Editing Out of bounds
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{{todo|Add [https://web.archive.org/web/20171027061936/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlB9APiKw this] | {{cleanup|Each out of bounds instance should be documented similarly to [[glitch|glitches]]. All out of bounds instances in other articles, mostly in the glitch articles, should also be moved here.}} | ||
{{todo|Add [https://web.archive.org/web/20171027061936/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlB9APiKw this].}} | |||
In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. | In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. Some ways to go out of bounds involve and count as glitches, while others, like throwing a [[leader]] to a ledge out of bounds, do not. | ||
Below is a list of places where it is possible to go out of bounds. | Below is a list of places where it is possible to go out of bounds. | ||
==''Pikmin''== | ==''Pikmin''== | ||
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[ | On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[Challenge run|speed runs]], as a faster way to collect the [[Chronos Reactor]]. | ||
One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls. | One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls. | ||
== ''Pikmin 2'' == | == ''Pikmin 2'' == | ||
In {{p2}}, there are several ways for one to go out of bounds | In {{p2}}, there are several ways for one to go out of bounds. | ||
One | One way to do this is the [[Glitches in Pikmin 2#Boulder jump|boulder jump glitch]]. When a leader [[lie down|lies down]], they make a small bounce. If they collide with an [[Armored Cannon Larva]] or [[Decorated Cannon Beetle]] rock, or a falling [[boulder]], then they will bounce high in the air, and potentially land out of bounds. | ||
Another | Another way to do this is to go near a sloped wall that one wants to go out of bounds on, and make the leader lie down. A Pikmin will automatically pick the leader up, and with some walls, and some Pikmin types, the Pikmin will [[carry]] him up the wall. | ||
A leader can also clip into the ground using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds. | A leader can also clip into the ground by using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds. | ||
=== Caves === | |||
*See [[Glitches in Pikmin 2#Leave boundaries|here]] for a glitch involving leaving the bounds of garden-themed sublevels. | |||
== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
Line 55: | Line 51: | ||
;[[Formidable Oak]] | ;[[Formidable Oak]] | ||
=== Mission Mode === | === Mission Mode === | ||
Line 66: | Line 61: | ||
=== Bingo Battle === | === Bingo Battle === | ||
;[[Rusted Labyrinth]] | ;[[Rusted Labyrinth]] | ||
* '''On the tube:''' | * '''On the tube:'''See [[Rusted Labyrinth#Out of bounds|here]]. | ||
== ''Hey! Pikmin'' == | == ''Hey! Pikmin'' == | ||
;[[Brilliant Garden]] | ;[[Brilliant Garden]] | ||
* '''[[Back-and-Forth Road]] | * '''[[Back-and-Forth Road]]''': See [[Glitches in Hey! Pikmin#Back-and-Forth Road|here]]. | ||
== See also == | == See also == |