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{{clean|Rip the text from all versions of the game, as to avoid transcription typos.}}
{{clean|Rip the text from all versions of the game, as to avoid transcription typos.}}
{{for|the voyage logs in ''Pikmin 3'' and ''Pikmin 4''|Pikmin 3 voyage log|Pikmin 4 voyage log}}
{{for|the voyage logs in ''Pikmin 3''|Pikmin 3 voyage log}}


Olimar's '''voyage log''' (called '''ship log''' in the area selection screen) is what [[Captain Olimar|Olimar]] writes in about his adventure, at the end of each [[day]], in the [[Pikmin (game)|first ''Pikmin'' game]]. The player can read the page before the [[day results menu]]. The entries can also be accessed at a later time by pressing {{button|gc|y|wii|+|switch|y}} on the [[area selection menu]], which opens a [[Olimar's voyage log menu|menu]] specifically for viewing these logs.
Olimar's '''voyage log''' (called '''ship log''' in the area selection screen) is what [[Captain Olimar|Olimar]] writes in about his adventure, at the end of each [[day]], in the [[Pikmin (game)|first ''Pikmin'' game]]. The player can read the page before the [[day results menu]]. The entries can also be accessed at a later time by pressing {{button|gc|y|wii|+}} on the [[area selection menu]], which opens a [[Olimar's voyage log menu|menu]] specifically for viewing these logs.


There are 71 messages in all, with a few of them categorized as [[unused content in Pikmin|unused content]]. In-game, the log chosen depends on the activities that happened that day. For example, if Olimar discovered a new mechanic about the Pikmin, he'll write about that, and if not, he might write about any new enemy he found that day. If there is nothing of interest to write about, Olimar will write a miscellaneous journal entry, reminiscing about life on his [[Hocotate|home planet]] and about his chances of survival.
There are 71 messages in all, with a few of them categorized as [[unused content in Pikmin|unused content]]. In-game, the log chosen depends on the activities that happened that day. For example, if Olimar discovered a new mechanic about the Pikmin, he'll write about that, and if not, he might write about any new enemy he found that day. If there is nothing of interest to write about, Olimar will write a miscellaneous journal entry, reminiscing about life on his [[Hocotate|home planet]] and about his chances of survival.


When a log is being written out to the screen, the player can force the entire text to be written at once by pressing {{button|gc|b|wii|b|switch|b}}.
When a log is being written out to the screen, the player can force the entire text to be written at once by pressing {{button|gc|b|wii|b}}.


Below are transcriptions of all the entries. Underscores ("_") represent a variable number, like the current number of recovered [[ship parts]]. A line means that the player must press {{button|gc|a|wii|a|switch|a}} or {{button|gc|b|wii|b|switch|b}} to read the next page. Unless otherwise mentioned, these entries are for the [[GameCube]] version and have been kept the same for the ''[[New Play Control!]]'' re-release.
Below are transcriptions of all the entries. Underscores ("_") represent a variable number, like the current number of recovered [[ship parts]]. A line means that the player must press {{button|gc|a|wii|a}} or {{button|gc|b|wii|b}} to read the next page. Unless otherwise mentioned, these entries are for the [[GameCube]] version and have been kept the same for the ''[[New Play Control!]]'' re-release.


==Specific days==
==Specific days==
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===Mamuta===
===Mamuta===
"''This seems to be a gentle, flower-loving creature, but if angered, it is fierce. Its mighty open-handed smack... It reminds me of the time back home when a mosquito landed on my head, and my wife tried to get it...''"
"''This seems to be a gentle, flower-loving creature, but if angered, it is fierce. Its mighty open-handed smack... It reminds me of the time back home when a mosquito landed on my head, and my wife tried to get it...''"
The [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] changed this entry somewhat:
"''This seems to be a gentle, flower-loving creature, but if angered, it is fierce. Its mighty open-handed smack was so powerful I feared my helmet might crack open.''"


===Pearly Clamclamp===
===Pearly Clamclamp===
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===#5===
===#5===
"''I wonder if these Pikmin were waiting for me to arrive. No... Not necessarily me, but an alien being like me who could fight along side them. On this planet they are a weak species, but maybe they see that they can use the power of an alien brain to climb to the top of the natural order. Such ideas make me wonder if it isn't I who is being used by them...''"
"''I wonder if these Pikmin were waiting for me to arrive. No... Not necessarily me, but an alien being like me who could fight along side them. On this planet there are weak species, but maybe they see that they can use the power of an alien brain to climb to the top of the natural order. Such ideas make me wonder if it isn't I who is being used by them...''"


===#6===
===#6===
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==Others==
==Others==
These messages were found within the game's ROM, but do not seem to show up in-game.
This messages were found within the game's ROM, but do not seem to show up in-game.


===Unused #1===
===Unused #1===
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===Unknown #2===
===Unknown #2===
Being so short, this message seems to never appear in-game. This is probably an unused message similar to the above, except for the circumstance where the player fails to make it off the planet. It would eventually be used in the Nintendo Switch port of the game as a miscellaneous entry for day 28, and also repurposed as entry #73 of Olimar's [[Pikmin 4 voyage log|voyage log]] in ''Pikmin 4''.
Being so short, this message seems to never appear in-game. This is probably an unused message similar to the above, except for the circumstance where the player fails to make it off the planet.


"''I am so very tired...''"
"''I am so very tired...''"


In the Japanese [[region|version]], if the player continuously ends the day without doing anything, for day 28 Olimar will write <span style="color:red">{{j|ああ、つかれた...。|Ā, tsuka reta...|I am so very tired...}}</span>.{{cite youtube|4_cIwg-fWPw|showing a few entries that take place when the player does nothing|published={{date|1|February|2023}}|retrieved={{date|13|February|2023}}}}
In the Japanese [[region|version]], if the player continuously ends the day without doing anything, for day 28 Olimar will write {{j|ああ、つかれた|Ā, tsuka reta|Oh, I'm tired}}.{{cite youtube|4_cIwg-fWPw|showing a few entries that take place when the player does nothing|published={{date|1|February|2023}}|retrieved={{date|13|February|2023}}}}


==IDs==
==IDs==

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