Editing Out of bounds
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
{{ | {{stub}} | ||
{{todo|Add [https://web.archive.org/web/20171027061936/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlB9APiKw this] | {{cleanup|Each out of bounds instance should be documented similarly to [[glitch|glitches]]. All out of bounds instances in other articles, mostly in the glitch articles, should also be moved here.}} | ||
{{todo|Add [https://web.archive.org/web/20171027061936/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlB9APiKw this].}} | |||
In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. | In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. Some ways to go out of bounds involve and count as glitches, while others, like throwing a [[leader]] to a ledge out of bounds, do not. | ||
Below is a list of places where it is possible to go out of bounds. | Below is a list of places where it is possible to go out of bounds. | ||
==''Pikmin''== | ==''Pikmin''== | ||
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[ | On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[Challenge run|speed runs]], as a faster way to collect the [[Chronos Reactor]]. | ||
== ''Pikmin 2'' == | == ''Pikmin 2'' == | ||
In {{p2}}, there are several ways for one to go out of bounds | In {{p2}}, there are several ways for one to go out of bounds. | ||
One | One way to do this is the [[Glitches in Pikmin 2#Boulder jump|boulder jump glitch]]. When a leader [[lie down|lies down]], they make a small bounce. If they collide with an [[Armored Cannon Larva]] or [[Decorated Cannon Beetle]] rock, or a falling [[boulder]], then they will bounce high in the air, and potentially land out of bounds. | ||
Another | Another way to do this is to go near a sloped wall that one wants to go out of bounds on, and make the leader lie down. A Pikmin will automatically pick the leader up, and with some walls, and some Pikmin types, the Pikmin will [[carry]] him up the wall. | ||
A leader can also clip into the ground using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds. | A leader can also clip into the ground by using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds. | ||
=== Caves === | |||
*See [[Glitches in Pikmin 2#Leave boundaries|here]] for a glitch involving leaving the bounds of garden-themed sublevels. | |||
== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
Line 43: | Line 37: | ||
*'''Bug-Eyed Crawmad cave entrance:''' In the northern corridor to the cave with [[Seesaw block#Elevator platform|elevator platforms]] and a [[Bug-Eyed Crawmad]], there is a way to get to the high grounds. To do this, you need to bring at least two leaders to the top of the slope leading to the entrance. You can then throw a leader on top of the southern wall of the path. You can breifly roam around here, but there is a wooden fence blocking you. If you get two leaders up there, you can throw one on top of the [[electric gate]], and then walk around the fence and proceed forward, up to the tall flower pot with the 5 [[Pellet Posy]]. | *'''Bug-Eyed Crawmad cave entrance:''' In the northern corridor to the cave with [[Seesaw block#Elevator platform|elevator platforms]] and a [[Bug-Eyed Crawmad]], there is a way to get to the high grounds. To do this, you need to bring at least two leaders to the top of the slope leading to the entrance. You can then throw a leader on top of the southern wall of the path. You can breifly roam around here, but there is a wooden fence blocking you. If you get two leaders up there, you can throw one on top of the [[electric gate]], and then walk around the fence and proceed forward, up to the tall flower pot with the 5 [[Pellet Posy]]. | ||
* '''Bug-Eyed Crawmad cave:''' In the area mentioned before with a Bug-Eyed Crawmad, there are some ways to get to the higher stone surrounding it. One way is by bringing at least two leaders close to the northern cave entrance, before the ramp starts. From here you can throw a leader to the southern wall. Another way you can go out of bounds is by standing at the corner of the gap with the northern elevator platform. If you throw a leader at the wall from this point, they can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even end up on the cinder-block separating the platforms, by throwing a leader there. | * '''Bug-Eyed Crawmad cave:''' In the area mentioned before with a Bug-Eyed Crawmad, there are some ways to get to the higher stone surrounding it. One way is by bringing at least two leaders close to the northern cave entrance, before the ramp starts. From here you can throw a leader to the southern wall. Another way you can go out of bounds is by standing at the corner of the gap with the northern elevator platform. If you throw a leader at the wall from this point, they can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even end up on the cinder-block separating the platforms, by throwing a leader there. | ||
* '''Near the Lesser Mock Bottom:''' In the small area where a [[Lesser Mock Bottom]] can be found attached to a [[Flukeweed]]. Normally, only one leader can be there at a time, as two are needed to go on the China pot, and another to actually get there. However, if a leader continously walks towards a wedge in the wall, they will eventually move up the slope and arrive there. This can allow up to three leaders to be in the section at once. If another leader is thrown, they can end up into higher ground that is normally inaccessible. The player can then roam around the rim of much of the southern half of the area. After moving around a fence near the entrance to the [[Quaggled Mireclops]] arena, an invisible wall will block any leaders from venturing forward. By walking into it, they can eventually clip through a nearby [[ | * '''Near the Lesser Mock Bottom:''' In the small area where a [[Lesser Mock Bottom]] can be found attached to a [[Flukeweed]]. Normally, only one leader can be there at a time, as two are needed to go on the China pot, and another to actually get there. However, if a leader continously walks towards a wedge in the wall, they will eventually move up the slope and arrive there. This can allow up to three leaders to be in the section at once. If another leader is thrown, they can end up into higher ground that is normally inaccessible. The player can then roam around the rim of much of the southern half of the area. After moving around a fence near the entrance to the [[Quaggled Mireclops]] arena, an invisible wall will block any leaders from venturing forward. By walking into it, they can eventually clip through a nearby [[Gate#Cinderblock|cinderblock]]. The player can then fall onto the entrance to the arena, but strangely another invisible wall will block the players path.{{cite youtube|DzO-pe26v8E|with several out-of-bounds methods|rname=vid1}} | ||
* '''Quaggled Mireclops arena entrance:''' By preforming the out of bounds glitch near the Lesser Mock Bottom stated before, the player can take advantage of the invisible wall and end up to the high ground surrounding the path. The player must continuously wege themself where the invisible wall touches the side of the path. They will slowly move upward, and then can end up out of bounds. The player can barely moved anywhere from here though, because they are blocked by more invisible walls.{{cite youtube|rname=vid1}} | * '''Quaggled Mireclops arena entrance:''' By preforming the out of bounds glitch near the Lesser Mock Bottom stated before, the player can take advantage of the invisible wall and end up to the high ground surrounding the path. The player must continuously wege themself where the invisible wall touches the side of the path. They will slowly move upward, and then can end up out of bounds. The player can barely moved anywhere from here though, because they are blocked by more invisible walls.{{cite youtube|rname=vid1}} | ||
* '''Quaggled Mireclops arena:''' There is a way that the player can go out of bounds in the arena where the Quaggled Mireclops fight takes place. The player must be in the part of the arena farthest away from the entrance, and near the damaged [[hocotate ship]]. There is a slight divot in the wall, just low enough so a leader can be thrown on it, allowing them to explore the outer rim of the arena. They can venture even higher by throwing up another leader.{{cite youtube|rname=vid1}} | * '''Quaggled Mireclops arena:''' There is a way that the player can go out of bounds in the arena where the Quaggled Mireclops fight takes place. The player must be in the part of the arena farthest away from the entrance, and near the damaged [[hocotate ship]]. There is a slight divot in the wall, just low enough so a leader can be thrown on it, allowing them to explore the outer rim of the arena. They can venture even higher by throwing up another leader.{{cite youtube|rname=vid1}} | ||
Line 55: | Line 49: | ||
;[[Formidable Oak]] | ;[[Formidable Oak]] | ||
=== Mission Mode === | === Mission Mode === | ||
Line 66: | Line 59: | ||
=== Bingo Battle === | === Bingo Battle === | ||
;[[Rusted Labyrinth]] | ;[[Rusted Labyrinth]] | ||
* '''On the tube:''' | * '''On the tube:'''See [[Rusted Labyrinth#Out of bounds|here]]. | ||
== ''Hey! Pikmin'' == | == ''Hey! Pikmin'' == | ||
;[[Brilliant Garden]] | ;[[Brilliant Garden]] | ||
* '''[[Back-and-Forth Road]] | * '''[[Back-and-Forth Road]]''': See [[Glitches in Hey! Pikmin#Back-and-Forth Road|here]]. | ||
== See also == | == See also == | ||
Line 81: | Line 72: | ||
{{anomalies}} | {{anomalies}} | ||
[[Category:Anomalies]] |