Editing Pikmin 1 (Nintendo Switch)
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|esrb=E 10+ | |esrb=E 10+ | ||
|console=Nintendo Switch | |console=Nintendo Switch | ||
|developer= | |developer=TBA | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
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|rereleaseof=[[Pikmin (game)|Pikmin]] | |rereleaseof=[[Pikmin (game)|Pikmin]] | ||
}} | }} | ||
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'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | '''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}. | ||
A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle | A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
== Changes == | ==Changes== | ||
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=== Gameplay === | ===Gameplay=== | ||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] | *Most changes made in the new play control version are retained. | ||
* | **The game now uses an updated control scheme similar to that of {{p3d}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. | |||
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | |||
** {{button|switch|lstickclick}} now resets the cursor. | |||
** motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. | |||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | |||
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | |||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed. | |||
* Throwing a Pikmin while running no longer causes it to be thrown farther that if thrown while walking. | |||
=== Graphics === | ===Graphics=== | ||
* The | * The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]]. | ||
* The [[ | ** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | |||
* The standby Pikmin icons have been updated. | |||
* The render of Olimar standing used on his health wheel, the save file select, and Olimar's Diary menus has been updated. | |||
=== Text === | ===Audio=== | ||
* Enemy sound effects that were erroneously sped up in the New play control version are now restored back to their original speed. | |||
===Text=== | |||
* All references to the controls have been updated to reflect the new control scheme. | |||
* The copyright on the title screen has been changed to "© Nintendo". | * The copyright on the title screen has been changed to "© Nintendo". | ||
===Other=== | |||
* The [[enemy reel]] received several changes: | |||
** All of the gameplay has been rerecorded. | |||
=== Other === | |||
* The [[enemy reel]] | |||
** All of the gameplay has been | |||
** A different font is used, and all of the text is center-aligned. | ** A different font is used, and all of the text is center-aligned. | ||
** The text fades in, | ** The text fades in, and doesn't get "written" in like the original. | ||
** The [[Swooping Snitchbug]] is placed correctly in the reel's alphabetical order. | ** The [[Swooping Snitchbug]] is placed correctly in the reel's alphabetical order. | ||
** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] | ** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively. | ||
** | ** Decorative Pikmin were added to the space around the screen. | ||
* Despite being based off of the ''New Play Control!'' version, the GameCube cursor is used. | |||
* Despite | * When Olimar takes damage, the screen shakes and turns red for a brief period. | ||
* When Olimar takes damage, the screen shakes and turns red | |||
== Other information == | == Other information == | ||
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* Supports cloud save data. | * Supports cloud save data. | ||
==See also== | |||
*{{p2s}} | |||
*{{p3d}} | |||
== See also == | |||
* {{p2s}} | |||
* {{p3d}} | |||
== References == | == References == |