Editing Out of bounds
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{stub}} | ||
{{ | {{cleanup}} | ||
{{todo| | {{todo|explain were and how you can go of bounds}} | ||
In the ''Pikmin'' games, it is possible to go '''out of bounds''' in places where it is ordinarily "off limits". Below is a list of places where it is possible to go out of bounds. In '''Pikmin 3''', going out of bounds is often done by throwing a [[leader]] in a certain location, such as on top of a [[dirt mound]], or by wedging on the side of certain edges, as in the Yellow Onion cave in [[Distant Tundra]]. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the [[upgrade|dodge whistle]], by using it to get from an elevated place to out of bounds, an example would be on the ice slide in Distant Tundra. | |||
In the ''Pikmin'' games, it is possible | |||
Below is a list of places where it is possible to go out of bounds. | |||
In | |||
==Pikmin 3== | |||
{{todo|Add all the locations and how to get there.}} | {{todo|Add all the locations and how to get there.}} | ||
*[[Tropical Wilds]] | |||
*[[Garden of Hope]] | |||
*[[Distant Tundra]] | |||
* | *[[Twilight River]] | ||
*[[Formidable Oak]] | |||
* | |||
* | |||
* | |||
== See also == | == See also == | ||
*[[Glitch]] | *[[Glitch]] | ||