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{{page title|''Pikmin'' (game)}}
{{DISPLAYTITLE:''Pikmin'' (game)}}{{game icons|p=y}}
{{game icons|p=y}}
{{Infobox game
{{Infobox game
|name=Pikmin
|name=Pikmin
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|caption=North American boxart
|caption=North American boxart
|jname={{j|ピクミン|Pikumin}}
|jname={{j|ピクミン|Pikumin}}
|esrb=E
|rating=E
|pegi=3
|console=Nintendo GameCube
|console=Nintendo GameCube
|developer={{w|Nintendo EAD}}
|developer=[[Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=Nintendo
|genre=Real-time strategy
|genre=Real-time strategy
|players=Single-player
|players=Single-player
|savesize=19 blocks
|savesize=19 blocks
|successor=[[Pikmin 2]]
|sequel=[[Pikmin 2]]
|rerelease=[[New Play Control! Pikmin]]<br>[[Pikmin 1 (Nintendo Switch)]]
|remake=[[New Play Control! Pikmin]]
|jp={{date|26|October|2001}}
|jp={{date|26|October|2001}}
|na={{date|3|December|2001}}<ref name=nintendocom>[https://web.archive.org/web/20020219141556/http://nintendo.com:80/games/specific_category.jsp?genreId=28 "03-Dec-2001"]. ''Nintendo of America''. Nintendo. Archived from the [http://nintendo.com:80/games/specific_category.jsp?genreId=28 original] on February 19, 2002. Retrieved May 23, 2023.</ref><ref name=pikmincom>[https://web.archive.org/web/20011024032305/http://www.pikmin.com/ "coming december 3, 2001"]; <code>img_area_5.jpg</code> (alt text). ''Pikmin.com''. Nintendo. Archived from the [http://www.pikmin.com/ original] on October 24, 2001. Retrieved May 23, 2023.</ref>
|na={{date|2|December|2001}}
|eu={{date|14|June|2002}}
|eu={{date|14|June|2002}}
|au={{date|14|June|2002}}
|au={{date|14|June|2002}}
}}
}}
{{redirects|Pikmin 1|the port that uses this name|Pikmin 1 (Nintendo Switch)}}
 
'''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]], released in 2001 as one of the first games available for the [[GameCube]]. The game is the first in the series chronologically, and sees [[Captain Olimar]] crash-landing on an [[PNF-404|unknown planet]] and collecting his missing [[ship part]]s in order to escape. The game introduces the main game mechanics of growing [[Pikmin family|Pikmin]], controlling the Pikmin as a group, taking down [[obstacle]]s, [[carrying]] objects, and battling [[Enemy|enemies]]. The game has been ported to the [[Wii]] under the title {{npcp1}}, and ported to the [[Nintendo Switch]] under the title [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']]. Its sequel, {{p2}}, was released three years later in 2004.
'''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]]. It was released on the [[GameCube]] as a launch title, and came out on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia.
 
In it, [[Captain Olimar]] crash-lands on an unknown planet with indigenous creatures he calls [[Pikmin family|Pikmin]]. They have the ability to take down [[obstacle]]s, [[carry]] objects, and battle [[enemies]]. The gameplay revolves around the player controlling Olimar and managing the Pikmin so that he can recover his lost [[ship part]]s.
 
The game received a sequel under the title ''[[Pikmin 2]]'', and was later remade on the [[Wii]] under the name ''[[New Play Control! Pikmin]]''. Chronologically, this is the first game in the series.


==Plot==
==Plot==
{{spoiler}}
{{spoiler}}
[[Captain Olimar]], a pilot, flies his spacecraft, the [[S.S. Dolphin]], through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an {{w|Earth}}-like [[PNF-404|planet]]. During the fall, the Dolphin ignites, and its various [[Ship part|parts]] are released from the hull and scattered across the planet.
[[Captain Olimar]], exhausted from working hard, goes on vacation, only to get hit by an asteroid and land on the mysterious [[planet of the Pikmin]], which bears many resemblances to [[wikipedia:Earth|Earth]]. His ship, the [[S.S. Dolphin]], is now an absolute wreck, with its [[ship part|parts]] scattered about. To further complicate matters, he finds out that the planet's atmosphere contains oxygen, an element incredibly deadly to the inhabitants of the planet [[Hocotate]]. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur.


The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of [[Hocotate]].
After exploring a bit on [[The Impact Site]], Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous.


After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous.
Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to [[Hocotate]].
 
Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to Hocotate.


===Endings===
===Endings===
{|class="mw-collapsible mw-collapsed" align="right"
{|class="collapsible collapsed" align="right"
!Click [show] to display the image.
!Click [show] to display the image.
|-
|-
|[[File:Olimar Pikmin.png|thumb|300px|The bad ending of ''Pikmin''.]]
|[[File:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]]
|}
|}
{{see also|Completion}}
There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article.
There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article.


The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Bulborb|Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown.
The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown.


The neutral ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the [[Nova Blaster]], the [[Space Float]], the [[Massage Machine]], the [[UV Lamp]] and the [[Secret Safe]]. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.
The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the [[Nova Blaster]], the [[Space Float]], the [[Massage Machine]], the [[UV Lamp]] and the [[Secret Safe]]. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.


The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet.
The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time has run up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet.


It is known that the best ending is the canon one, seeing as in ''[[Pikmin 2]]'', Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.
It is known that the best ending is the canon one, seeing as in ''[[Pikmin 2]]'', Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.


==Gameplay==
==Gameplay==
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The goal of the game is to find and collect as many of his 30 lost ship parts as possible, in fewer than the 30 days Olimar has to live, so that he can escape the planet before his life-support system fails. This is achieved by directing Pikmin to [[carry]] the parts to Olimar's ship. 13 minutes and 30 seconds are spent on its surface each [[day]]; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the [[Bulborb|Spotty Bulborb]].
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each [[day]]; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the [[Red Bulborb]].


In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[hazard]]ous to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to [[Pikmin limit|100 Pikmin out in the field]] and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of mothership for the species.
In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species.


The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[swarm|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]].
The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[Group move|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]].


===Challenge Mode===
===Challenge Mode===
{{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}}
{{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}}


In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules. The player's top 5 scores for each area are saved.
In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record.


==Content==
==Content==
===Pikmin===
===Pikmin===
[[File:Destroyingwall.jpg|thumb|150px|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]].]]
[[File:destroyingwall.jpg|thumb|150px|right|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]].]]
{{main|Pikmin family}}
{{main|Pikmin family}}
Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.
Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.


====Red Pikmin====
====Red Pikmin====
[[File:Red Pikmin waves P1 art.png|thumb|100px|left|A Red Pikmin waving.]]
[[File:PikRedPikWave.jpg|thumb|100px|left|A Red Pikmin waving.]]
{{main|Red Pikmin}}
{{main|Red Pikmin}}
Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and have more [[Combat|attack]] power than the other Pikmin types. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.
Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.
 
{{clear}}


====Yellow Pikmin====
====Yellow Pikmin====
[[File:Relaxing Pikmin.jpg|thumb|100px|A Yellow Pikmin laying down.]]
[[File:Relaxing Pikmin.jpg|thumb|100px|right|A Yellow Pikmin laying down.]]
{{main|Yellow Pikmin}}
{{main|Yellow Pikmin}}
Yellow Pikmin are the second Pikmin discovered by Olimar, found in [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[Bomb rock|bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.
Yellow Pikmin are the second Pikmin discovered by Olimar, found in the [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.
 
{{clear}}


====Blue Pikmin====
====Blue Pikmin====
[[File:Blue Pikmin thrown P1 art.png|thumb|left|75px|A Blue Pikmin being thrown.]]
[[File:PikThrowBluePik.jpg|thumb|left|75px|A Blue Pikmin being thrown.]]
{{main|Blue Pikmin}}
{{main|Blue Pikmin}}
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-Blue Pikmin fall in the water, Blue Pikmin will run to them and [[throw]] them out of the water, saving their lives.
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and [[throw]] them out of the water, saving their lives.
 
{{clear}}
{{clear}}
===Characters===
====Captain Olimar====
[[File:Olimar guides Red Pikmin P1 art.png|thumb|right|150px|Olimar, followed by a trio of Red Pikmin.]]
{{main|Captain Olimar}}
Captain Olimar is the main character of ''Pikmin''.


===Areas===
===Areas===
[[File:Overworld.JPG|thumb|250px|The [[Menu/Area selection|area selection screen]], where areas are selected at the start of each day.]]
[[File:Overworld.JPG|thumb|250px|The overworld, as seen in game.]]
The explorable area of the planet is split into five different [[area]]s. After 1, 5, 12 and 29 ship parts are recovered, the [[S.S. Dolphin]] receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last.
The game is split into five different [[area]]s. After 1, 5, 12 and 29 ship parts are recovered, the [[S.S. Dolphin]] receives an upgrade, which allows it to fly to a different area.


*'''[[The Impact Site]]''': a small and peaceful area where Captain Olimar first lands.
*[[The Impact Site]] &ndash; the landing site. It has very few [[enemies]] and plenty of sources to grow more Pikmin with.
*'''[[The Forest of Hope]]''': a temperate forest-like area.
*[[The Forest of Hope]] &ndash; a forest.
*'''[[The Forest Navel]]''': an underground area, with a beach and some rimstone dams.
*[[The Forest Navel]] &ndash; an underground cove.
*'''[[The Distant Spring]]''': a large wetland-like area.
*[[The Distant Spring]] &ndash; a piece of land mostly covered in water.
*'''[[The Final Trial]]''': a linear challenge-like level where the player's knowledge is put to the test.
*[[The Final Trial]] &ndash; a large challenge-like level where the player's skills and knowledge are put to the test.


===Ship parts===
===Ship parts===
{{see|Ship part}}
{{see|Ship part}}
Ship parts are what the player needs to collect in order to advance with the game. There are 30 in total, and they can upgrade the [[S.S. Dolphin]] once certain amounts of parts are recovered. Each ship part is unique, and 5 of them are not required for Olimar to succeed in his escape.
Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the [[S.S. Dolphin]] once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape.


===Enemies===
===Enemies===
{{see|Enemy#In Pikmin|t1=Enemies in ''Pikmin''}}
{{see|Enemy#Pikmin|t1=Enemies in ''Pikmin''}}
There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.
There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.


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Players control the game with a [[GameCube]] controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the [[camera]].
Players control the game with a [[GameCube]] controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the [[camera]].


==Lists==
==History==
===Quotes===
===Development===
{{see|Olimar's voyage log}}
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''.
{{see|Olimar's monologs}}


===Soundtrack===
While experimenting with the idea for a game, Nintendo came up with a concept with the tentative title ''[[Adam and Eve]]''. It would feature two humans that would develop by themselves, but when it was deemed too uninteractive, Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Red Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.
{{see|Music in Pikmin|t1=Music in ''Pikmin''}}
{{see|Pikmin World}}


===Easter eggs and secrets===
The first reveal of the ''Pikmin'' project came on [[Pikmin prerelease information#E3 2000 Tech Demo Show Off|E3 2002]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
{{see|Easter eggs#Pikmin|t1=Easter eggs}}


===Regional differences===
===Release===
{{see|Region#Pikmin|t1=Region}}
The game was eventually released on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia. Later, in 2004, the sequel, ''[[Pikmin 2]]'', was released. Later still in 2008, a remake for the [[Wii]], titled ''[[New Play Control! Pikmin]]'' was launched.


===Mistakes===
===Reception===
{{see|Mistakes}}
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]]. On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. [[Ai no Uta]] helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself.


==Lists==
===Glitches===
===Glitches===
{{see|Glitches in Pikmin}}
{{see|Glitches in Pikmin}}
===Mistakes===
{{see|Mistakes}}


===Prerelease information===
===Prerelease information===
{{see|Pikmin prerelease information|t1=''Pikmin'' prerelease information}}
{{see|Pikmin prerelease information|t1=''Pikmin'' prerelease information}}
===Regional differences===
{{see|Region#Pikmin|t1=Region}}


===Unused content===
===Unused content===
{{see|Unused content in Pikmin|t1=Unused content in ''Pikmin''}}
{{see|Unused content#Pikmin|t1=Unused content in ''Pikmin''}}


==History==
===Easter eggs and secrets===
===Development===
{{see|Easter eggs#Pikmin|t1=Easter eggs}}
{{todo|1=Expand this section. [https://www.youtube.com/watch?v=V_VgT8WJxZ0 This video] has some useful information and sources. Also, [https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1/ Ask the Developer Vol. 10]}}
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''.


While experimenting with the idea for a game, Nintendo came up with a concept of a god-related game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans &ndash; then called Adam and Eve &ndash; that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.
===Quotes===
 
{{see|Olimar's voyage log}}
The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
{{see|Olimar's monologs in Pikmin 1|t1=Olimar's monologs in Pikmin}}
 
===Releases===
{{main|Region|Nintendo Selects}}
The game was released on {{date|26|October|2001}} in Japan, {{date|3|December|2001}}<ref name=nintendocom></ref><ref name=pikmincom></ref> in North America, and {{date|14|June|2002}} in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on {{date|11|November|2001}},{{source needed}} however it was delayed for unknown reasons and was released on {{date|3|December}} instead. The game was later re-released with different packaging.
 
There are three versions of the software, [[#Versions|listed below]]. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, the American version is only available in English, and the European version of the game is available in English, European French, German, Italian, and Castilian Spanish.
 
Below is a complete list of all known releases of ''Pikmin'', including the box art, release locations, and product information.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! colspan="8" | List of physical releases
|-
! colspan="2" | Box
! rowspan="2" | Type
! rowspan="2" | Location(s)
! rowspan="2" | Software<br>region
! rowspan="2" | Release date
! rowspan="2" | Nintendo<br>Product ID
! rowspan="2" | UPC/A
|-
! Front || Back
|-
| [[File:Japanese Pikmin.jpg|60px]] ||  || Original release || Japan || Japanese || {{date|26|October|2001}} || GS-DOL-GPIJ-JPN || 4 902370 505672
|-
| [[File:Pikmin1boxart.jpg|60px]] ||  || Original release || North America || American || {{date|3|December|2001}} || DL-DOL-GPIE-USA || 0 45496 96002 5 (00100)
|-
| [[File:PikminBoxFrontCanada.jpeg|60px]] ||  || Original release || Canada || American || {{date|3|December|2001}} || DL-DOL-GPIE-USA || 0 45496 96009 4 (00000)
|-
| [[File:PikminboxfrontUK.jpeg|60px]] ||  || Original release || United Kingdom<br>Spain<br>Italy || European || {{date|14|June|2002}} || DOL-GPIP-UKV || 0 45496 96002 5
|-
| [[File:PikminBoxFrontAustralia.jpg|60px]] ||  || Original release || Australia<br>New Zealand || European || {{date|14|June|2002}} || GS-DOL-GPIP-AUS || 0 45496 96002 5
|-
| [[File:PikminBoxFrontGermany.jpeg|60px]] ||  || Original release || Germany<br>Austria<br>Switzerland || European || {{date|14|June|2002}} || DOL-GPIP-NOE || 0 45496 39015 0
|-
| [[File:PikminboxfrontUK.jpeg|60px]] ||  || Original release || Netherlands<br>Belgium || European || {{date|14|June|2002}} || DOL-GPIP-HOL || 0 45496 39018 1
|-
| [[File:PikminBoxFrontFrance.jpg|60px]] ||  || Original release || France || European || {{date|14|June|2002}} || DOL-GPIP-FRA || 0 45496 39017 4
|-
| [[File:PikminBoxFrontUSAPC.jpg|60px]] ||  || Player's Choice || North America || American || {{date|9|Feburary|2003}} || DL-DOL-GPIE-USA || 0 45496 96002 5 (00101)
|-
| [[File:PikminBoxFrontCanadaPC.jpg|60px]] ||  || Player's Choice || Canada || American || {{date|9|Feburary|2003}} || DL-DOL-GPIE-USA || 0 45496 96009 4 (00101)
|-
| [[File:PikminBoxFrontNetherlandsPC.jpg|60px]] ||  || Player's Choice || United Kingdom<br>Spain<br>Italy || European || April 2003 || DOL-GPIP-UKV ||  0 45496 39095 2
|-
| ||  || Player's Choice<br>(Silver banner) || United Kingdom<br>Spain<br>Italy || European || April 2003 || DOL-GPIP-UKV ||  0 45496 39095 2
|-
| [[File:PikminBoxFrontAustraliaPC.jpg|60px]] ||  || Player's Choice || Australia<br>New Zealand || European || April 2003 || GS-DOL-GPIP-AUS || 0 45496 96002 5
|-
| [[File:PikminBoxFrontGermanyPC.jpg|60px]] ||  || Player's Choice || Germany<br>Austria<br>Switzerland || European || April 2003 || DOL-GPIP-NOE || 0 45496 39093 8
|-
| [[File:PikminBoxFrontNetherlandsPC.jpg|60px]] ||  || Player's Choice || Netherlands<br>Belgium || European || April 2003 || DOL-GPIP-HOL || 0 45496 39097 6
|-
| [[File:Japanese Pikmin.jpg|60px]] ||  || Pikmin 1 + 2 || Japan || Japanese || {{date|23|July|2004}} || DOL-GPIJ-JPN || 4 902370 505672
|-
|}
 
''[[New Play Control! Pikmin]]'' is a different game, but an enhanced port of this one. It was released for the [[Wii]], and features a new control method and other slight differences.
 
On {{date|21|June|2023}} a [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]] of the game based on the ''New Play Control!'' version was released, albeit with a number of changes.
 
===Versions===
{{main|Region}}
The first version of the game, the "Japanese version", was released for the [[GameCube]] in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the [[sunset]] cutscene in the European version.
 
Below is a complete list of all of the different software versions of the game.
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! colspan="5" | List of game versions
|-
! Disc
! Game ID
! Region
! Region Code
! Publisher
|-
| || DPIJ01 || Japan || NTSC-J || Nintendo Co., Ltd.
|-
| [[File:PikminDiscNorthAmerica.jpg|60px]] || DPIE01 || North America || NTSC || Nintendo of America Inc.
|-
| [[File:PikminDiscEurope.jpg|60px]] || DPIP01 || Europe<br> Australia || PAL || Nintendo of Europe GmbH
|}
 
===Reception===
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]].{{cite web|https://www.ign.com/articles/2001/05/31/gamecube-at-e3-the-goods-and-the-bads-4|GameCube at E3: The Goods and the Bads|IGN|published={{date|21|June|2012}}|retrieved={{date|8|August|2020}}}} On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. The song [[Ai no Uta]] helped boost sales, and became an unexpected hit, even surpassing the sales for the game itself.
 
==Connections to other games==
{{see also|Canon}}
This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of {{p2}} takes place directly after Olimar's return from his adventure in ''Pikmin''. Other than that, ''Pikmin'' is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred. The story of {{p4}} is in some ways a retelling of the story of this game.


==Credits==
==Credits==
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{{see also|Promotional material#Pikmin|t1=Promotional material in ''Pikmin''}}
{{see also|Promotional material#Pikmin|t1=Promotional material in ''Pikmin''}}
<gallery>
<gallery>
Pikmin logo.png|Logo.
File:Olimarpromotional.jpg|A promotional picture, advertising ''Pikmin''.
Player's Choice Pikmin.jpg|[[Player's Choice]] box art.
File:Player's Choice Pikmin.jpg|[[Player's Choice]] box art.
Japanese Pikmin.jpg|Japanese box art.
File:Japanese Pikmin.jpg|Japanese box art.
PikminEUbox.jpg|European box art.
File:PikminEUbox.jpg|European box art.
PikminBoxFrontUKPC.jpg|United Kingdom Player's Choice box art.
File:PikminDEPCbox.jpg|German Player's Choice box art.
PikminDEPCbox.jpg|German Player's Choice box art.
File:PikminNABetaBox.png|Early North American box art.
PikminBoxFrontNetherlands.jpg|Netherlands box art.
File:Pikmin logo.png|Logo.
PikminNABetaBox.png|Early North American box art.
P1 Nintendo of Europe wallpaper.jpg|Wallpaper from Nintendo of Europe.
P1 Nintendo of Europe wallpaper 2.jpg|Another wallpaper from Nintendo of Europe.
Pikmin fight Red Bulborb P1 art.png|Artwork used on boxart outside from Japan.
Pikmintitlescreen.png|Title screen.
Nintendo Power Pikmin interview page 90.jpg|Page 90 of a Nintendo Power interview with Shigeru Miyamoto describing ''Adam and Eve''.
Nintendo Power Pikmin interview page 91.jpg|Page 91 of the same interview.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Page 23 of the instruction manual describes a strategy against [[Bulborb|Spotty Bulborb]]s, but contains a [[Mistake|typo]]: it has "holdung on to the feet" instead of "holding on to the feet".
*Page 23 of the instruction manual describes a strategy against [[Red Bulborb]]s, but contains a [[Mistakes in the Pikmin series|typo]]: it has "holdung on to the feet" instead of "holding on to the feet".
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.{{cite youtube|IdQwnLW2eoY|where Miyamoto explains the resource's origins|m=11|s=11}}
*During the game's development, it was originally planned to be a different game, called ''[[Adam and Eve]]'', featuring elements from a canceled ''Mario'' game, ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This idea was canceled because Miyamoto couldn't think of a storyline.
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6 day run]].
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.<ref>[https://www.youtube.com/watch?=IdQwnLW2eoY#t=670 E3 2000 Tech Demo Show Off video, where Miyamoto explains the resource's origins]</ref>
 
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6-day run]].
==Names in other languages==
{{foreignname
|Jap=ピクミン
|JapR=Pikumin
|JapM=Pikmin
|Fra=Pikmin
|FraM=-
|Ger=Pikmin
|GerM=-
|Ita=Pikmin
|ItaM=-
|Spa=Pikmin
|SpaM=-
|Chi=皮克敏
|ChiM=-
|ChiN=Transliteration
|Dut=Pikmin
|DutM=-
|DutN=Name taken from the official ''Pikmin'' website.
|notes=y
|ItaI=Pikmin (gioco)
}}


==See also==
==See also==
*''[[Pikmin.com SpaceForce]]''
*[[Pikmin series|''Pikmin'' series]]
*{{npcp1}}
*''[[Pikmin 2]]''
*{{p1s}}
*[[Adam and Eve]]
*{{p1+2}}


==External links==
==External links==
*[https://www.nintendo.co.jp/ngc/gpij/index.html Official Japanese website]
*[[strategywiki:Pikmin|Article on StrategyWiki]]
*{{w|Pikmin|Wikipedia's article on ''Pikmin''}}
*[[wikipedia:Pikmin|Wikipedia's article on ''Pikmin'']]
*[[strategywiki:Pikmin|StrategyWiki's article on ''Pikmin'']]
*[http://replacementdocs.com/request.php?4539 ''Pikmin'' game manual]
*[[NWiki:Pikmin (game)|NintendoWiki's article on ''Pikmin'']]
*[http://files.replacementdocs.com/Pikmin_-_AU_Manual_-_GC.pdf ''Pikmin'' game manual (Australian copy)]
*[https://drive.google.com/file/d/1u6ng7oWY5G0YnfleUEx3DBoIkqkvfGkO/view ''Pikmin'' game manual (Japanese copy)]
*[https://www.youtube.com/watch?v=geIe011iI9k YouTube video of the good ending]
*[https://www.youtube.com/watch?v=geIe011iI9k YouTube video of the good ending]
*[https://www.youtube.com/watch?v=oevDcLvdRkM YouTube video of the neutral ending]
*[https://www.youtube.com/watch?v=oevDcLvdRkM YouTube video of the neutral ending]
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[[Category:Pikmin 1| ]]
[[Category:Pikmin 1| ]]
[[Category:Main series]]
[[it:Pikmin (gioco)]]

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