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::A timeline article is ideal. I'm iffy on the idea of splitting 3 separately from 1+2 (although obviously 2 is the only direct follow up to another game). But, I do think this is better than trying to treat all four games as one single timeline. 4 was the first game to really bring in contractions, so this is really the first time treating them as one timeline has stopping making sense. &mdash; [[User:Bossclips|'''Bossclips''']]<sub>[[User talk:Bossclips|''(talk)'']]</sub> 06:19, March 11, 2024 (EST)
::A timeline article is ideal. I'm iffy on the idea of splitting 3 separately from 1+2 (although obviously 2 is the only direct follow up to another game). But, I do think this is better than trying to treat all four games as one single timeline. 4 was the first game to really bring in contractions, so this is really the first time treating them as one timeline has stopping making sense. &mdash; [[User:Bossclips|'''Bossclips''']]<sub>[[User talk:Bossclips|''(talk)'']]</sub> 06:19, March 11, 2024 (EST)
Pikmin 4 is not non-canon compliant. It is not strictly a reboot/retelling, it takes place before Pikmin 3 and it doesnt retell anything. The timeline is an easy 1 2 4 3, if you want further proof you can watch this video: https://www.youtube.com/watch?v=MZwABSqkIeE&t=519s (not mine). We should remove all the parts discussing it to not be canon compliant. {{unsigned|PikminLover4587}}


=== ''Pikmin 1+2'' changes ===
=== ''Pikmin 1+2'' changes ===
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::I think it's not that odd. One demonstrates how canon is to be applied when writing while the other covers the topic like regular articles. I don't see an issue with it as it is now. &mdash; [[User:Bossclips|'''Bossclips''']]<sub>[[User talk:Bossclips|''(talk)'']]</sub> 06:25, March 11, 2024 (EST)
::I think it's not that odd. One demonstrates how canon is to be applied when writing while the other covers the topic like regular articles. I don't see an issue with it as it is now. &mdash; [[User:Bossclips|'''Bossclips''']]<sub>[[User talk:Bossclips|''(talk)'']]</sub> 06:25, March 11, 2024 (EST)
== Treasure/Fruit and Enemy notes need a formatting overhaul ==
The formatting of the Notes section on articles about enemies and treasures that have appeared in multiple games is frankly horrid. There is absolutely no indication about where each note comes from, except for the ''Pikmin 4'' notes which have disambiguation parentheses of all things. Why does [[Cupid's Grenade]] have subheadings of Olimar's journal for the GCN and Wii releases, while the Nintendo Switch release is its own heading with ''Pikmin 3'' notes inbetween them?
I think we should totally ditch the <nowiki>{{notes}}</nowiki> template and display the notes sections per-game. I created [[User:PopitTart/Sandbox#Notes section reformatting|an example in my sandbox]] of what this could look like a while back. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 19:37, July 15, 2024 (EDT)
== In-game button icons for in-game quotes ==
Currently, we use the {{template|button}} template for all instances of using a button across the wiki, including in transcriptions of in-game dialogue which uses button icons. I think this isn't a very practical or good idea, for a few main reasons:
# Our current icons are not representative of what the in-game text looks like. In a very literal way, using our own icons is technically not a proper transcription of dialouge, as the games have their own particular button icons which differ from the ones we use. It's comparable to if we were to call it "🐶 Air Armor" instead of "{{oatchi| Air Armor}}".
# ''Pikmin 4'' uses pink button icons, different from the standard blue ones, to convey information; they are button inputs specifically for the co-op player. Our current buttons have no way of communicating this, and the main and co-op player icons must be the same.
# ''Pikmin 3'' has support for 3 different controllers, even more when accounting for ''Pikmin 3 Deluxe'', which means our notes transcriptions include several icons per button.  This results in ugly, redundant, and unhelpful situations like {{transcript|Press {{button|wiiu|padl|wii|padl|wiiu|pcpadl}} or {{button|wiiu|padr|wii|padr|wiiu|pcpadr}} to make your Pikmin roll in that direction.}} The thing is, ''Pikmin 3'' uses the exact same d-pad icon internally for all of these control schemes. We could switch to using the game's icons and reduce this quote to a single pair of icons just like the game while being fully accurate, and the same would extend to many other quotes.
In short, I believe adding a template similar to {{template|button}} but with in-game icons for the purpose of in-game quotes would be very beneficial. Please leave any thoughts, I want this idea to be as rigorous as possible. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 19:41, November 1, 2024 (EDT)
:Yeah I mostly agree with the use of official button icons in quotes over the current system. The only real problems I could see crop up with this is handling the ''Pikmin 4'' button icons due to the standard light blue colors not looking great on the standard light mode background without some editing to them and the need to edit the notes namespace (which we would need to do anyways in order to add extracted text). [[User:Twins1105|Twins1105]] ([[User talk:Twins1105|talk]]) 21:14, November 1, 2024 (EDT)
:There's 2 problems i can see:
:#[[File:P4 right stick lr.png|x20px]] and [[File:P4 right stick ud.png|x20px]] looks very simmilar.
:#Pikmin 4 uses light-blue text all the time, so the buttons are of course light-blue, but Pikipedia uses black text, so light-blue buttons stand out more in a bad way.
:[[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 07:39, November 2, 2024 (EDT)
::This was adressed by [[User:PopitTart|PopitTart]] elsewhere, and I presume they just forgot to include it here, but in this plan, 4's icons would be modified to be more easily readable amongst the light green, and less out-of-place with the non-coloured text. -[[User:Gulliblepikmin|Gulliblepikmin]] 07:53, November 2, 2024 (EDT)
::: That's correct, the reason I uploaded the ''Pikmin 4'' icons already is to test how they preform under the wiki's color scheme, and see how various adjustments might help their legibility. The clarity between the stick directions in particular is a very big issue. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 08:01, November 2, 2024 (EDT)
Update: I have now uploaded modified Pikmin 4 buttons which have an outline, and i think these do much better for visibility; Here's the new [[File:P4 right stick lr outline.png|x20px]] and [[File:P4 right stick ud outline.png|x20px]]. A showcase comparing the outlined, vanilla, and current wiki buttons can be seen [[User:PopitTart/Sandbox#Pikmin_4_button_icon_comparison|on my sandbox]]. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 00:33, November 10, 2024 (EST)

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