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{{page title|''Pikmin'' (game)}} | {{page title|''Pikmin'' (game)}}{{game icons|p=y}} | ||
{{game icons|p=y}} | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin | |name=Pikmin | ||
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|players=Single-player | |players=Single-player | ||
|savesize=19 blocks | |savesize=19 blocks | ||
| | |sequel=[[Pikmin 2]] | ||
|rerelease=[[New Play Control! Pikmin | |rerelease=[[New Play Control! Pikmin]] | ||
|jp={{date|26|October|2001}} | |jp={{date|26|October|2001}} | ||
|na={{date| | |na={{date|2|December|2001}} | ||
|eu={{date|14|June|2002}} | |eu={{date|14|June|2002}} | ||
|au={{date|14|June|2002}} | |au={{date|14|June|2002}} | ||
}} | }} | ||
{{ | {{todo|Figure out the US release date. See the [[Talk:Pikmin (game)|talk page]].}} | ||
'''''Pikmin''''' is the first | |||
'''''Pikmin''''' is the first installment in the [[Pikmin series|''Pikmin'' series]], released in 2001 as one of the first games available for the [[GameCube]]. The game is the first in the series chronologically, and sees [[Captain Olimar]] crash-landing on an [[PNF-404|unknown planet]] and collecting his missing [[ship part]]s in order to escape. The game introduces the main game mechanics of growing [[Pikmin family|Pikmin]], controlling the Pikmin as a group, taking down [[obstacle]]s, [[carrying]] objects, and battling [[Enemy|enemies]]. The game was also ported to the [[Wii]] with added motion controls, under the title {{npcp1}}. Its sequel, {{p2}}, was released three years later. | |||
==Plot== | ==Plot== | ||
{{spoiler}} | {{spoiler}} | ||
[[Captain Olimar]], a | An exhausted pilot [[Captain Olimar]], who is seeking rest from his everyday labor as a worker for [[Hocotate Freight]], flies his spacecraft, the [[S.S. Dolphin]], into outer space as an interstellar vacation. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, resulting in the ship plummeting toward an {{w|Earth}}-like [[PNF-404|planet]]. During the fall, the Dolphin ignites, and its [[Ship part|parts]] are released from the hull and scattered across the planet. | ||
The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the Dolphin badly damaged. | The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the hull of the Dolphin badly damaged, and lacking all of its parts. He notes that the oxygen on the planet, a harmful chemical element that inhabits it, is deadly to his body, and that his life-support systems can only function for 30 days. Upon realizing this, he decides to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of [[Hocotate]]. | ||
After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous. | After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous. | ||
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!Click [show] to display the image. | !Click [show] to display the image. | ||
|- | |- | ||
|[[File:Olimar Pikmin.png| | |[[File:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]] | ||
|} | |} | ||
There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article. | There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article. | ||
The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Bulborb|Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown. | The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Bulborb|Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown. | ||
The | The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the [[Nova Blaster]], the [[Space Float]], the [[Massage Machine]], the [[UV Lamp]] and the [[Secret Safe]]. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity. | ||
The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet. | The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet. | ||
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==Gameplay== | ==Gameplay== | ||
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The | ''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each [[day]]; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the [[Bulborb|Spotty Bulborb]]. | ||
In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[ | In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to [[Pikmin limit|100 Pikmin out in the field]] and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species. | ||
The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[swarm|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]]. | The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[swarm|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]]. | ||
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{{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}} | {{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}} | ||
In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules. The | In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record. | ||
==Content== | ==Content== | ||
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[[File:Red Pikmin waves P1 art.png|thumb|100px|left|A Red Pikmin waving.]] | [[File:Red Pikmin waves P1 art.png|thumb|100px|left|A Red Pikmin waving.]] | ||
{{main|Red Pikmin}} | {{main|Red Pikmin}} | ||
Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and | Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth. | ||
{{clear}} | {{clear}} | ||
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[[File:Relaxing Pikmin.jpg|thumb|100px|A Yellow Pikmin laying down.]] | [[File:Relaxing Pikmin.jpg|thumb|100px|A Yellow Pikmin laying down.]] | ||
{{main|Yellow Pikmin}} | {{main|Yellow Pikmin}} | ||
Yellow Pikmin are the second Pikmin discovered by Olimar, found in [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[Bomb rock|bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears. | Yellow Pikmin are the second Pikmin discovered by Olimar, found in the [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[Bomb rock|bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears. | ||
{{clear}} | {{clear}} | ||
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[[File:Blue Pikmin thrown P1 art.png|thumb|left|75px|A Blue Pikmin being thrown.]] | [[File:Blue Pikmin thrown P1 art.png|thumb|left|75px|A Blue Pikmin being thrown.]] | ||
{{main|Blue Pikmin}} | {{main|Blue Pikmin}} | ||
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non- | Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and [[throw]] them out of the water, saving their lives. | ||
{{clear}} | {{clear}} | ||
===Areas=== | ===Areas=== | ||
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*'''[[The Impact Site]]''': a small and peaceful area where Captain Olimar first lands. | *'''[[The Impact Site]]''': a small and peaceful area where Captain Olimar first lands. | ||
*'''[[The Forest of Hope]]''': a temperate forest | *'''[[The Forest of Hope]]''': a temperate forest with small lakes and clearings. | ||
*'''[[The Forest Navel]]''': an underground area, with a beach and some rimstone dams. | *'''[[The Forest Navel]]''': an underground sandy area, with a beach and some rimstone dams. | ||
*'''[[The Distant Spring]]''': a | *'''[[The Distant Spring]]''': a tropical beach-like area with some man-made terrain features and lots of water. | ||
*'''[[The Final Trial]]''': a linear challenge-like level where the player's knowledge is put to the test. | *'''[[The Final Trial]]''': a linear challenge-like level where the player's knowledge is put to the test. | ||
===Ship parts=== | ===Ship parts=== | ||
{{see|Ship part}} | {{see|Ship part}} | ||
Ship parts are what the player needs to collect in order to advance with the game. There are | Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the [[S.S. Dolphin]] once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape. | ||
===Enemies=== | ===Enemies=== | ||
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==History== | ==History== | ||
===Development=== | ===Development=== | ||
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''. | During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''. | ||
While experimenting with the idea for a game, Nintendo came up with a concept of a god | While experimenting with the idea for a game, Nintendo came up with a concept of a god game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''. | ||
The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different. | The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different. | ||
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===Releases=== | ===Releases=== | ||
{{main|Region|Nintendo Selects}} | {{main|Region|Nintendo Selects}} | ||
The game was released on {{date|26|October|2001}} in Japan, {{date| | The game was released on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on {{date|11|November|2001}}{{source needed}}, however it was delayed for unknown reasons and was released on {{date|2|December}} instead. | ||
The game was officially released in different parts of the world at different times. It also had some re-releases with different packaging and usually different prices. However, there are three versions of the software, [[#Versions|listed below]]. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish. | |||
Below is a complete list of all known releases of ''Pikmin'', including the box art, release locations, and product information. | Below is a complete list of all known releases of ''Pikmin'', including the box art, release locations, and product information. | ||
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''[[New Play Control! Pikmin]]'' is a different game, but an enhanced port of this one. It was released for the [[Wii]], and features a new control method and other slight differences. | ''[[New Play Control! Pikmin]]'' is a different game, but an enhanced port of this one. It was released for the [[Wii]], and features a new control method and other slight differences. | ||
===Versions=== | ===Versions=== | ||
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===Reception=== | ===Reception=== | ||
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]].{{cite web|https://www.ign.com/articles/2001/05/31/gamecube-at-e3-the-goods-and-the-bads-4|GameCube at E3: The Goods and the Bads|IGN|published={{date|21|June|2012}}|retrieved={{date|8|August|2020}}}} On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. | ''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]].{{cite web|https://www.ign.com/articles/2001/05/31/gamecube-at-e3-the-goods-and-the-bads-4|GameCube at E3: The Goods and the Bads|IGN|published={{date|21|June|2012}}|retrieved={{date|8|August|2020}}}} On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. [[Ai no Uta]] helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself. | ||
==Connections to other games== | ==Connections to other games== | ||
{{see also|Canon}} | {{see also|Canon}} | ||
This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of | This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of ''[[Pikmin 2]]'' takes place directly after Olimar's return from his adventure in ''Pikmin''. Other than that, ''Pikmin'' is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred. | ||
==Credits== | ==Credits== | ||
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Japanese Pikmin.jpg|Japanese box art. | Japanese Pikmin.jpg|Japanese box art. | ||
PikminEUbox.jpg|European box art. | PikminEUbox.jpg|European box art. | ||
PikminBoxFrontUKPC.jpg| | PikminBoxFrontUKPC.jpg|UK box art. | ||
PikminDEPCbox.jpg|German Player's Choice box art. | PikminDEPCbox.jpg|German Player's Choice box art. | ||
PikminBoxFrontNetherlands.jpg|Netherlands box art. | PikminBoxFrontNetherlands.jpg|Netherlands box art. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
| | |notes=y | ||
|Fra=Pikmin | |Fra=Pikmin | ||
|FraM=- | |FraM=- | ||
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|ChiM=- | |ChiM=- | ||
|ChiN=Transliteration | |ChiN=Transliteration | ||
}} | }} | ||
==See also== | ==See also== | ||
*''[[Pikmin.com SpaceForce]]'' | *''[[Pikmin.com SpaceForce]]'' | ||
* | *''[[New Play Control! Pikmin]]'' | ||
==External links== | ==External links== | ||
*{{w|Pikmin|Wikipedia's article on ''Pikmin''}} | *{{w|Pikmin|Wikipedia's article on ''Pikmin''}} | ||
*[[strategywiki:Pikmin|StrategyWiki's article on ''Pikmin'']] | *[[strategywiki:Pikmin|StrategyWiki's article on ''Pikmin'']] | ||
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[[Category:Pikmin 1| ]] | [[Category:Pikmin 1| ]] | ||
[[Category:Main series]] | [[Category:Main series]] | ||