Editing Patent US7762893

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[[File:Pikmin DS concept1.jpg|thumb|300px|An illustration used in the patent]]
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[[File:Pikmin DS concept1.jpg|thumb|right|300px|An illustration used in the patent]]
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{{image|http://www.google.com.ar/patents/US7762893}}
{{image|http://www.google.com.ar/patents/US7762893}}
"'''US7762893'''" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the {{ps}} on a device that bears a remarkable resemblance to the [[nwiki:Nintendo DS|Nintendo DS]].{{cite web|https://www.google.com/patents/US7762893|Patents|Google}} It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki{{cite web|http://patft.uspto.gov/netacgi/nph-Parser?Sect2{{=}}PTO1&Sect2{{=}}HITOFF&p{{=}}1&u{{=}}/netahtml/PTO/search-bool.html&r{{=}}1&f{{=}}G&l{{=}}50&d{{=}}PALL&RefSrch{{=}}yes&Query{{=}}PN/7762893|United States Patent: 7762893|United States Patent and Trademark Office}}, who respectively are the main programmers and level designers for {{p1}} and {{p2}}.
"'''US7762893'''" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the {{ps}} on a device that bears a remarkable resemblance to the [[nwiki:Nintendo DS|Nintendo DS]].{{cite web|https://www.google.com/patents/US7762893|Patents|Google}} It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki{{cite web|http://patft.uspto.gov/netacgi/nph-Parser?Sect2{{=}}PTO1&Sect2{{=}}HITOFF&p{{=}}1&u{{=}}/netahtml/PTO/search-bool.html&r{{=}}1&f{{=}}G&l{{=}}50&d{{=}}PALL&RefSrch{{=}}yes&Query{{=}}PN/7762893|United States Patent: 7762893|United States Patent and Trademark Office}}, who respectively are the main programmers and level designers for {{p1}} and {{p2}}.


According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.{{cite web|http://www.gamespot.com/articles/patented-game-mechanics-that-might-surprise-you/1100-6369027/|Patented Game Mechanics That Might Surprise You|GameSpot}} These objects include "flowers", "food", and the "dead body of opponent". The creatures were to bring these to a "base", similar to bringing [[pellet]]s and [[enemy]] corpses to [[Onion]]s in the ''Pikmin'' series. It also mentions how the creatures can be joined in an array, just like Pikmin squads. If these creatures interact with one of their own outside the array, it will join the group, similar to [[whistling]].
According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.{{cite web|http://www.gamespot.com/articles/patented-game-mechanics-that-might-surprise-you/1100-6369027/|Patented Game Mechanics That Might Surprise You|GameSpot}} These objects include "flowers," "food," and the "dead body of opponent." The creatures were to bring these to a "base", similar to bringing [[pellet]] and [[enemy]] corpses to [[Onion]]s in the Pikmin series. It also mentions how the creatures can be joined in an array, just like Pikmin squads. If these creatures interact with one of their own outside the array, it will join the group.


==See also==
==See also==
*[[Prerelease information]]
*[[Prerelease information]]
*{{hp}}


==References==
==References==

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