Editing Pikipedia:Proposals
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:::: At least now we have the Piklopedia icons from Pikmin 2 switch, that gives us the original artwork in the highest possible quality. And from what I can tell, they aren't AI upscaled either.--[[User:NintendoPanda101|NintendoPanda101]] ([[User talk:NintendoPanda101|talk]]) 11:36, September 10, 2023 (EDT) | :::: At least now we have the Piklopedia icons from Pikmin 2 switch, that gives us the original artwork in the highest possible quality. And from what I can tell, they aren't AI upscaled either.--[[User:NintendoPanda101|NintendoPanda101]] ([[User talk:NintendoPanda101|talk]]) 11:36, September 10, 2023 (EDT) | ||
== Canon and regional differences on Pikipedia == | == Canon and regional differences on Pikipedia == | ||
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::I think it's unhelpful to treat this as a Japanese vs. English issue. Because the ''Pikmin'' games are not just released in Japanese and English, they're also in French, Spanish, Italian, German, Portuguese, Dutch, Korean, and Chinese. All of these are official versions of the game with Nintendo-approved translations that we should trust to be accurate. In the few situations where there are notable differences between versions, what if we treated it like a vote, where whatever is the case in most languages is what we consider most canon? Ideally, Pikipedia would document all the language versions equally, and the only reason we don't is because knowledge of languages other than English among Pikipedia editors is not very good. Unfortunately this is very difficult to change, but I think it's something we should aim for. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:37, December 28, 2023 (EST) | ::I think it's unhelpful to treat this as a Japanese vs. English issue. Because the ''Pikmin'' games are not just released in Japanese and English, they're also in French, Spanish, Italian, German, Portuguese, Dutch, Korean, and Chinese. All of these are official versions of the game with Nintendo-approved translations that we should trust to be accurate. In the few situations where there are notable differences between versions, what if we treated it like a vote, where whatever is the case in most languages is what we consider most canon? Ideally, Pikipedia would document all the language versions equally, and the only reason we don't is because knowledge of languages other than English among Pikipedia editors is not very good. Unfortunately this is very difficult to change, but I think it's something we should aim for. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:37, December 28, 2023 (EST) | ||
=== The nature of canon === | === The nature of canon === | ||
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:My preferred solution for the Canon article is to completely rewrite it into a Timeline article. It would cover the story of each of the consistent timelines in the series in separate sections, and then have a section at the end discussing how they connect together. There would be sections for ''Pikmin'' and ''Pikmin 2'' together, ''Pikmin 3'', ''Pikmin 4'', and ''Hey! Pikmin'', and these stories wouldn't be described as if they're part of a single consistent timeline. As for the other part of the question, I think that since all ''Pikmin'' games continue to exist when newer games come out and people still play older games, we should treat all games as canon even when there are conflicts. However, when choosing what to prioritize, we should document the situation in newer games first and then older games. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:37, December 28, 2023 (EST) | :My preferred solution for the Canon article is to completely rewrite it into a Timeline article. It would cover the story of each of the consistent timelines in the series in separate sections, and then have a section at the end discussing how they connect together. There would be sections for ''Pikmin'' and ''Pikmin 2'' together, ''Pikmin 3'', ''Pikmin 4'', and ''Hey! Pikmin'', and these stories wouldn't be described as if they're part of a single consistent timeline. As for the other part of the question, I think that since all ''Pikmin'' games continue to exist when newer games come out and people still play older games, we should treat all games as canon even when there are conflicts. However, when choosing what to prioritize, we should document the situation in newer games first and then older games. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:37, December 28, 2023 (EST) | ||
=== ''Pikmin 1+2'' changes === | === ''Pikmin 1+2'' changes === | ||
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The treatment of icons is another issue. It would be nice to replace the 40x40px icons from the GameCube and Wii versions with the 160x160px icons from the Switch version. For Piklopedia icons this is not hard, and the icons have already been uploaded, just not used widely. But for Treasure Hoard icons this is a big challenge. The icons are for the new non-branded treasure designs, which often look different from the old designs. And since they only include treasures from the US version of the game, they may have to be shown alongside old icons in object lists when a treasure is different in the 3 regional versions of the GameCube and Wii versions. Considering the mix of icon styles that would result, it may be worth continuing to use the old icons, even for Piklopedia icons, but this would involve showing old treasure designs in object lists when the latest version of the game has a different design. There's no ideal solution, but we have to work out a solution, so that's what this discussion is for. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:05, December 28, 2023 (EST) | The treatment of icons is another issue. It would be nice to replace the 40x40px icons from the GameCube and Wii versions with the 160x160px icons from the Switch version. For Piklopedia icons this is not hard, and the icons have already been uploaded, just not used widely. But for Treasure Hoard icons this is a big challenge. The icons are for the new non-branded treasure designs, which often look different from the old designs. And since they only include treasures from the US version of the game, they may have to be shown alongside old icons in object lists when a treasure is different in the 3 regional versions of the GameCube and Wii versions. Considering the mix of icon styles that would result, it may be worth continuing to use the old icons, even for Piklopedia icons, but this would involve showing old treasure designs in object lists when the latest version of the game has a different design. There's no ideal solution, but we have to work out a solution, so that's what this discussion is for. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:05, December 28, 2023 (EST) | ||
=== Structure of the canon pages === | === Structure of the canon pages === | ||
Some people (such as [[User:Flamsey|Flamsey]]) have commented that the way we document Pikipedia's position on the canon is quite strange, with some things documented on the [[Canon]] page and some things documented on [[Pikipedia:Canon policy]]. It is quite an unusual split and I'm not aware of any other game wiki that does things this way. Restructuring these pages to show the information in an easier-to-understand way would be a good idea, but how could this be done? — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:05, December 28, 2023 (EST) | Some people (such as [[User:Flamsey|Flamsey]]) have commented that the way we document Pikipedia's position on the canon is quite strange, with some things documented on the [[Canon]] page and some things documented on [[Pikipedia:Canon policy]]. It is quite an unusual split and I'm not aware of any other game wiki that does things this way. Restructuring these pages to show the information in an easier-to-understand way would be a good idea, but how could this be done? — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:05, December 28, 2023 (EST) | ||