Editing Pikmin 1 (Nintendo Switch)
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{{Infobox game | {{Infobox game | ||
|name=Pikmin 1 | |name=Pikmin 1 | ||
|image=Pikmin 1 | |image=Pikmin 1 Switch Banner.png | ||
|size=250px | |size=250px | ||
|jname={{j|ピクミン1|Pikumin 1}} | |jname={{j|ピクミン1|Pikumin 1}} | ||
|esrb=E 10+ | |esrb=E 10+ | ||
|console=Nintendo Switch | |console=Nintendo Switch | ||
|developer= | |developer=TBA | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
|players=Single-player | |players=Single-player | ||
| | |release={{date|21|June|2023}} | ||
|rereleaseof=[[Pikmin (game)|Pikmin]] | |rereleaseof=[[Pikmin (game)|Pikmin]] | ||
}} | }} | ||
'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. | {{futuregame}} | ||
{{stub}} | |||
'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. It is based off of {{npcp1}}. | |||
A bundle of this game and the ''Pikmin 2'' Switch port was also released as '' | A bundle of this game and the ''Pikmin 2'' Switch port was also released as '''''Pikmin 1 + 2'''''. This bundle will recieve a physical release in Europe and Japan on {{date|22|September|2023}}. | ||
== Changes == | ==Changes== | ||
{{stub|section=y}} | |||
===Gameplay=== | |||
=== Gameplay === | * The game now uses an updated control scheme similar to [[Pikmin 3 Deluxe]]. | ||
* The | ** {{button|switch|rstick}} is now used to freely control the camera. | ||
* | ** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** {{button|switch|lstickclick}} now resets the cursor. | |||
=== Graphics === | ** Motion controls can be enabled from the controller screen on [[Olimar's monitor]]. | ||
* The | *** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
* The [[ | ===Graphics=== | ||
* The gameplay and UI are now rendered at a higher resolution. | |||
=== Text === | ** Pre-rendered cutscenes appear to have been AI upscaled to 1080p {{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | |||
===Text=== | |||
* All references to the controls have been updated to reflect the new control scheme. | |||
* The copyright on the title screen has been changed to "© Nintendo". | * The copyright on the title screen has been changed to "© Nintendo". | ||
== References == | == References == | ||
{{refs}} | {{refs}} | ||
==See also== | |||
*{{p2s}} | |||
*{{p3d}} | |||
{{games}} | {{games}} |