Editing Panic
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{{game icons|p2=y|p3 | {{game icons|p2=y|p3=y}} | ||
[[File:Pikmin 2 panic.jpg|thumb|Pikmin in {{p2}} scurrying off in a panic due to the smell of [[Mitites]].]] | [[File:Pikmin 2 panic.jpg|thumb|Pikmin in {{p2}} scurrying off in a panic due to the smell of [[Mitites]].]] | ||
'''Panic''' in the {{ps}} refers to any non-lethal event that causes [[Pikmin family|Pikmin]] to scatter and thrash around in random directions. In a panic scenario, something has scared or affected them to the point where they separate from a [[leader]] and run off, and while these Pikmin are not in any direct danger, they risk running into a more dangerous [[hazard]] or an enemy. A panicking Pikmin can be returned to normal by [[Whistle|whistling]] it. In {{p2}}, [[Purple Pikmin]] are immune to some types of panic. In {{p4}}, [[Oatchi]] is not (and cannot become) immune to panic, unlike with most other hazards. | '''Panic''' in the {{ps}} refers to any non-lethal event that causes [[Pikmin family|Pikmin]] to scatter and thrash around in random directions. In a panic scenario, something has scared or affected them to the point where they separate from a [[leader]] and run off, and while these Pikmin are not in any direct danger, they risk running into a more dangerous [[hazard]] or an enemy. A panicking Pikmin can be returned to normal by [[Whistle|whistling]] it. In {{p2}}, [[Purple Pikmin]] are immune to some types of panic. In {{p4}}, [[Oatchi]] is not (and cannot become) immune to panic, unlike with most other hazards. |