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=== Controls ===
=== Controls ===
* The games use an updated control scheme similar to that of more recent games, such as {{p3d}} and {{p4}}.
* The games use an updated control scheme similar to that of more recent games, such as {{p3}} and {{p3d}}.
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
** {{button|switch|lstickclick}} now resets the cursor.
** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down.
** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down.
* The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using almost the same scheme from {{p4}}. The only differences between the two are that in {{p4}}, the cursor resets to the previous position when done with motion controls, while ''Pikmin 1+2'' keeps the cursor in place, and in ''Pikmin 4'', the motion controls doesn't activate when [[punch]]ing while ''Pikmin 1+2'' does.  
* The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using the same scheme from {{p4}}.
** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version.
** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version.
* Pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left.
* A carryover from later games, pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left.
* While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin.
* While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin.
* Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, like in ''[[Pikmin 4]]''.
* Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, as with ''[[Pikmin 3 Deluxe]]'' onward.


=== Aesthetic ===
=== Aesthetic ===
* The gameplay and UI elements are now rendered at a higher resolution.
* The gameplay and UI are now rendered at a higher resolution.
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}}
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}}
* The Nintendo logo lasts longer.
* The Nintendo logo lasts longer.
* The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}.
* The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}.
* All references to the controls have been updated to reflect the new control scheme.
* All references to the controls have been updated to reflect the new control scheme.
=== Audio ===
* As with the GameCube game, all sound effects play from one audio source.


=== Other ===
=== Other ===
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<gallery>
<gallery>
Pikmin 1 + 2 Europe Box Art.png|European box art.
Pikmin 1 + 2 Europe Box Art.png|European box art.
Pikmin 1+2 Japanese Box Art.jpg|Japanese box art.
Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art.
Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art.
Pikmin 1 + 2 Key Art Square.jpg|Square key art.
Pikmin 1 + 2 Key Art Square.jpg|Square key art.
Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art.
Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art.
Pikmin 1+2 Japanese Key Art.png|The horizontal key art from the Japanese website.
Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo.
Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo.
Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo.
Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo.
Pikmin 1+2 Horizontal Logo.png|Transparent horizontal logo.
Pikmin 1+2 Horizontal Logo.png|Transparent horizontal logo.
Pikmin 1+2 Japanese Horizontal Logo.png|Japanese horizontal logo.
Pikmin 1+2 Vertical Logo.png|Transparent horizontal logo.
Pikmin 1+2 Vertical Logo.png|Transparent vertical logo.
</gallery>
</gallery>


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