Article description: (description ) This attribute controls the content of the description and og:description elements. | //
//See https://www.pikminwiki.com/Pikipedia:April_Fool%27s_Day/Piki_Plucker for more information
Let's make a game!
name:Piki Plucker
by:Pikipedia
desc:Grow a colony of Pikmin to collect treasures bigger than ever before!
created:1/4/2020
updated:1/4/2020
version:1.0.0
Settings
background:https://www.pikminwiki.com/images/e/e4/Piki_Plucker_bg.jpg
building cost increase:115%
building cost refund:50%
spritesheet:icons, 48 by 48, https://www.pikminwiki.com/images/b/b8/Piki_Plucker_spritesheet.png
stylesheet:https://www.pikminwiki.com/index.php?title=Pikipedia:April_Fool%27s_Day/Piki_Plucker_spritesheet.css&action=raw&ctype=text/css
Layout
*countBox
contains:tag:specificCount
header:Pikmin count
tooltip origin:right
*mainBox
contains:totalBox, gameplayBox
*totalBox
contains:tag:totalCount
tooltip origin:bottom
*gameplayBox
contains:Buttons
*storeBox
contains:buildingsBox, upgradesBox
*buildingsBox
contains:BulkDisplay, Buildings
header:Pikmin farming
tooltip origin:left
*upgradesBox
contains:Upgrades
header:Upgrades
tooltip origin:left
*toolBox
Buttons
*TEMPLATE
on click:anim icon wobble
no text
icon class:shadowed
tooltip origin:bottom
tooltip class:red
*redOnion
name:Red Onion
desc:Click here to create a Red Pikmin.
on click:yield 1 redPikmin
icon:https://www.pikminwiki.com/images/5/51/Piki_Plucker_Red_Onion.png
class:bigButton redOnion hasFlares
tag:onion
*yellowOnion
name:Yellow Onion
desc:Click here to create a Yellow Pikmin.
on click:yield 1 yellowPikmin
icon:https://www.pikminwiki.com/images/2/2f/Piki_Plucker_Yellow_Onion.png
class:bigButton yellowOnion hasFlares
hidden
tag:onion
*blueOnion
name:Blue Onion
desc:Click here to create a Blue Pikmin.
on click:yield 1 bluePikmin
icon:https://www.pikminwiki.com/images/8/82/Piki_Plucker_Blue_Onion.png
class:bigButton blueOnion hasFlares
hidden
tag:onion
*rockOnion
name:Rock Onion
desc:Click here to create a Rock Pikmin.
on click:yield 1 rockPikmin
icon:https://www.pikminwiki.com/images/b/bb/Piki_Plucker_Rock_Onion.png
class:bigButton rockOnion hasFlares
hidden
tag:onion
*wingedOnion
name:Winged Onion
desc:Click here to create a Winged Pikmin.
on click:yield 1 wingedPikmin
icon:https://www.pikminwiki.com/images/e/e2/Piki_Plucker_Winged_Onion.png
class:bigButton wingedOnion hasFlares
hidden
tag:onion
*ivoryCandypop
name:Ivory Candypop Bud
desc:Click this to convert some of our standard Pikmin into White Pikmin.<//><.>This uses up X of each Pikmin type, where X is 1/100th of our lowest Pikmin type count.
icon:https://www.pikminwiki.com/images/7/7e/Piki_Plucker_Ivory_Candypop.png
class:bigButton ivoryCandypop hasFlares
on click:
$v = redPikmin / 100
$v = min($v, yellowPikmin / 100)
$v = min($v, bluePikmin / 100)
$v = min($v, rockPikmin / 100)
$v = min($v, wingedPikmin / 100)
if
lose $v redPikmin
lose $v yellowPikmin
lose $v bluePikmin
lose $v rockPikmin
lose $v wingedPikmin
$v = $v * 5
yield $v whitePikmin
end
end
hidden
*violetCandypop
name:Violet Candypop Bud
desc:Click this to convert some of our standard Pikmin into Purple Pikmin.<//><.>This uses up X of each Pikmin type, where X is 1/100th of our lowest Pikmin type count.
icon:https://www.pikminwiki.com/images/6/69/Piki_Plucker_Violet_Candypop.png
class:bigButton violetCandypop hasFlares
on click:
$v = redPikmin / 100
$v = min($v, yellowPikmin / 100)
$v = min($v, bluePikmin / 100)
$v = min($v, rockPikmin / 100)
$v = min($v, wingedPikmin / 100)
if
lose $v redPikmin
lose $v yellowPikmin
lose $v bluePikmin
lose $v rockPikmin
lose $v wingedPikmin
$v = $v * 5
yield $v purplePikmin
end
end
hidden
Resources
*TEMPLATE
class:noBackground
*pikmin
name:Total Pikmin
desc:Total count of our Pikmin.
icon:icons[0,0]
is always:redPikmin + yellowPikmin + bluePikmin + rockPikmin + wingedPikmin + whitePikmin + purplePikmin
tag:totalCount
*redPikmin
name:Red Pikmin
desc:Our first type of Pikmin. They are immune to fire.
icon:icons[0,0]
show earned
tag:specificCount
*yellowPikmin
name:Yellow Pikmin
desc:Yellow Pikmin can be thrown higher, and are immune to electricity.
icon:icons[1,0]
show earned
hidden when 0
tag:specificCount
*bluePikmin
name:Blue Pikmin
desc:Blue Pikmin can breathe underwater.
icon:icons[2,0]
show earned
hidden when 0
tag:specificCount
*rockPikmin
name:Rock Pikmin
desc:Rock Pikmin do not latch on when thrown, but cause good damage.
icon:icons[3,0]
show earned
hidden when 0
tag:specificCount
*wingedPikmin
name:Winged Pikmin
desc:Winged Pikmin can fly!
icon:icons[4,0]
show earned
hidden when 0
tag:specificCount
*whitePikmin
name:White Pikmin
desc:White Pikmin do not have an Onion, but they do have poison!
icon:icons[3,5]
show earned
hidden when 0
tag:specificCount
*purplePikmin
name:Purple Pikmin
desc:Purple Pikmin do not have an Onion, but they have the power of ten Pikmin!
icon:icons[4,5]
show earned
hidden when 0
tag:specificCount
Shinies
Buildings
*TEMPLATE
on click:anim glow
//Leaders.
*leader1|leaders1
name:Leader|Leaders
desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!<//><b>Effect:</b><.>Produces 5 Pikmin per type every minute, on average.
icon:icons[3,3]
cost:15 redPikmin
on tick:
yield 0.0833333333 redPikmin
end
tag:leaderTask
unlocked
*leader2|leaders2
name:Leader|Leaders
desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!<//><b>Effect:</b><.>Produces 5 Pikmin per type every minute, on average.
icon:icons[3,3]
cost:15 redPikmin, 15 yellowPikmin
on tick:
yield 0.0833333333 redPikmin
yield 0.0833333333 yellowPikmin
end
tag:leaderTask
hidden
*leader3|leaders3
name:Leader|Leaders
desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!<//><b>Effect:</b><.>Produces 5 Pikmin per type every minute, on average.
icon:icons[3,3]
cost:15 redPikmin, 15 yellowPikmin, 15 bluePikmin
on tick:
yield 0.0833333333 redPikmin
yield 0.0833333333 yellowPikmin
yield 0.0833333333 bluePikmin
end
tag:leaderTask
hidden
*leader4|leaders4
name:Leader|Leaders
desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!<//><b>Effect:</b><.>Produces 5 Pikmin per type every minute, on average.
icon:icons[3,3]
cost:15 redPikmin, 15 yellowPikmin, 15 bluePikmin, 15 rockPikmin
on tick:
yield 0.0833333333 redPikmin
yield 0.0833333333 yellowPikmin
yield 0.0833333333 bluePikmin
yield 0.0833333333 rockPikmin
end
tag:leaderTask
hidden
*leader5|leaders5
name:Leader|Leaders
desc:Hire a local employee. Their resumes may be scant, but anyone can pluck Pikmin for minimum wage!<//><b>Effect:</b><.>Produces 5 Pikmin per type every minute, on average.
icon:icons[3,3]
cost:15 redPikmin, 15 yellowPikmin, 15 bluePikmin, 15 rockPikmin, 15 wingedPikmin
on tick:
yield 0.0833333333 redPikmin
yield 0.0833333333 yellowPikmin
yield 0.0833333333 bluePikmin
yield 0.0833333333 rockPikmin
yield 0.0833333333 wingedPikmin
end
tag:leaderTask
hidden
//Pellet Posies.
*redPellet|redPellets
name:Red Posy|Red Posies
desc:It's rumored that the color red makes local wildlife hungrier for the nutrients pellets contain...<//><b>Effect:</b><.>Produces 5 Red Pikmin every minute, on average.
icon:icons[0,1]
cost:25 redPikmin
on tick:yield 0.0833333333 redPikmin
tags:pikminTask pelletPosyTask
unlocked
*yellowPellet|yellowPellets
name:Yellow Posy|Yellow Posies
desc:These look like crystallized nectar, but they taste different. Ehr, I mean, so I heard.<//><b>Effect:</b><.>Produces 5 Yellow Pikmin every minute, on average.
icon:icons[1,1]
cost:25 yellowPikmin
on tick:yield 0.0833333333 yellowPikmin
tags:pikminTask pelletPosyTask
req:have yellowOnionUpgrade
*bluePellet|bluePellets
name:Blue Posy|Blue Posies
desc:Why so blue, dear Pellet Posy? Perhaps you yearn for a friend... well, any boost in Pikmin numbers is a friend of mine!<//><b>Effect:</b><.>Produces 5 Blue Pikmin every minute, on average.
icon:icons[2,1]
cost:25 bluePikmin
on tick:yield 0.0833333333 bluePikmin
tags:pikminTask pelletPosyTask
req:have blueOnionUpgrade
*rockPellet|rockPellets
name:Rock Posy|Rock Posies
desc:Some people prefer blues, but I'm more a fan of the classic rock pellets.<//><b>Effect:</b><.>Produces 5 Rock Pikmin every minute, on average.
icon:icons[3,1]
cost:25 rockPikmin
on tick:yield 0.0833333333 rockPikmin
tags:pikminTask pelletPosyTask
req:have rockOnionUpgrade
*wingedPellet|wingedPellets
name:Winged Posy|Winged Posies
desc:Fear not, the "Winged" does not refer to wings on the posy. Flying plants, that's just ridiculous.<//><b>Effect:</b><.>Produces 5 Winged Pikmin every minute, on average.
icon:icons[4,1]
cost:25 wingedPikmin
on tick:yield 0.0833333333 wingedPikmin
tags:pikminTask pelletPosyTask
req:have wingedOnionUpgrade
//Enemies, one requirement.
*pyroclasimcSlooch
name:Pryoclasmic Slooch|Pyroclasmic Slooches
desc:Not even an incendiary body temperature can stop the Slooch from strolling through life more relaxed than I could ever hope to be.<//><b>Effect:</b><.>Produces 10 Pikmin of each Onion per minute.
icon:icons[0,6]
cost:80 redPikmin
on tick:
yield 0.16666 redPikmin
if yield 0.16666 yellowPikmin
if yield 0.16666 bluePikmin
if yield 0.16666 rockPikmin
if yield 0.16666 wingedPikmin
end
tag:pikminTask
*electricSpectralid
name:Electric Spectralid|Electric Spectralids
desc:By my calculations, one of these electric insects could power my ship for 6 hours... if it passed spaceflight school, of course.<//><b>Effect:</b><.>Produces 15 Pikmin of each Onion per minute.
icon:icons[1,6]
cost:80 yellowPikmin
on tick:
yield 0.25 redPikmin
yield 0.25 yellowPikmin
if yield 0.25 bluePikmin
if yield 0.25 rockPikmin
if yield 0.25 wingedPikmin
end
tag:pikminTask
req:have yellowOnionUpgrade
*puckeringBlinnow
name:Puckering Blinnow|Puckering Blinnows
desc:These pesky brutes lunge at Pikmin both underwater and overhead. If only I had brought my tacklebox...<//><b>Effect:</b><.>Produces 20 Pikmin of each Onion per minute.
icon:icons[2,6]
cost:80 bluePikmin
on tick:
yield 0.3333 redPikmin
yield 0.3333 yellowPikmin
yield 0.3333 bluePikmin
if yield 0.3333 rockPikmin
if yield 0.3333 wingedPikmin
end
tag:pikminTask
req:have blueOnionUpgrade
*skutterchuck
name:Sutterchuck|Skutterchucks
desc:How many crystal chunks should a Skutterchuck chuck if a Skutterchuck scatters chucked chunks?<//><b>Effect:</b><.>Produces 25 Pikmin of each Onion per minute.
icon:icons[3,6]
cost:80 rockPikmin
on tick:
yield 0.41666 redPikmin
yield 0.41666 yellowPikmin
yield 0.41666 bluePikmin
yield 0.41666 rockPikmin
if yield 0.41666 wingedPikmin
end
tag:pikminTask
req:have rockOnionUpgrade
*scornet
name:Scornet|Scornets
desc:Up to 100 of these insects can be seen cooperating at once, under the supervision of a leader Scornet. Something about that rings a bell...<//><b>Effect:</b><.>Produces 30 Pikmin of each Onion per minute.
icon:icons[4,6]
cost:80 wingedPikmin
on tick:
yield 0.5 redPikmin
yield 0.5 yellowPikmin
yield 0.5 bluePikmin
yield 0.5 rockPikmin
yield 0.5 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
//Enemies, two requirements.
*skeeterskate
name:Skeeterskate|Skeeterskates
desc:This creature's behavior escapes me. It's just displacing water! Is it trying to digest microbes? Cultivate plants? ...Clear its throat?<//><b>Effect:</b><.>Produces 100 Pikmin of each Onion per minute.
icon:icons[0,7]
cost:200 bluePikmin, 200 wingedPikmin
on tick:
yield 1.6666 redPikmin
yield 1.6666 yellowPikmin
yield 1.6666 bluePikmin
yield 1.6666 rockPikmin
yield 1.6666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*arachnode
name:Arachnode|Arachnodes
desc:The Arachnode's web is so thin and translucent that it can easily evade detection... were it not for the obvious blob of an Arachnode in the middle.<//><b>Effect:</b><.>Produces 190 Pikmin of each Onion per minute.
icon:icons[1,7]
cost:670 yellowPikmin, 220 wingedPikmin
on tick:
yield 3.1666 redPikmin
yield 3.1666 yellowPikmin
yield 3.1666 bluePikmin
yield 3.1666 rockPikmin
yield 3.1666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*iridescent
name:Iridescent Beetle|Iridescent Beetles
desc:This beetle has seen a lot of adaptations over time, but one thing has remained consistent: it's plenty skittish.<//><b>Effect:</b><.>Produces 280 Pikmin of each Onion per minute.
icon:icons[2,7]
cost:740 whitePikmin, 490 purplePikmin
on tick:
yield 4.6666 redPikmin
yield 4.6666 yellowPikmin
yield 4.6666 bluePikmin
yield 4.6666 rockPikmin
yield 4.6666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*flightyJoustmite
name:Flighty Joustmite|Flighty Joustmites
desc:I just got done beating a normal Joustmite, and now there's one that can fly!? I'm going back to bed.<//><b>Effect:</b><.>Produces 370 Pikmin of each Onion per minute.
icon:icons[3,7]
cost:540 rockPikmin, 270 wingedPikmin
on tick:
yield 6.1666 redPikmin
yield 6.1666 yellowPikmin
yield 6.1666 bluePikmin
yield 6.1666 rockPikmin
yield 6.1666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*toadyBloyster
name:Toady Bloyster|Toady Bloysters
desc:This beast's body seems to be made of an extremely soluble material that only doesn't liquify and dissipate out of... sheer will.<//><b>Effect:</b><.>Produces 460 Pikmin of each Onion per minute.
icon:icons[4,7]
cost:290 bluePikmin, 880 whitePikmin
on tick:
yield 7.6666 redPikmin
yield 7.6666 yellowPikmin
yield 7.6666 bluePikmin
yield 7.6666 rockPikmin
yield 7.6666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*puffyBlowhog
name:Puffy Blowhog|Puffy Blowhogs
desc:This weightless beast's genome is 98% synonymous with a balloon's. Or less, I'm not a geneticist.<//><b>Effect:</b><.>Produces 550 Pikmin of each Onion per minute.
icon:icons[0,8]
cost:320 wingedPikmin, 640 purplePikmin
on tick:
yield 9.1666 redPikmin
yield 9.1666 yellowPikmin
yield 9.1666 bluePikmin
yield 9.1666 rockPikmin
yield 9.1666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*wollywog
name:Yellow Wollywog|Yellow Wollywogs
desc:This amphituber seems content with nothing more than hopping around, trying to crush Pikmin. Perhaps we just need to teach it a new hobby.<//><b>Effect:</b><.>Produces 640 Pikmin of each Onion per minute.
icon:icons[1,8]
cost:340 bluePikmin, 680 rockPikmin
on tick:
yield 10.6666 redPikmin
yield 10.6666 yellowPikmin
yield 10.6666 bluePikmin
yield 10.6666 rockPikmin
yield 10.6666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*mockiwi
name:Mockiwi|Mockiwis
desc:This creature has the highest beak-to-body ratio that my team has ever observed on this planet.<//><b>Effect:</b><.>Produces 730 Pikmin of each Onion per minute.
icon:icons[2,8]
cost:1100 yellowPikmin, 730 rockPikmin
on tick:
yield 12.1666 redPikmin
yield 12.1666 yellowPikmin
yield 12.1666 bluePikmin
yield 12.1666 rockPikmin
yield 12.1666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*pearlyClamclamp
name:Pearly Clamclamp|Pearly Clamclamps
desc:A monstrous mollusc with a propensity for shutting its shell on unassuming Pikmin. Its hinge could use some axle grease.<//><b>Effect:</b><.>Produces 820 Pikmin of each Onion per minute.
icon:icons[3,8]
cost:1170 redPikmin, 390 bluePikmin
on tick:
yield 13.6666 redPikmin
yield 13.6666 yellowPikmin
yield 13.6666 bluePikmin
yield 13.6666 rockPikmin
yield 13.6666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
*orangeBulborb
name:Orange Bulborb|Orange Bulborbs
desc:Take a red Bulborb, and give it a dozen cups of coffee and a short temper. ...Oh, and, change its color from red to orange.<//><b>Effect:</b><.>Produces 910 Pikmin of each Onion per minute.
icon:icons[4,8]
cost:1240 redPikmin, 830 purplePikmin
on tick:
yield 15.1666 redPikmin
yield 15.1666 yellowPikmin
yield 15.1666 bluePikmin
yield 15.1666 rockPikmin
yield 15.1666 wingedPikmin
end
tag:pikminTask
req:have wingedOnionUpgrade
Upgrades
*TEMPLATE
no text
on click:anim glow
//Onion upgrades.
*redOnionUpgrade
name:Red Onion
desc:Our very first Onion, housing the Red Pikmin! I sure hope Onions can manage massive amounts of Pikmin!
icon:icons[0,2]
owned
*yellowOnionUpgrade
name:Yellow Onion
desc:In a dark alcove sleeps the Yellow Onion! It emits static electricity when touched, and unlike some peers, I only needed to learn that lesson once.<//><b>Effect:</b><.>Unlock the Yellow Onion.
icon:icons[1,2]
cost:10 redPikmin
passive:show yellowOnion
passive:hide leader1
passive:show leader2
on earn:
$v = leader1
leader2 = $v
leader1 = 0
end
*blueOnionUpgrade
name:Blue Onion
desc:In a pond rests the Blue Onion! Its round blue shape reminds me of...huh. I guess there aren't many blue things in nature!<//><b>Effect:</b><.>Unlock the Rock Onion.
icon:icons[2,2]
cost:50 redPikmin, 50 yellowPikmin
passive:show blueOnion
passive:hide leader2
passive:show leader3
on earn:
$v = leader2
leader3 = $v
leader2 = 0
end
req:20 redPikmin:earned, 20 yellowPikmin:earned
*rockOnionUpgrade
name:Rock Onion
desc:In a small cave is the Rock Onion! Its dull color makes it clear it's not a gemstone. Not that you'd want to sell it anyway!<//><b>Effect:</b><.>Unlock the Rock Onion.
icon:icons[3,2]
cost:100 redPikmin, 100 yellowPikmin, 100 bluePikmin
passive:show rockOnion
passive:hide leader3
passive:show leader4
on earn:
$v = leader3
leader4 = $v
leader3 = 0
end
req:75 redPikmin:earned, 75 yellowPikmin:earned, 75 bluePikmin:earned
*wingedOnionUpgrade
name:Winged Onion
desc:At the end of an alleyway lies the Winged Onion! Its color looks very much like candy.<//><b>Effect:</b><.>Unlock the Winged Onion.
icon:icons[4,2]
cost:500 redPikmin, 500 yellowPikmin, 500 bluePikmin, 500 rockPikmin
passive:show wingedOnion
passive:hide leader4
passive:show leader5
on earn:
$v = leader4
leader5 = $v
leader4 = 0
end
req:400 redPikmin:earned, 400 yellowPikmin:earned, 400 bluePikmin:earned, 400 rockPikmin:earned
//Leader upgrades.
*trainedUpgrade
name:Trained Leaders
desc:Upgrade the leaders from dolts to trained employees, making them more effective at their job.<//><b>Effect:</b><.>Makes leader-operated farms 1.4 times more effective.
icon:icons[4,3]
cost:400 redPikmin, 400 yellowPikmin, 400 bluePikmin, 400 rockPikmin, 400 wingedPikmin
passive:multiply yield of tag:leaderTask by 1.4
req:250 redPikmin:earned, 250 yellowPikmin:earned, 250 bluePikmin:earned, 250 rockPikmin:earned, 250 wingedPikmin:earned
*captainUpgrade
name:Captain Leaders
desc:Upgrade the leaders from trained employees to certified captains, making them really effective at their job!<//><b>Effect:</b><.>Makes leader-operated farms 1.4 times more effective.
icon:icons[0,4]
cost:37200 redPikmin, 37200 yellowPikmin, 37200 bluePikmin, 37200 rockPikmin, 37200 wingedPikmin
passive:multiply yield of tag:leaderTask by 1.4
req:20000 redPikmin:earned, 20000 yellowPikmin:earned, 20000 bluePikmin:earned, 20000 rockPikmin:earned, 20000 wingedPikmin:earned, have trainedUpgrade
//Pellet Posy farm upgrades.
*pp5Upgrade
name:5-Pellet Posies
desc:With better farming skills, Pellet Posies will yield 5-pellets instead of 1-pellets.<//><b>Effect:</b><.>Makes Pellet Posy farms 5 times more effective.
icon:icons[3,4]
cost:1900 redPikmin, 1900 yellowPikmin, 1900 bluePikmin, 1900 rockPikmin, 1900 wingedPikmin
passive:multiply yield of tag:pelletPosyTask by 5
req:1100 redPikmin:earned, 1100 yellowPikmin:earned, 1100 bluePikmin:earned, 1100 rockPikmin:earned, 1100 wingedPikmin:earned
*pp10Upgrade
name:10-Pellet Posies
desc:With better soil in the farms, Pellet Posies will yield 10-pellets instead of 5-pellets.<//><b>Effect:</b><.>Makes Pellet Posy farms twice as effective.
icon:icons[4,4]
cost:42300 redPikmin, 42300 yellowPikmin, 42300 bluePikmin, 42300 rockPikmin, 42300 wingedPikmin
passive:multiply yield of tag:pelletPosyTask by 2
req:22000 redPikmin:earned, 22000 yellowPikmin:earned, 22000 bluePikmin:earned, 22000 rockPikmin:earned, 22000 wingedPikmin:earned, have pp5Upgrade
*pp20Upgrade
name:20-Pellet Posies
desc:With better layouts in the farms, Pellet Posies will yield 20-pellets instead of 10-pellets.<//><b>Effect:</b><.>Makes Pellet Posy farms twice as effective.
icon:icons[0,5]
cost:220000 redPikmin, 220000 yellowPikmin, 220000 bluePikmin, 220000 rockPikmin, 220000 wingedPikmin
passive:multiply yield of tag:pelletPosyTask by 2
req:140000 redPikmin:earned, 140000 yellowPikmin:earned, 140000 bluePikmin:earned, 140000 rockPikmin:earned, 140000 wingedPikmin:earned, have pp10Upgrade
//Pikmin upgrades.
*budUpgrade
name:Bud Maturity
desc:If we can successfully create a nectar-like substance, we could raise each worker Pikmin's maturity to bud Pikmin.<//><b>Effect:</b><.>Makes Pikmin-operated farms 1.4 times more effective.
icon:icons[0,3]
cost:9800 redPikmin, 9800 yellowPikmin, 9800 bluePikmin, 9800 rockPikmin, 9800 wingedPikmin
passive:multiply yield of tag:pikminTask by 1.4
req:6800 redPikmin:earned, 6800 yellowPikmin:earned, 6800 bluePikmin:earned, 6800 rockPikmin:earned, 6800 wingedPikmin:earned
*flowerUpgrade
name:Flower Maturity
desc:Using the right ingredients, we can make substances that are basically like nectar, and raise each worker Pikmin's maturity to flower Pikmin.<//><b>Effect:</b><.>Makes Pikmin-operated farms 1.4 times more effective.
icon:icons[1,3]
cost:720000 redPikmin, 720000 yellowPikmin, 720000 bluePikmin, 720000 rockPikmin, 720000 wingedPikmin
passive:multiply yield of tag:pikminTask by 1.4
req:470000 redPikmin:earned, 470000 yellowPikmin:earned, 470000 bluePikmin:earned, 470000 rockPikmin:earned, 470000 wingedPikmin:earned, have budUpgrade
*spicyUpgrade
name:Ultra-Spicy Spray
desc:Apply some Ultra-Spicy Spray to the Pikmin to boost their speed! The spray farms package them in cute little perfume bottles.<//><b>Effect:</b><.>Makes Pikmin-operated farms 1.5 times more effective.
icon:icons[2,3]
cost:3800000 redPikmin, 3800000 yellowPikmin, 3800000 bluePikmin, 3800000 rockPikmin, 3800000 wingedPikmin
passive:multiply yield of tag:pikminTask by 1.5
req:1800000 redPikmin:earned, 1800000 yellowPikmin:earned, 1800000 bluePikmin:earned, 1800000 rockPikmin:earned, 1800000 wingedPikmin:earned, have flowerUpgrade
//Cupid's Grenade upgrades.
*goldenCherryUpgrade
name:Golden Grenade
desc:These Cupid's Grenades grow in a richer environment and are thus shinier! Why, they remind me of the mythical Golden Grenades...<//><b>Effect:</b><.>Makes Cupid's Grenades 2 times more powerful.
icon:icons[1,4]
cost:39000 redPikmin, 39000 yellowPikmin, 39000 bluePikmin, 39000 rockPikmin, 39000 wingedPikmin
req:19000 redPikmin:earned, 19000 yellowPikmin:earned, 19000 bluePikmin:earned, 19000 rockPikmin:earned, 19000 wingedPikmin:earned
*luckyMarbleUpgrade
name:Lucky Marble
desc:By injecting Piktamin U into the Cupid's Grenades, we can make them glow ever shinier! Like some sort of Lucky Marble...except with a stem.<//><b>Effect:</b><.>Makes Cupid's Grenades 3 times more powerful.
icon:icons[2,4]
cost:809000 redPikmin, 809000 yellowPikmin, 809000 bluePikmin, 809000 rockPikmin, 809000 wingedPikmin
req:609000 redPikmin:earned, 609000 yellowPikmin:earned, 609000 bluePikmin:earned, 609000 rockPikmin:earned, 609000 wingedPikmin:earned, have goldenCherryUpgrade
//Candypop Buds
*ivoryCandypopUpgrade
name:Ivory Candypop Bud
desc:The cave we found this in has a toxic air in the environment. Feels like my teenage years when I made off-color jokes...<//><b>Effect:</b><.>Unlocks the Ivory Candypop Bud.
icon:icons[1,5]
cost:45000 redPikmin, 45000 yellowPikmin, 45000 bluePikmin, 45000 rockPikmin, 45000 wingedPikmin
passive:show ivoryCandypop
req:30000 redPikmin:earned, 30000 yellowPikmin:earned, 30000 bluePikmin:earned, 30000 rockPikmin:earned, 30000 wingedPikmin:earned
*purpleCaUpgrade
name:Violet Candypop Bud
desc:Finally, a cave with a powerful arsenal! And by that, I mean the mightiest weapon of all: Purple Pikmin.<//><b>Effect:</b><.>Unlocks the Violet Candypop Bud.
icon:icons[2,5]
cost:45000 whitePikmin
passive:show violetCandypop
req:25000 whitePikmin:earned
//Treasures and bosses.
*emperorBulblax
name:Emperor Bulblax
desc:The voracious Emperor Bulblax! Its face looks ragged with age, but it's actually quite a hunk for Bulborb standards.<//>Defeat it to make it drop the <b>Rocket Fist</b>.
icon:icons[0,9]
cost:5700 yellowPikmin, 5700 rockPikmin
passive:show rocketFist
req:4000 yellowPikmin:earned, 4000 rockPikmin:earned
*rocketFist
name:Rocket Fist
desc:Allows you to smack harder than ever before. Take this opportunity to smack Onions with your mouse click and earn more Pikmin than before!<//><b>Effect:</b><.>Makes clicking an Onion create 50 times more Pikmin.
icon:icons[1,9]
cost:6000 redPikmin, 6000 yellowPikmin, 6000 bluePikmin, 6000 rockPikmin, 6000 wingedPikmin
passive:multiply yield of tag:onion by 50
req:emperorBulblax
*ragingLongLegs
name:Raging Long Legs
desc:The stomping Raging Long Legs! Its paws remind me of Bigfoot, but nothing is so big that the right amount of Pikmin can't defeat!<//>Defeat it to make it drop the <b>Mega Tweeter</b>.
icon:icons[2,9]
cost:99000 redPikmin, 99000 wingedPikmin
passive:show megaTweeter
req:60000 redPikmin:earned, 60000 wingedPikmin:earned
*megaTweeter
name:Mega Tweeter
desc:Increases the volume of your whistle, making you much better at managing and waking up those lazy Pikmin inside the Onions!<//><b>Effect:</b><.>Makes clicking an Onion create 50 times more Pikmin.
icon:icons[3,9]
cost:100000 redPikmin, 100000 yellowPikmin, 100000 bluePikmin, 100000 rockPikmin, 100000 wingedPikmin
passive:multiply yield of tag:onion by 50
req:ragingLongLegs
*waterwraith
name:Waterwraith
desc:The terrifying Waterwraith! How does it roll its rollers?<//>Defeat it to make it drop the <b>Pluckaphone</b>.
icon:icons[4,9]
cost:200000 bluePikmin, 200000 purplePikmin
passive:show pluckaphone
req:90000 bluePikmin:earned, 90000 purplePikmin:earned
*pluckaphone
name:Pluckaphone
desc:Makes your whistle able to pluck Pikmin right out of the ground. Raising Pikmin has never been this easy on the back! And wrist.<//><b>Effect:</b><.>Makes clicking an Onion create 10 times more Pikmin.
icon:icons[0,10]
cost:220000 redPikmin, 220000 yellowPikmin, 220000 bluePikmin, 220000 rockPikmin, 220000 wingedPikmin, 220000 whitePikmin, 220000 purplePikmin
passive:multiply yield of tag:onion by 10
req:waterwraith
*burrowingSnagret
name:Burrowing Snagret
desc:The towering Burrowing Snagret! Its beak is as sharp as a pencil...Maybe in some other life, this beast was used to write down quips?<//>Defeat it to make it drop the <b>Napsack</b>.
icon:icons[1,10]
cost:920000 wingedPikmin, 920000 whitePikmin
passive:show napsack
req:380000 wingedPikmin:earned, 380000 whitePikmin:earned
*napsack
name:Napsack
desc:It's so comfy, that just resting your eyes for a few seconds is enough to make hours pass! Likewise, in just the blink of an eye, you'll see a lot more goodies.<//><b>Effect:</b><.>Makes Cupid's Grenades appear 4 times more often.
icon:icons[2,10]
cost:1000000 redPikmin, 1000000 yellowPikmin, 1000000 bluePikmin, 1000000 rockPikmin, 1000000 wingedPikmin, 1000000 whitePikmin, 1000000 purplePikmin
passive:multiply frequency of cupidsGrenade by 0.25
req:burrowingSnagret
*manAtLegs
name:Man-at-Legs
desc:The threatening Man-at-Legs! With firepower like that, it can quickly convert one block of cheese into a different type.<//>Defeat it to make it drop the <b>Solar System</b>.
icon:icons[3,10]
cost:3330000 wingedPikmin, 3330000 whitePikmin
passive:show solarSystem
req:1330000 wingedPikmin:earned, 1330000 whitePikmin:earned
*solarSystem
name:Solar System
desc:Its bright light makes it much easier for Pikmin to see what they're doing! Also makes it harder for me to see what I'm doing, but only if I look directly into it.<//><b>Effect:</b><.>Makes Pikmin-operated farms 2 times more effective.
icon:icons[4,10]
cost:3450000 redPikmin, 3450000 yellowPikmin, 3450000 bluePikmin, 3450000 rockPikmin, 3450000 wingedPikmin, 3450000 whitePikmin, 3450000 purplePikmin
passive:multiply yield of tag:pikminTask by 2
req:manAtLegs
Shinies
*cupidsGrenade
movement:onRight moveLeft fade bobVertical:0.1
frequency:240
frequency variation:30
icon:https://www.pikminwiki.com/images/3/3f/Piki_Plucker_Cupids_Grenade.png
class:bigButton hasFlares
on click:
$mult=1
if $mult=2
if $mult=6
$onions=1
if $onions=2
if $onions=3
if $onions=4
if $onions=5
$onion=random(1,$onions)
if
$ps=redPikmin:ps
$cur=redPikmin
end
if
$ps=yellowPikmin:ps
$cur=yellowPikmin
end
if
$ps=bluePikmin:ps
$cur=bluePikmin
end
if
$ps=rockPikmin:ps
$cur=rockPikmin
end
if
$ps=wingedPikmin:ps
$cur=wingedPikmin
end
$delta=random($ps*60*3,$ps*60*4)*$mult
if (chance(50%) and>$cur)
$kill=1
$delta=$delta/10
else
$kill=0
$delta=max(10,$delta)
end
if
if
yield 0-$delta redPikmin
toast The Cupid's Grenade <#d55>kills off</#><//><b>[$delta] Red Pikmin</b>!
else
yield $delta redPikmin
toast The Cupid's Grenade <#3d3>grants you</#><//><b>[$delta] Red Pikmin</b>!
end
end
if
if
yield 0-$delta yellowPikmin
toast The Cupid's Grenade <#d55>kills off</#><//><b>[$delta] Yellow Pikmin</b>!
else
yield $delta yellowPikmin
toast The Cupid's Grenade <#3d3>grants you</#><//><b>[$delta] Yellow Pikmin</b>!
end
end
if
if
yield 0-$delta bluePikmin
toast The Cupid's Grenade <#d55>kills off</#><//><b>[$delta] Blue Pikmin</b>!
else
yield $delta bluePikmin
toast The Cupid's Grenade <#3d3>grants you</#><//><b>[$delta] Blue Pikmin</b>!
end
end
if
if
yield 0-$delta rockPikmin
toast The Cupid's Grenade <#d55>kills off</#><//><b>[$delta] Rock Pikmin</b>!
else
yield $delta rockPikmin
toast The Cupid's Grenade <#3d3>grants you</#><//><b>[$delta] Rock Pikmin</b>!
end
end
if
if
yield 0-$delta wingedPikmin
toast The Cupid's Grenade <#d55>kills off</#><//><b>[$delta] Winged Pikmin</b>!
else
yield $delta wingedPikmin
toast The Cupid's Grenade <#3d3>grants you</#><//><b>[$delta] Winged Pikmin</b>!
end
end
end
Achievements
*TEMPLATE
on click:anim glow
*courageReactor
name:Courage Reactor
desc:"<i>Physical energy is not the only kind! The energy dearest to us is that made by love and courage.</i>"<//><b>Requirements:</b><.>Have 20 Pikmin in total.
icon:icons[0,11]
req:pikmin >= 20
*sphericalAtlas
name:Spherical Atlas
desc:"<i>The surface designs on this item are the map of a savage planet. This alone makes it valuable... But that is not all! Embedded within is a microchip filled with secret, incredibly detailed data. With this item, you'll know everything about this, that, and the other thing, too.</i>"<//><b>Requirements:</b><.>Have 101 Pikmin in total.
icon:icons[1,11]
req:pikmin >= 101
*doomsdayApparatus
name:Doomsday Apparatus
desc:"<i>An apocalyptic weapon made of super-heavy, gravity-compressed materials of unknown origin. The fact that its great weight makes it uncontrollable is, at times, a mild detriment.</i>"<//><b>Requirements:</b><.>Have 1'000 Pikmin in total.
icon:icons[2,11]
//1 kg.
req:pikmin >= 1000
*mobileForest
name:Mobile Forest
desc:"<i>A nice, soft, safe forest of white and gray plants for the children to roam around in! Speaking of roaming around, don't get the impression that the forest is moving. The hills are not alive.</i>"<//><b>Requirements:</b><.>Have 10'000 Pikmin in total.
//Photo from https://pt.wikipedia.org/wiki/Ficheiro:Bearded_Collie_live.jpg licensed under public domain. The icon is a shrink and crop.
icon:icons[3,11]
//10 kg.
req:pikmin >= 10000
*gigaHocotatian
name:Giga Hocotatian
desc:"<i>A creature very similar to a Hocotatian girl, but in massive size! What wonders can this giant teach us? Will she even be surprised to see us? Who's to say -- she's still fast asleep.</i>"<//><b>Requirements:</b><.>Have 50'000 Pikmin in total.
//Photo from https://commons.wikimedia.org/wiki/File:Bernhard_Keil_-_Young_Girl_sleeping.jpg licensed under public domain. The icon is a shrink and crop.
icon:icons[4,11]
//50 kg.
req:pikmin >= 50000
*rectangularShip
name:Rectangular Ship
desc:"<i>This spaceship is oddly designed, in that it is completely rectangular! That's hardly aerodynamic, which raises the question: why build it like that? There is only one way to find out, and that's by hopping in!</i>"<//><b>Requirements:</b><.>Have 100'000 Pikmin in total.
//Photo from https://commons.wikimedia.org/wiki/File:Washing_Machine_Beko.jpg by zzpza, licensed under CCA2.0. The icon is a shrink and crop, as well as a distortion for perspective.
icon:icons[0,12]
//100 kg.
req:pikmin >= 100000
*mirrorCastle
name:Mirror Castle
desc:"<i>On the outside, this massive castle has shiny walls, likely used to blind attackers using sunlight. On the inside, it has luxurious rooms made of carpeted material. With something this palatial, it's no wonder the security measures are so extreme. The entire castle can even roll away if threatened too much!</i>"<//><b>Requirements:</b><.>Have 1'000'000 Pikmin in total.
//Photo from https://commons.wikimedia.org/wiki/File:2017_Nissan_Micra_N-Connecta_IG-T_900cc_Front.jpg by Vauxford, licensed under CCSA4.0. The icon is a shrink and crop.
icon:icons[1,12]
//1 tonne.
req:pikmin >= 1000000
*hungryBlowhog
name:Hungry Blowhog
desc:"<i>A new species of Blowhog has been found! We couldn't figure out what element it spews from its snout, but it does like to use said snout to reach fruit. Since this is the only thing we ever saw it do, it's safe to assume this is a very hungry being.</i>"<//><b>Requirements:</b><.>Have 10'000'000 Pikmin in total.
//Photo from https://commons.wikimedia.org/wiki/File:Elephant_side-view_Kruger.jpg by Felix Andrews, licensed under the GNU Free Documentation License, CCASA1.0, 2.5, and 3.0. The icon is a shrink and crop.
icon:icons[2,12]
//10 tonnes.
req:pikmin >= 10000000
*sludgySlide
name:Sludgy Slide
desc:"<i>Fun has never been quite as fun as a massive slide that takes minutes to go through! It's even permanently wet, just to make sure you slide better!</i>"<//><b>Requirements:</b><.>Have 100'000'000 Pikmin in total.
//Photo from https://en.wikipedia.org/wiki/File:Humpback_Whale_underwater_shot.jpg by licensed under public domain. The icon is a shrink and crop.
icon:icons[3,12]
//100 tonnes.
req:pikmin >= 100000000
*villageNetwork
name:Village Network
desc:"<i>This three-dimensional complex houses many divisions, but since each one is so spacious, the only obvious conclusion is that each space is grounds for an entire village. They are all neighboring each other, so you can think of it like a village of villages.</i>"<//><b>Requirements:</b><.>Have 1'000'000'000 Pikmin in total.
//Photo from https://www.pexels.com/photo/home-real-estate-106399/ by Binyamin Mellish, licensed under the Pexels license. The icon is a shrink and crop.
icon:icons[4,12]
//1'000 tonnes. Kind of crummy midway between https://www.quora.com/How-much-does-a-house-weigh-including-everything-inside and https://www.quora.com/How-much-does-a-skyscraper-weigh
req:pikmin >= 1000000000
*spaceAnchor
name:Space Anchor
desc:"<i>Its slender shape protrudes outward towards the sky... Its tip attaches to the very cosmos, to make sure the planet does not drift away. You can also climb it to reach said cosmos, even if a spaceship would be a better choice.</i>"<//><b>Requirements:</b><.>Have 10'000'000'000 Pikmin in total.
//Photo from https://commons.wikimedia.org/wiki/File:Tour_Eiffel_Wikimedia_Commons.jpg by Benh LIEU SONG, licensed under CCASA3.0. The icon is a shrink and crop.
icon:icons[0,13]
//10'000 tonnes. https://www.bluebulbprojects.com/measureofthings/singleresult.php?comp=weight&unit=tnsm&amt=10000&i=52
req:pikmin >= 10000000000
*warehouseWarehouse
name:Warehouse Warehouse
desc:"<i>This titanic warehouse contains hundreds of stacked boxes of different colors! Inside each one? Another warehouse. Nobody is sure how it manages to stay afloat on water, but it's likely thanks to the power of recursion.</i>"<//><b>Requirements:</b><.>Have 100'000'000'000 Pikmin in total.
//Photo from https://commons.wikimedia.org/wiki/File:Colombo.Express.wmt.jpg by Wmeinhart, licensed under the GNU Free Documentation License, CCASA1.0, 2.0, 2.5, and 3.0. The icon is a shrink and crop.
icon:icons[1,13]
//100'000 tonnes. https://weightofstuff.com/heaviest-ships-in-the-world/
req:pikmin >= 100000000000
//More ideas:
//1'000'000 tonnes -- Golden Gate Bridge https://www.goldengate.org/bridge/history-research/statistics-data/design-construction-stats/
//10'000'000 tonnes -- a pyramid https://www.bluebulbprojects.com/measureofthings/singleresult.php?comp=weight&unit=tnsm&amt=10000000&i=7
//100'000'000 tonnes -- the moon https://weightofstuff.com/how-much-does-the-moon-weigh/
CSS
.thing {
background: #1b3c;
}
.box {
text-align: center;
padding: 0px;
box-shadow: none;
}
.box-header, .box-footer, .box-bit {
background: #0a2c;
}
.box-header {
border-bottom-left-radius: 20px;
border-bottom-right-radius: 20px;
margin-bottom: 4px;
font-weight: bold;
}
.box-footer {
border-top-left-radius: 20px;
border-top-right-radius: 20px;
margin-top: 4px;
font-weight: bold;
}
.box-bit{
border-radius: 20px;
float: right;
width: 50%;
background-color: #597c
}
#box-countBox {
left: 0%;
top: 0%;
width: 20%;
height: 100%;
position: absolute;
background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png');
}
#box-mainBox {
left: 20%;
top: 0%;
width: 55%;
height: 100%;
position: absolute;
}
#box-totalBox {
left: 0%;
top: 0%;
width: 100%;
height: 52px;
position: absolute;
font-size: 200%;
background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png');
}
#box-gameplayBox {
left: 0%;
top: 52px;
width: 100%;
bottom: 0px;
position: absolute;
border-top: 3px solid #132;
border-left: 3px solid #132;
border-right: 3px solid #132;
}
#box-storeBox {
left: 75%;
top: 0%;
width: 25%;
bottom: 48px;
position: absolute;
background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png');
}
#box-buildingsBox {
left: 0%;
top: 0%;
width: 100%;
height: 70%;
position: absolute;
overflow-x: hidden;
overflow-y: scroll;
}
#box-upgradesBox {
left: 0%;
top: 70%;
width: 100%;
height: 30%;
position: absolute;
overflow-x: hidden;
overflow-y: scroll;
border-top: 3px solid #132;
border-bottom: 3px solid #132;
}
#box-toolBox {
left: 75%;
height: 48px;
width: 25%;
bottom: 0px;
position: absolute;
background-image: url('https://www.pikminwiki.com/images/b/b6/Piki_Plucker_menu_bg.png');
}
.thing.bigButton {
width: 128px;
height: 128px;
margin-left: -64px;
margin-top: -64px;
}
.thing.bigButton .thing-icon {
left: 0%;
top: 0%;
width: 100%;
height: 100%;
}
.res {
width: 100%;
}
.thing.redOnion {
left: 50%;
top: 15%;
}
.thing.yellowOnion {
left: 25%;
top: 33%;
}
.thing.blueOnion {
left: 75%;
top: 33%;
}
.thing.rockOnion {
left: 33%;
top: 55%;
}
.thing.wingedOnion {
left: 66%;
top: 55%;
}
.thing.ivoryCandypop {
left: 25%;
top: 80%;
}
.thing.violetCandypop {
left: 75%;
top: 80%;
}
.building {
border-radius: 5px;
padding: 3px 10px 3px 10px;
width: 95%;
}
.building.cantAfford {
background: #080c;
color: #3d3;
}
.upgrade {
border-radius: 5px;
padding: 2px;
border: 2px solid #030;
}
.upgrade.cantAfford {
background: #080c;
}
.upgrade.owned {
border: 2px solid gold;
}
.achievement {
border-radius: 5px;
padding: 2px;
}
// |