Editing Path oversights
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At times, the placement of the waypoints might not take into account the structure of an [[obstacle]]. While path decisions do take into account the existence of obstacles, and whether they are cleared or not, their geometry is not. This can lead to Pikmin or leaders attempting to follow a path, but be impeded by the wall of a bridge, or its underside. | At times, the placement of the waypoints might not take into account the structure of an [[obstacle]]. While path decisions do take into account the existence of obstacles, and whether they are cleared or not, their geometry is not. This can lead to Pikmin or leaders attempting to follow a path, but be impeded by the wall of a bridge, or its underside. | ||
The following is a collection of discovered oversights. These are found by examining the [[ | The following is a collection of discovered oversights. These are found by examining the [[Carrying#Charts|paths from the in-game files]], and noticing any situations that could lead to movement problems. In addition, some of these oversights are also found by attempting to make Pikmin begin carrying objects (most commonly a [[lie down|lying]] [[leader]]) or ordering leaders with Go Here! in unusual places, such as under or over a built bridge, in an section with closed-in walls, or next to a wall that has a known path on the other side. | ||
Unless otherwise stated, the oversights in this article apply to all [[region]]s and to the equivalent ''[[New Play Control!]]'' versions. | Unless otherwise stated, the oversights in this article apply to all [[region]]s and to the equivalent ''[[New Play Control!]]'' versions. | ||
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*[[Glitch]] | *[[Glitch]] | ||
*[[Obstacle]] | *[[Obstacle]] | ||
*[[ | *[[Carrying]] | ||
*[[Go Here!]] | *[[Go Here!]] | ||
*[[Crash]] | *[[Crash]] |