requires 40 Pikmin to lift in all versions, not just in international regions.
**The game now uses an updated control scheme similar to that of {{p3d}}.
** {{button|switch|rstick}} is now used to freely control the camera.
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
**  motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]].
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left.
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed.
* Throwing a Pikmin while running no longer causes it to be thrown farther that if thrown while walking.


=== Graphics ===
===Graphics===
* The majority of the UI elements and a few environmental textures have been upscaled, using a combination of reused original high quality artwork, creating new high quality art, and upscales of the original textures.
* The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]].
* The [[Emperor Bulblax]] now displays a shadow in all regions (beginning with version 1.1.0).
** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The standby Pikmin icons have been updated.
* The render of Olimar standing used on his health wheel, the save file select, and Olimar's Diary menus has been updated.


=== Text ===
===Audio===
* Enemy sound effects that were erroneously sped up in the New play control version are now restored back to their original speed.
 
===Text===
* All references to the controls have been updated to reflect the new control scheme.
* The copyright on the title screen has been changed to "© Nintendo".
* The copyright on the title screen has been changed to "© Nintendo".


=== Audio ===
===Other===
*A few sounds play differently, such as the Onion ejecting seeds.
* The [[enemy reel]] received several changes:
* Some [[music]] instruments are slightly out of tune.
** All of the gameplay has been rerecorded.
* Since the [[attract mode]] cutscenes have been removed, Japanese players can also no longer hear ''[[Ai no Uta]]''.
 
=== Other ===
* The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo, along with it now being known as ''Pikmin 1''.
* The [[enemy reel]] has received several changes:
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
** A different font is used, and all of the text is center-aligned.
** A different font is used, and all of the text is center-aligned.
** The text fades in, rather than getting "written" in like the original.
** The text fades in, and doesn't get "written" in like the original.
** The [[Swooping Snitchbug]] is placed correctly in the reel's alphabetical order.
** The [[Swooping Snitchbug]] is placed correctly in the reel's alphabetical order.
** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed.
** Decorative Pikmin were added to the space around the screen.
*"THE END" screen at the end of the credits uses different renders of Captain Olimar and the Pikmin.
* Despite being based off of the ''New Play Control!'' version, the GameCube cursor is used.
* Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used.
* When Olimar takes damage, the screen shakes and turns red for a brief period.
* When Olimar takes damage, the screen shakes and turns red briefly.


== Other information ==
== Other information ==
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* Supports cloud save data.
* Supports cloud save data.


== History ==
==See also==
{{stub|section=y}}
*{{p2s}}
 
*{{p3d}}
=== Updates ===
{{see|Update#List of Pikmin 1 (Nintendo Switch) updates}}
 
== Trivia ==
* The key art is likely inspired by the Japanese box art for the original GameCube game.
 
== Gallery ==
{{image}}
<gallery>
Pikmin 1 Switch Logo.png|Logo.
Pikmin 1 Key Art Horizontal.jpg|Horizontal key art.
Pikmin 1 Key Art Vertical.jpg|Vertical key art.
</gallery>
 
== Names in other languages ==
{{Foreignname
|Jap=ピクミン1
|JapR=Pikumin 1
|JapM=Pikmin 1
|ChiTrad=皮克敏1
|ChiTradR=Píkèmǐn 1
|ChiTradM=Pikmin 1
|ChiTradN=Name taken from Nintendo's official website.
|Dut=Pikmin 1
|DutM=-
|DutN=Name taken from Nintendo's official website.
|Fra=Pikmin 1
|FraM=-
|Ger=Pikmin 1
|GerM=-
|Ita=Pikmin 1
|ItaM=-
|Kor=피크민 1
|KorR=pikeumin 1
|KorM=Pikmin 1
|Spa=Pikmin 1
|SpaM=-
|Por=Pikmin 1
|PorM=-
|PorN=Name taken from Nintendo's official website.
|notes=y
}}
 
== See also ==
* {{p2s}}
* ''[[New Play Control!]]''
** ''[[New Play Control! Pikmin]]''
** ''[[New Play Control! Pikmin 2]]''
* {{p3d}}


== References ==
== References ==

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