Editing Out of bounds
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{{todo|Explain where and how one can go of bounds.}} | |||
In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. | In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. | ||
Below is a list of places where it is possible to go out of bounds. | Below is a list of places where it is possible to go out of bounds. | ||
== ''Pikmin 2'' == | == ''Pikmin 2'' == | ||
In {{p2}}, there are several ways for one to go out of bounds | In {{p2}}, there are several ways for one to go out of bounds. | ||
One | One way to do this is the [[Glitches in Pikmin 2#Boulder jump|boulder jump glitch]]. When a leader [[lie down|lies down]], they make a small bounce. If they collide with an [[Armored Cannon Larva]] or [[Decorated Cannon Beetle]] rock, or a falling [[boulder]], then they will bounce high in the air, and potentially land out of bounds. | ||
Another | Another way to do this is to go near a sloped wall that one wants to go out of bounds on, and make the leader lie down. A Pikmin will automatically pick the leader up, and with some walls, and some Pikmin types, the Pikmin will [[carry]] him up the wall. | ||
A leader can also clip into the ground using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds | A leader can also clip into the ground by using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds. | ||
== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
In ''Pikmin 3'', going out of bounds is often done by throwing a leader in a certain location, such as on top of a [[dirt mound]], or by wedging on the side of certain edges, as in the [[Yellow Onion]] cave in [[Distant Tundra]]. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the [[dodging]], by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in | In ''Pikmin 3'', going out of bounds is often done by throwing a leader in a certain location, such as on top of a [[dirt mound]], or by wedging on the side of certain edges, as in the [[Yellow Onion]] cave in [[Distant Tundra]]. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the [[dodging]], by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in Distant Tundra. | ||
{{todo|Add all the locations and how to get there.}} | {{todo|Add all the locations and how to get there.}} | ||
=== Story mode === | === Story mode === | ||
'''[[Tropical Wilds]]''' | |||
* '''Sandbelching Meerslug arena:''' It is possible to get out of bounds in the Sandbelching Meerslug arena. First, wait for the [[Sandbelching Meerslug]] to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena. | |||
*''' | |||
'''[[Garden of Hope]]''' | |||
* '''Bug-Eyed Crawmad cave:''' In the area with [[#Elevator platform | elevator platforms]] and a [[Bug-Eyed Crawmad]], there are some ways to get out of bounds. | |||
* ''' | |||
'''[[Distant Tundra]]''' | |||
* '''Yellow onion cave:''' In the cave where you discover a Yellow Onion in Distant Tundra, there are multiple ways you can glitch on top of the walls of the cave. The first way you can do this by making a leader hold a Pikmin or other leader as if their about to throw it. You then have to force them into the wedge next to the [[iron ball]]. If done properly, the leader will be able to walk around the slide, and onto the sides of the cave. This allows access to the [[Shaggy Long Legs]] arena in Distant Tundra, which you normally can't get to without 3 leaders.The second way you can do this, is by throwing another leader onto the edge of the slide. If done with great precision they will not slip down the slide, and can walk out of bounds. The third way you can do this is by throwing a leader onto the can where you find a yellow 5 [[pellet]]. You have to stand on the slope leading to the onion, and throw a leader onto the can. | |||
* ''' | |||
* '''Next to bamboo gate:''' In the Distant Tundra, next to the [[bamboo gate]] blocking the path to the Shaggy Long Legs arena, you can go out of bounds. To do this, reach the protruding area next to the gate where you find a [[Face Wrinkler]]. From here, throw a leader to the high area right next to the gate. The leader can end up there, and now can traverse out of bounds. | |||
* ''' | |||
'''[[Twilight River]]''' | |||
'''[[Formidable Oak]]''' | |||
=== Bingo Battle === | |||
* | *[[Rusted Labyrinth]] | ||
See [[Rusted Labyrinth#Out of bounds|here]]. | |||
== See also == | == See also == | ||
*[[Glitch]] | *[[Glitch]] | ||
{{anomalies}} | {{anomalies}} | ||
[[Category:Anomalies]] |