Editing Pikmin 1+2
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|rereleaseof=[[Pikmin (game)|Pikmin]]<br>[[Pikmin 2]] | |rereleaseof=[[Pikmin (game)|Pikmin]]<br>[[Pikmin 2]] | ||
}} | }} | ||
{{futuregame}} | |||
'''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version was released in North America, Europe, and Japan on {{date|22|September|2023}}. | '''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version was released in North America, Europe, and Japan on {{date|22|September|2023}}. | ||
== Common changes == | == Common changes == | ||
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=== Controls === | === Controls === | ||
* The games use an updated control scheme similar to that of | * The games use an updated control scheme similar to that of {{p3d}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** {{button|switch|lstickclick}} now resets the cursor. | ** {{button|switch|lstickclick}} now resets the cursor. | ||
** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down. | ** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down. | ||
* | * A unique motion control scheme has been added in favor of the one in the ''[[New Play Control!]]'' games. | ||
** With | ** With these controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
* Pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left. | * Pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left. | ||
* While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin. | * While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin. | ||
* Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time | * Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time. | ||
=== Aesthetic === | === Aesthetic === | ||
* The gameplay and UI | * The gameplay and UI are now rendered at a higher resolution. | ||
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/ | ** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The Nintendo logo lasts longer. | * The Nintendo logo lasts longer. | ||
* The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, | * The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, similar to all games since {{p3}}. | ||
* All references to the controls have been updated to reflect the new control scheme. | * All references to the controls have been updated to reflect the new control scheme. | ||
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==History== | ==History== | ||
{{stub|section=y}} | {{stub|section=y}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Pikmin 1 + 2 Europe Box Art.png|European box art. | Pikmin 1 + 2 Europe Box Art.png|European box art. | ||
Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art. | Pikmin 1 + 2 Key Art Horizontal.jpg|Horizontal key art. | ||
Pikmin 1 + 2 Key Art Square.jpg|Square key art. | Pikmin 1 + 2 Key Art Square.jpg|Square key art. | ||
Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art. | Pikmin 1 + 2 Key Art Vertical.jpg|Vertical key art. | ||
Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo. | Pikmin 1 + 2 Logo.jpg|Horizontally-arranged logo. | ||
Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo. | Pikmin 1 + 2 Vertical Logo.jpg|Vertically-arranged logo. | ||
</gallery> | </gallery> | ||