Editing Pikmin 1+2
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=== Controls === | === Controls === | ||
* The games use an updated control scheme similar to that of more recent games, such as {{ | * The games use an updated control scheme similar to that of more recent games, such as {{p3}} and {{p3d}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** {{button|switch|lstickclick}} now resets the cursor. | ** {{button|switch|lstickclick}} now resets the cursor. | ||
** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down. | ** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down. | ||
* The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using | * The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using the same scheme from {{p4}}. | ||
** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version. | ** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version. | ||
* | * A carryover from later games, pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left. | ||
* While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin. | * While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin. | ||
* Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, | * Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, as with ''[[Pikmin 3 Deluxe]]'' onward. | ||
=== Aesthetic === | === Aesthetic === | ||
* The gameplay and UI | * The gameplay and UI are now rendered at a higher resolution. | ||
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}} | ** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}} | ||
* The Nintendo logo lasts longer. | * The Nintendo logo lasts longer. | ||
* The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}. | * The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}. | ||
* All references to the controls have been updated to reflect the new control scheme. | * All references to the controls have been updated to reflect the new control scheme. | ||
=== Audio === | |||
* As with the GameCube game, all sound effects play from one audio source. | |||
=== Other === | === Other === | ||
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<gallery> | <gallery> | ||
Pikmin 1 + 2 Europe Box Art.png|European box art. | Pikmin 1 + 2 Europe Box Art.png|European box art. | ||
Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art. | Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art. | ||
Pikmin 1 + 2 Key Art Square.jpg|Square key art. | Pikmin 1 + 2 Key Art Square.jpg|Square key art. | ||
Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art. | Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art. | ||
Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo. | Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo. | ||
Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo. | Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo. | ||
Pikmin 1+2 Horizontal Logo.png|Transparent horizontal logo. | Pikmin 1+2 Horizontal Logo.png|Transparent horizontal logo. | ||
Pikmin 1+2 Vertical Logo.png|Transparent horizontal logo. | |||
Pikmin 1+2 Vertical Logo.png|Transparent | |||
</gallery> | </gallery> | ||