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{{ | {{DISPLAYTITLE:''Pikmin'' (game)}}{{game icons|p=y}} | ||
{{game icons|p=y}} | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin | |name=Pikmin | ||
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|caption=North American boxart | |caption=North American boxart | ||
|jname={{j|ピクミン|Pikumin}} | |jname={{j|ピクミン|Pikumin}} | ||
| | |rating=E | ||
|console=Nintendo GameCube | |console=Nintendo GameCube | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
|players=Single-player | |players=Single-player | ||
|savesize=19 blocks | |savesize=19 blocks | ||
| | |sequel=[[Pikmin 2]] | ||
| | |remake=[[New Play Control! Pikmin]] | ||
|jp={{date|26|October|2001}} | |jp={{date|26|October|2001}} | ||
|na={{date| | |na={{date|2|December|2001}} | ||
|eu={{date|14|June|2002}} | |eu={{date|14|June|2002}} | ||
|au={{date|14|June|2002}} | |au={{date|14|June|2002}} | ||
}} | }} | ||
'''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]] | '''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]]. It was released on the [[GameCube]] as a launch title, and came out on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia. | ||
In it, [[Captain Olimar]] crash-lands on an unknown planet with indigenous creatures he calls [[Pikmin family|Pikmin]]. They have the ability to take down [[obstacle]]s, [[carry]] objects, and battle [[enemies]]. The gameplay revolves around the player controlling Olimar and managing the Pikmin so that he can recover his lost [[ship part]]s. | |||
The game received a sequel under the title ''[[Pikmin 2]]'', and was later remade on the [[Wii]] under the name ''[[New Play Control! Pikmin]]''. Chronologically, this is the first game in the series. | |||
==Plot== | ==Plot== | ||
{{spoiler}} | {{spoiler}} | ||
[[Captain Olimar]], | [[Captain Olimar]], exhausted from working hard, goes on vacation, only to get hit by an asteroid and land on the mysterious [[planet of the Pikmin]], which bears many resemblances to [[wikipedia:Earth|Earth]]. His ship, the [[S.S. Dolphin]], is now an absolute wreck, with its [[ship part|parts]] scattered about. To further complicate matters, he finds out that the planet's atmosphere contains oxygen, an element incredibly deadly to the inhabitants of the planet [[Hocotate]]. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur. | ||
After exploring a bit on [[The Impact Site]], Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous. | |||
Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to [[Hocotate]]. | |||
'''Possible Endings''' | |||
|[[File:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]] | |||
|[[File:Olimar Pikmin.png| | |||
|} | |} | ||
There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article. | There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article. | ||
The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[ | The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown. | ||
The | The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the [[Nova Blaster]], the [[Space Float]], the [[Massage Machine]], the [[UV Lamp]] and the [[Secret Safe]]. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity. | ||
The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time | The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time has run up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet. | ||
It is known that the best ending is the canon one, seeing as in ''[[Pikmin 2]]'', Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game. | It is known that the best ending is the canon one, seeing as in ''[[Pikmin 2]]'', Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game. | ||
==Gameplay== | ==Gameplay== | ||
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The | ''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each [[day]]; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the [[Red Bulborb]]. | ||
In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[ | In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species. | ||
The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[ | The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[Group move|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]]. | ||
===Challenge Mode=== | ===Challenge Mode=== | ||
{{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}} | {{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}} | ||
In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules. The | In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record. | ||
==Content== | ==Content== | ||
===Pikmin=== | ===Pikmin=== | ||
[[File: | [[File:destroyingwall.jpg|thumb|150px|right|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]].]] | ||
{{main|Pikmin family}} | {{main|Pikmin family}} | ||
Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game. | Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game. | ||
====Red Pikmin==== | ====Red Pikmin==== | ||
[[File: | [[File:PikRedPikWave.jpg|thumb|100px|left|A Red Pikmin waving.]] | ||
{{main|Red Pikmin}} | {{main|Red Pikmin}} | ||
Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and | Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth. | ||
====Yellow Pikmin==== | ====Yellow Pikmin==== | ||
[[File:Relaxing Pikmin.jpg|thumb|100px|A Yellow Pikmin laying down.]] | [[File:Relaxing Pikmin.jpg|thumb|100px|right|A Yellow Pikmin laying down.]] | ||
{{main|Yellow Pikmin}} | {{main|Yellow Pikmin}} | ||
Yellow Pikmin are the second Pikmin discovered by Olimar, found in [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[ | Yellow Pikmin are the second Pikmin discovered by Olimar, found in the [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears. | ||
====Blue Pikmin==== | ====Blue Pikmin==== | ||
[[File: | [[File:PikThrowBluePik.jpg|thumb|left|75px|A Blue Pikmin being thrown.]] | ||
{{main|Blue Pikmin}} | {{main|Blue Pikmin}} | ||
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non- | Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and [[throw]] them out of the water, saving their lives. | ||
{{clear}} | {{clear}} | ||
===Areas=== | ===Areas=== | ||
[[File:Overworld.JPG|thumb|250px|The | [[File:Overworld.JPG|thumb|250px|The overworld, as seen in game.]] | ||
The | The game is split into five different [[area]]s. After 1, 5, 12 and 29 ship parts are recovered, the [[S.S. Dolphin]] receives an upgrade, which allows it to fly to a different area. | ||
* | *[[The Impact Site]] – the landing site. It has very few [[enemies]] and plenty of sources to grow more Pikmin with. | ||
* | *[[The Forest of Hope]] – a forest. | ||
* | *[[The Forest Navel]] – an underground cove. | ||
* | *[[The Distant Spring]] – a piece of land mostly covered in water. | ||
* | *[[The Final Trial]] – a large challenge-like level where the player's skills and knowledge are put to the test. | ||
===Ship parts=== | ===Ship parts=== | ||
{{see|Ship part}} | {{see|Ship part}} | ||
Ship parts are what the player needs to collect in order to advance with the game. There are | Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the [[S.S. Dolphin]] once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape. | ||
===Enemies=== | ===Enemies=== | ||
{{see|Enemy# | {{see|Enemy#Pikmin|t1=Enemies in ''Pikmin''}} | ||
There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin. | There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin. | ||
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{{see|Controls#Pikmin|t1=Controls in ''Pikmin''}} | {{see|Controls#Pikmin|t1=Controls in ''Pikmin''}} | ||
Players control the game with a [[GameCube]] controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the [[camera]]. | Players control the game with a [[GameCube]] controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the [[camera]]. | ||
==History== | |||
===Development=== | |||
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''. | |||
While experimenting with the idea for a game, Nintendo came up with a concept with the tentative title ''[[Adam and Eve]]''. It would feature two humans that would develop by themselves, but when it was deemed too uninteractive, Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Red Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''. | |||
The first reveal of the ''Pikmin'' project came on [[Pikmin prerelease information#E3 2000 Tech Demo Show Off|E3 2002]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different. | |||
===Release=== | |||
The game was eventually released on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia. Later, in 2004, the sequel, ''[[Pikmin 2]]'', was released. Later still in 2008, a remake for the [[Wii]], titled ''[[New Play Control! Pikmin]]'' was launched. | |||
===Reception=== | |||
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]]. On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. [[Ai no Uta]] helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself. | |||
==Lists== | ==Lists== | ||
===Quotes=== | ===Quotes=== | ||
{{see|Olimar's voyage log}} | {{see|Olimar's voyage log}} | ||
{{see|Olimar's monologs}} | {{see|Olimar's monologs in Pikmin 1|t1=Olimar's monologs in Pikmin}} | ||
===Soundtrack=== | ===Soundtrack=== | ||
{{see|Music | {{see|Music (Pikmin)|t1=Music (''Pikmin'')}} | ||
{{see|Pikmin | {{see|Pikmin Worlds}} | ||
===Easter eggs and secrets=== | ===Easter eggs and secrets=== | ||
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===Unused content=== | ===Unused content=== | ||
{{see|Unused content | {{see|Unused content#Pikmin|t1=Unused content in ''Pikmin''}} | ||
==Credits== | ==Credits== | ||
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{{see also|Promotional material#Pikmin|t1=Promotional material in ''Pikmin''}} | {{see also|Promotional material#Pikmin|t1=Promotional material in ''Pikmin''}} | ||
<gallery> | <gallery> | ||
File:Olimarpromotional.jpg|A promotional picture, advertising ''Pikmin''. | |||
Player's Choice Pikmin.jpg|[[Player's Choice]] box art. | File:Player's Choice Pikmin.jpg|[[Player's Choice]] box art. | ||
Japanese Pikmin.jpg|Japanese box art. | File:Japanese Pikmin.jpg|Japanese box art. | ||
PikminEUbox.jpg|European box art. | File:PikminEUbox.jpg|European box art. | ||
File:PikminDEPCbox.jpg|German Player's Choice box art. | |||
PikminDEPCbox.jpg|German Player's Choice box art. | File:PikminNABetaBox.png|Early North American box art. | ||
File:Pikmin logo.png|Logo. | |||
PikminNABetaBox.png|Early North American box art. | |||
Pikmin | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Page 23 of the instruction manual describes a strategy against [[ | *Page 23 of the instruction manual describes a strategy against [[Red Bulborb]]s, but contains a [[Mistakes in the Pikmin series|typo]]: it has "holdung on to the feet" instead of "holding on to the feet". | ||
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house. | *During the game's development, it was originally planned to be a different game, called ''[[Adam and Eve]]'', featuring elements from a canceled ''Mario'' game, ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This idea was canceled because Miyamoto couldn't think of a storyline. | ||
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6 day run]]. | *Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.<ref>[https://www.youtube.com/watch?=IdQwnLW2eoY#t=670 E3 2000 Tech Demo Show Off video, where Miyamoto explains the resource's origins]</ref> | ||
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6-day run]]. | |||
==See also== | ==See also== | ||
*''[[Pikmin | *[[Pikmin series|''Pikmin'' series]] | ||
* | *''[[Pikmin 2]]'' | ||
*[[Adam and Eve]] | |||
==External links== | ==External links== | ||
*[[strategywiki:Pikmin|Article on StrategyWiki]] | |||
*[[wikipedia:Pikmin|Wikipedia's article on ''Pikmin'']] | |||
*[[strategywiki:Pikmin|StrategyWiki | *[http://replacementdocs.com/request.php?4539 ''Pikmin'' game manual] | ||
*[[ | |||
*[http:// | |||
*[https://www.youtube.com/watch?v=geIe011iI9k YouTube video of the good ending] | *[https://www.youtube.com/watch?v=geIe011iI9k YouTube video of the good ending] | ||
*[https://www.youtube.com/watch?v=oevDcLvdRkM YouTube video of the neutral ending] | *[https://www.youtube.com/watch?v=oevDcLvdRkM YouTube video of the neutral ending] | ||
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[[Category:Pikmin 1| ]] | [[Category:Pikmin 1| ]] | ||