Editing Patent US7762893
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According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.{{cite web|http://www.gamespot.com/articles/patented-game-mechanics-that-might-surprise-you/1100-6369027/|Patented Game Mechanics That Might Surprise You|GameSpot}} These objects include "flowers", "food", and the "dead body of opponent". The creatures were to bring these to a "base", similar to bringing [[pellet]]s and [[enemy]] corpses to [[Onion]]s in the ''Pikmin'' series. It also mentions how the creatures can be joined in an array, just like Pikmin squads. If these creatures interact with one of their own outside the array, it will join the group, similar to [[whistling]]. | According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.{{cite web|http://www.gamespot.com/articles/patented-game-mechanics-that-might-surprise-you/1100-6369027/|Patented Game Mechanics That Might Surprise You|GameSpot}} These objects include "flowers", "food", and the "dead body of opponent". The creatures were to bring these to a "base", similar to bringing [[pellet]]s and [[enemy]] corpses to [[Onion]]s in the ''Pikmin'' series. It also mentions how the creatures can be joined in an array, just like Pikmin squads. If these creatures interact with one of their own outside the array, it will join the group, similar to [[whistling]]. | ||
==Gallery== | |||
[[File:Pikmin DS concept1.jpg|200px|An illustration used in the patent]] | |||
==See also== | ==See also== | ||
*[[Prerelease information]] | *[[Prerelease information]] |