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The '''Phosbat''' ({{j|コカガミ|Ko Kagami| | The '''Phosbat''' ({{j|コカガミ|Ko Kagami|Child Mirror}}) is a creature found in ''[[Pikmin 3]]'', and is the infant form of the [[Vehemoth Phosbat]]. It bears some notable resemblances to the adult form, including its orange wings, black, hairy head, and big bulging eyes that squint when exposed to light. The noises the Phosbat emits is also similar to that of the adult form. Its legs are stumpy, similar to those of the adult, but it lacks proper arms. It also lacks fluorescent lights upon its head, and only two fangs are visible in its mouth. | ||
Phosbats can only live in dark environments, such as caves, and will take continuous damage as long as they are exposed to light. Therefore, they can easily be dealt with by throwing Pikmin at [[Common Glowcap]]s found in the caves where they grow. This will cause them to spring up and become a light source, scattering and damaging, potentially killing, all nearby Phosbats. | Phosbats can only live in dark environments, such as caves, and will take continuous damage as long as they are exposed to light. Therefore, they can easily be dealt with by throwing Pikmin at [[Common Glowcap]]s found in the caves where they grow. This will cause them to spring up and become a light source, scattering and damaging, potentially killing, all nearby Phosbats. | ||
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Phosbats are first found by [[Charlie]] in the [[Distant Tundra]], being the first enemy to be seen in the game, and are later encountered again by [[Alph]] and [[Brittany]], during the boss fight with the Vehemoth Phosbat, where they are spawned by [[Phosbat Pod]]s. The pods are only activated after two of the smaller lights have been turned on, so it is possible to not encounter the Phosbats during this battle. After the boss is defeated, the pods close up and Phosbats are not encountered for the remainder of the game. | Phosbats are first found by [[Charlie]] in the [[Distant Tundra]], being the first enemy to be seen in the game, and are later encountered again by [[Alph]] and [[Brittany]], during the boss fight with the Vehemoth Phosbat, where they are spawned by [[Phosbat Pod]]s. The pods are only activated after two of the smaller lights have been turned on, so it is possible to not encounter the Phosbats during this battle. After the boss is defeated, the pods close up and Phosbats are not encountered for the remainder of the game. | ||
A group of 16 Phosbats can be found in | A group of 16 Phosbats can be found in Battle enemies! mode for [[Beastly Caverns]], directly under Alph's starting position. Despite being in such a large number, they are easy to defeat right at the beginning, as 10 [[Rock Pikmin]] are found in the area, as well as many Glowcaps. Each Phosbat killed provides 5 points, making a total of 80 points for killing them, accounting for close to 20% of the score for completing the challenge. | ||
==Stats== | ==Stats== | ||
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}} | }} | ||
{{notes|p3dpalph=y| | {{notes|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlie=y|p3dplouie=y|p3dpolimarus=y|p3dpolimareu=y}} | ||
===''Pikmin 3'' Prima Guide=== | ===''Pikmin 3'' Prima Guide=== | ||
{{transcript|Phosbats aren't particularly strong, but they appear in large groups. These creatures are very sensitive to light – activate nearby Glowcaps or Light Bulbs to defeat any Phosbats caught in the resulting glow. If no light source is available, toss Pikmin onto individual Phosbats until the area is clear. | {{transcript|Phosbats aren't particularly strong, but they appear in large groups. These creatures are very sensitive to light – activate nearby Glowcaps or Light Bulbs to defeat any Phosbats caught in the resulting glow. If no light source is available, toss Pikmin onto individual Phosbats until the area is clear.}} | ||
==Behavior== | ==Behavior== | ||
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==Naming== | ==Naming== | ||
{{see more|Aerodentia family#Naming}} | {{see more|Aerodentia family#Naming}} | ||
"Phosbat" is a combination of two terms. In Greek, φῶς ("phos") means "light". This refers to how the Phosbat has the ability to bend light and turn invisible, at least in the [[Vehemoth Phosbat|adult stage]], and also how it cannot withstand bright lights. "Bat" refers to how it looks and acts similar to real-life {{w|bat}}s. In Japan, it is known as {{j|コカガミ|Ko Kagami}}, which means "Child Mirror", given that it is an infant, and how the mature creature can bend light, a bit like mirrors. | |||
Its scientific name, ''Tectupervus pteromys'', contains the species name ''ptermoys''. {{w|Pteromys}} is also the genus several flying squirrels, referencing the Phosbats' wings, specifically that of its [[Vehemoth Phosbat|adult form]]. | |||
The enemy's internal name, <code>kokagami</code>, matches the Japanese name. | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{Foreignname | {{Foreignname | ||
|Jap=コカガミ | |Jap = コカガミ | ||
|JapR=Ko Kagami | |JapR = Ko Kagami | ||
|JapM= | |JapM = Child Mirror | ||
|Fra=Broidugris | |SpaA = Espectropolilla larva | ||
|FraM=From ''Broidunoir'' (Vehemoth Phosbat), with ''noir'' (black) replaced with ''gris'' (grey) | |SpaAM = Spectremoth larva | ||
|Fra = Broidugris | |||
|FraM = From ''Broidunoir'' (Vehemoth Phosbat), with ''noir'' (black) replaced with ''gris'' (grey) | |||
}} | }} | ||
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Phosbat eye P3 screenshot.jpg|A Phosbat eye. | Phosbat eye P3 screenshot.jpg|A Phosbat eye. | ||
Vehemoth Phosbat inhaling.jpg|Phosbats ducking to prevent being eaten by the Vehemoth Phosbat. | Vehemoth Phosbat inhaling.jpg|Phosbats ducking to prevent being eaten by the Vehemoth Phosbat. | ||
Phosbatpodwall.jpg|An inactive Phosbat Pod on a wall. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* When Phosbats die, their eyes pop out of their heads and roll on the floor. | * When Phosbats die, their eyes pop out of their heads and roll on the floor. | ||
* The Phosbats in the opening sequence can | * Phosbats resemble their adult variation. Therefore, they are not considered larvae, but are rather nymphs. | ||
* The Phosbats in the opening sequence can kill Pikmin. However, they will not be counted as Pikmin casualties for the in-game reports. | |||
* The particle effects that come out of dying Phosbat and Phosbat Pods, Pods spawning Phosbats, and Pikmin [[poison|dusted]] by the [[Vehemoth Phosbat]] are all the same. | * The particle effects that come out of dying Phosbat and Phosbat Pods, Pods spawning Phosbats, and Pikmin [[poison|dusted]] by the [[Vehemoth Phosbat]] are all the same. | ||
* It is actually possible for Phosbats to still be alive after the boss is defeated by not turning the big light on. To do this, the player has to defeat the Vehemoth Phosbat by continuously throwing Pikmin at it until it dies. | * It is actually possible for Phosbats to still be alive after the boss is defeated by not turning the big light on. To do this, the player has to defeat the Vehemoth Phosbat by continuously throwing Pikmin at it until it dies. | ||
{{ | {{Enemies}} | ||
[[Category:Distant Tundra]] | [[Category:Distant Tundra]] |