Editing Out of bounds
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{{todo|Explain where and how one can go of bounds.}} | |||
In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. | In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. | ||
Below is a list of places where it is possible to go out of bounds. | Below is a list of places where it is possible to go out of bounds. | ||
== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
In ''Pikmin 3'', going out of bounds is often done by throwing a leader in a certain location, such as on top of a [[dirt mound]], or by wedging on the side of certain edges, as in the [[Yellow Onion]] cave in [[Distant Tundra]]. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the [[dodging]], by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in | In ''Pikmin 3'', going out of bounds is often done by throwing a leader in a certain location, such as on top of a [[dirt mound]], or by wedging on the side of certain edges, as in the [[Yellow Onion]] cave in [[Distant Tundra]]. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the [[dodging]], by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in Distant Tundra. | ||
{{todo|Add all the locations and how to get there.}} | {{todo|Add all the locations and how to get there.}} | ||
*'''Story Mode [[areas]]''' | |||
**[[Tropical Wilds]] | |||
*# It is possible to get out of bounds in the [[Sandbelching Meerslug]] arena. First, wait for the Sandbelching Meerslug to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena. | |||
* | **[[Garden of Hope]] | ||
**[[Distant Tundra]] | |||
*# In the cave where you discover a Yellow Onion in Distant Tundra, there is a way you can glitch on top of the walls of the cave. You do this by making a leader hold a Pikmin as if their about to throw it. You then have to force them into the wedge next to the [[Iron Ball]]. If done properly, the leader will clip through the ground, teleport back, and you can land them on the sides of the cave. This allows access to the [[Shaggy Long Legs]] arena in Distant Tundra, which you normally can't get to without 3 leaders. | |||
**[[Twilight River]] | |||
**[[Formidable Oak]] | |||
'''[[Bingo Battle]] stages''' | |||
* | **[[Rusted Labyrinth]] | ||
* | *# See [[Rusted Labyrinth#Out of bounds|here]]. | ||
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== See also == | == See also == | ||
*[[Glitch]] | *[[Glitch]] | ||
{{anomalies}} | {{anomalies}} | ||
[[Category:Anomalies]] |