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There are several scenarios that prompt Pikmin and Oatchi to panic: | There are several scenarios that prompt Pikmin and Oatchi to panic: | ||
* '''{{icon|Mitite|y|v=P4}}''' – an enemy that will cause temporarily panic. In ''Pikmin 2'', [[Purple Pikmin]] are immune, and if the Pikmin start the panic whilst in a leader's group, they will eventually return to formation on their own accord. If not, they will stand in place and idle once they are done panicking. According to Olimar's log, the smell of Mitites is what causes this effect. | * '''{{icon|Mitite|y|v=P4}}''' – an enemy that will cause temporarily panic. In ''Pikmin 2'', [[Purple Pikmin]] are immune, and if the Pikmin start the panic whilst in a leader's group, they will eventually return to formation on their own accord. If not, they will stand in place and idle once they are done panicking. According to Olimar's log, the smell of Mitites is what causes this effect. in Pikmin 4 Purple Pikmin Are No Longer Immune To Panic. | ||
* '''{{icon|Emperor Bulblax|y|v=P4}}''' – a boss whose roar will cause Pikmin to panic. All the rules of the Mitite-induced panic apply to this scenario. | * '''{{icon|Emperor Bulblax|y|v=P4}}''' – a boss whose roar will cause Pikmin to panic. All the rules of the Mitite-induced panic apply to this scenario Except Purple Pikmin. (Pikmin 2-Exclusive) | ||
* '''{{icon|Sovereign Bulblax|y|v=P4}}''' – a boss whose roar will cause Pikmin to panic, like the Emperor Bulblax. | * '''{{icon|Sovereign Bulblax|y|v=P4}}''' – a boss whose roar will cause Pikmin to panic, like the Emperor Bulblax. | ||
* '''{{icon|Antenna Beetle|y}}''' – an enemy that makes Pikmin under its control panic when it's killed. Pikmin will not exit this state unless whistled. | * '''{{icon|Antenna Beetle|y}}''' – an enemy that makes Pikmin under its control panic when it's killed. Pikmin will not exit this state unless whistled Just Like Bulbmin. | ||
* '''{{icon|Bulbmin|y}}''' – an enemy that makes child Bulbmin panic when killed. Like with the Antenna Beetle, they will not calm down until they are whistled. | * '''{{icon|Bulbmin|y}}''' – an enemy that makes child Bulbmin panic when killed. Like with the Antenna Beetle, they will not calm down until they are whistled. | ||
* '''{{icon|Vehemoth Phosbat|y}}''' – a boss that can spray a cloud of dust that causes Pikmin to panic, clouded in dust. Although some speculate that this is [[poison]], the two have different effects, and, internally, [[White Pikmin]] are not immune to this dust.{{cite youtube|zjZsrXtwiSk|showing how hacked-in White Pikmin are not immune to the Vehemoth Phosbat's dust}} | * '''{{icon|Vehemoth Phosbat|y}}''' – a boss that can spray a cloud of dust that causes Pikmin to panic, clouded in dust. Although some speculate that this is [[poison]], the two have different effects, and, internally, [[White Pikmin]] are not immune to this dust.{{cite youtube|zjZsrXtwiSk|showing how hacked-in White Pikmin are not immune to the Vehemoth Phosbat's dust}} | ||
* '''{{icon|Toady Bloyster|y|v=P4}}''' – an enemy that, in ''Pikmin 3'' and ''Pikmin 4'', can spray ink when Pikmin are attacking, cloaking the affected Pikmin in ink and causing them to panic. | * '''{{icon|Toady Bloyster|y|v=P4}}''' – an enemy that, in ''Pikmin 3'' and ''Pikmin 4'', can spray ink when Pikmin are attacking, cloaking the affected Pikmin in ink and causing them to panic. | ||
* '''{{icon|Sputtlefish|y}}''' – an enemy that also coats Pikmin in ink, resulting in the same effect. | * '''{{icon|Sputtlefish|y}}''' – an enemy that also coats Pikmin in ink, resulting in the same effect as Toady Bloyster. | ||
*'''{{icon|Smoky Progg |y|v=P4}}''' – The Smoky Progg's roar is especially dangerous, as panicking Pikmin may run directly into its [[Smoky Progg|gloom]] and die. | *'''{{icon|Smoky Progg |y|v=P4}}''' – The Smoky Progg's roar is especially dangerous, as panicking Pikmin may run directly into its [[Smoky Progg|gloom]] and die. | ||
*'''{{icon|Ancient Sirehound|y|v=P4}}''' – The Ancient Sirehound gains a panic-inducing roar in its final phase, and like the Smoky Progg it can cause mass casualties if it makes Pikmin panic into a patch of gloom. | *'''{{icon|Ancient Sirehound|y|v=P4}}''' – The Ancient Sirehound gains a panic-inducing roar in its final phase, and like the Smoky Progg it can cause mass casualties if it makes Pikmin panic into a patch of gloom. Causing The Leaders To Get Damaged And Pikmin More Likely to Being Endangered. | ||
*In [[Dandori Battle]]s, the [[Bewilder Bomb]] allows players to splash their opponent with ink, scattering the opponent's Pikmin and respective dog. | *In [[Dandori Battle]]s, the [[Bewilder Bomb]] allows players to splash their opponent with ink, scattering the opponent's Pikmin and respective dog. | ||