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In {{p3}}, all discovered Onions merge together the night after they are discovered, and become a single, universal Onion, greatly simplifying the management of Pikmin types at the beginning of each day. It also appears that the Onions in this game are much more malleable than their ''Pikmin'' and ''Pikmin 2'' counterparts in regards to which Pikmin species they will hold. In ''Pikmin 3'', if a new Onion color is discovered, and Pikmin from that new type are left on the landing site at the end of the [[day]], the Master Onion there will accommodate them until the Onions fuse at the end of the day. | In {{p3}}, all discovered Onions merge together the night after they are discovered, and become a single, universal Onion, greatly simplifying the management of Pikmin types at the beginning of each day. It also appears that the Onions in this game are much more malleable than their ''Pikmin'' and ''Pikmin 2'' counterparts in regards to which Pikmin species they will hold. In ''Pikmin 3'', if a new Onion color is discovered, and Pikmin from that new type are left on the landing site at the end of the [[day]], the Master Onion there will accommodate them until the Onions fuse at the end of the day. | ||
In {{p4}}, it's revealed they are part of the [[candypop family]]. Onions merge in this game like in ''Pikmin 3'', but discovered Onions must be manually brought back to the main Onion first. Since some | In {{p4}}, it's revealed they are part of the [[candypop family]]. Onions merge in this game like in ''Pikmin 3'', but discovered Onions must be manually brought back to the main Onion first. Since there are some multiple onions of a type in Pikmin 4, collecting an Onion type that is already been collected will result in the Master Onion collecting the Onion and turning it into nutrients, giving 20 Pikmin of the Onion color. Flarlic can also be brought to the Onion to increase the [[Pikmin limit]]. | ||
During the daytime, Pikmin hunt and bring food, such as [[pellet]]s or slain beasts, to the Onion, which in turn produces new Pikmin seeds. If there are fewer Pikmin on the field than the allowed Pikmin limit, the seeds are ejected and take root in the ground; if not, they are stored inside the Onion, along with any other Pikmin not on the field. Unlike in the area, however, the number of Pikmin that can be stored inside an Onion is unlimited, [[#Storage limit|as a general rule]]. When night falls and all the Pikmin have returned, the Onion folds or sucks in its legs and lifts off from the ground, joining the ship in low orbit. | During the daytime, Pikmin hunt and bring food, such as [[pellet]]s or slain beasts, to the Onion, which in turn produces new Pikmin seeds. If there are fewer Pikmin on the field than the allowed Pikmin limit, the seeds are ejected and take root in the ground; if not, they are stored inside the Onion, along with any other Pikmin not on the field. Unlike in the area, however, the number of Pikmin that can be stored inside an Onion is unlimited, [[#Storage limit|as a general rule]]. When night falls and all the Pikmin have returned, the Onion folds or sucks in its legs and lifts off from the ground, joining the ship in low orbit. | ||
Each Onion has the main body, shaped like a real world onion, with holes from which three legs come out of. At the top, there is a piece that looks like a ''[[Chaenostoma cordatum]]'', used like helicopter blades. In the first two games, Onions look organic and | Each Onion has the main body, shaped like a real world onion, with holes from which three legs come out of. At the top, there is a piece that looks like a ''[[Chaenostoma cordatum]]'', used like helicopter blades. In the first two games, these Onions look quite organic and plain, but in ''Pikmin 3'', they take on a more science fiction look. | ||
== Behavior == | == Behavior == | ||
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=== Winged Onion === | === Winged Onion === | ||
[[File:Winged Onion P3 screenshot.jpg|thumb|left|100x|The Winged Onion in ''Pikmin 3''.]] | [[File:Winged Onion P3 screenshot.jpg|thumb|left|100x|The Winged Onion in ''Pikmin 3''.]] | ||
The Winged Onion{{cite quote|Save the Winged Onion!|Title of a day where the player has discovered but not saved the Winged Onion|the [[day selection menu]]}} is home to the [[Winged Pikmin]]. Upon reaching the [[Twilight River]] and walking around, the player will get a [[cutscene]] showing that the Winged Onion is trapped in an [[Arachnode]] web. However, the Onion is located across the River, and a rather large [[bridge]] must be built across it to reach the other shore. Once the Onion is freed from the web, it will spit out one Winged Pikmin seed. Near the Onion are many | The Winged Onion{{cite quote|Save the Winged Onion!|Title of a day where the player has discovered but not saved the Winged Onion|the [[day selection menu]]}} is home to the [[Winged Pikmin]]. Upon reaching the [[Twilight River]] and walking around, the player will get a [[cutscene]] showing that the Winged Onion is trapped in an [[Arachnode]] web. However, the Onion is located across the River, and a rather large [[bridge]] must be built across it to reach the other shore. Once the Onion is freed from the web, it will spit out one Winged Pikmin seed. Near the Onion are many Flukeweeds, which hold 1-pellets, 5-pellets, [[nectar egg]]s, and [[Female Sheargrub]]s underneath them. There is also a [[Glitches in Pikmin 3#Early Winged Pikmin|glitch]] that allows the player to reach the other shore without the need to build the bridge, though it is recommended as it will help with carrying back objects. | ||
In ''Pikmin 4'', a single Winged Onion can be found in the [[Primordial Thicket]], on a ledge next to a [[Dandori Challenge]] and a bottomless bog. It is one of the few in the game that is not buried when it is discovered. It weighs 10 units. | In ''Pikmin 4'', a single Winged Onion can be found in the [[Primordial Thicket]], on a ledge next to a [[Dandori Challenge]] and a bottomless bog. It is one of the few in the game that is not buried when it is discovered. It weighs 10 units. |