Editing Olimar's voyage log
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Olimar's '''voyage log''' (called '''ship log''' in the area selection screen) is what [[Captain Olimar|Olimar]] writes in about his adventure, at the end of each [[day]], in the [[Pikmin (game)|first ''Pikmin'' game]]. The player can read the page before the [[day results menu]]. The entries can also be accessed at a later time by pressing {{button|gc|y|wii|+|switch|y}} on the [[area selection menu]], which opens a [[Olimar's voyage log menu|menu]] specifically for viewing these logs. | Olimar's '''voyage log''' (called '''ship log''' in the area selection screen) is what [[Captain Olimar|Olimar]] writes in about his adventure, at the end of each [[day]], in the [[Pikmin (game)|first ''Pikmin'' game]]. The player can read the page before the [[day results menu]]. The entries can also be accessed at a later time by pressing {{button|gc|y|wii|+|switch|y}} on the [[area selection menu]], which opens a [[Olimar's voyage log menu|menu]] specifically for viewing these logs. | ||
There are 71 messages in all, with a few of them categorized as [[ | There are 71 messages in all, with a few of them categorized as [[unused content]]. In-game, the log chosen depends on the activities that happened that day. For example, if Olimar discovered a new mechanic about the Pikmin, he'll write about that, and if not, he might write about any new enemy he found that day. If there is nothing of interest to write about, Olimar will write a miscellaneous journal entry, reminiscing about life on his [[Hocotate|home planet]] and about his chances of survival. | ||
When a log is being written out to the screen, the player can force the entire text to be written at once by pressing {{button|gc|b|wii|b|switch|b}}. | When a log is being written out to the screen, the player can force the entire text to be written at once by pressing {{button|gc|b|wii|b|switch|b}}. |