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|haircolor = Golden | |haircolor = Golden | ||
|homeplanet = Giya | |homeplanet = Giya | ||
|related = [[Shepherd]], [[ | |related = [[Shepherd]], [[Pikmin 4 player character|player's character]] | ||
|firstgame = {{p4}} | |firstgame = {{p4}} | ||
|latestgame = {{p4}} | |latestgame = {{p4}} | ||
}} | }} | ||
'''Oatchi''' ({{j|オッチン|Otchin}}) is a Rescue Pup, a type of space dog that is part of the [[Rescue Corps]]. In-game, he is the companion of the [[Pikmin 4 player character|player's character]], assisting them with transportation, by working like a [[Pikmin family|Pikmin]], by performing specialized tasks, and by serving as a secondary [[leader]] if the two are separated. His breed of space dogs has long served the [[Shepherd family]], and he obeyed only [[Shepherd|Erma Shepherd]], the captain of the Rescue Corps, until the player's character appeared. Like his owner, he is from the planet [[Giya]]. | |||
'''Oatchi''' ({{j|オッチン|Otchin}}) | |||
== Gameplay == | == Gameplay == | ||
=== Squad member === | === Squad member === | ||
Normally, Oatchi is a part of the | Normally, Oatchi is a part of the player's [[squad]], just like a [[Pikmin family|Pikmin]]. In the same way the player can [[throw]] or [[charge]] a Pikmin towards a task, they can point Oatchi to one. Like a Pikmin or leader, Oatchi can become [[idle]], and he will do some nearby tasks on his own, like taking down [[Pellet Posies]], but won't do others like carrying. When idling, his tail will glow like an idle Pikmin's leaf, bud, or flower. | ||
=== Solo === | === Solo === | ||
If the [[ | If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | ||
While separated, Oatchi is able to walk around the area freely like a leader, and even [[# | While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character. | ||
If the | If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | ||
=== Riding === | === Riding === | ||
When Oatchi is nearby, the | When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one: | ||
* Throwing and whistling is done by the | * Throwing and whistling is done by the riding leader. | ||
* Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the | * Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. When following a scent, Oatchi will follow it on his own. When drinking nectar, Oatchi will stop to do so while the leader can keep throwing and whistling. | ||
=== Vulnerability === | === Vulnerability === | ||
Oatchi is a character alongside the | Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button|switch|a|switch|b|switch|x|switch|y}} / {{button|switch|facer|switch|faced|switch|faceu|switch|facer}} to save him if he is suffering from a hazard. | ||
Some of the [[gear]] available at the | Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent. | ||
== Training == | == Training == | ||
Training is unlocked after Oatchi grows up, which happens once [[Russ]] is saved. By talking to [[Shepherd]] in the [[Rescue Command Post]] as the [[ | Training is unlocked after Oatchi grows up, which happens once [[Russ]] is saved. By talking to [[Shepherd]] in the [[Rescue Command Post]] as the [[Pikmin 4 player character|player character]], it is possible to train Oatchi in order to unlock new [[#Skills|skills]] or level up existing ones. This can only be done if Oatchi has enough drive to learn new tricks, indicated in-game by a point system called Pup Drive. Each skill costs a different amount of Pup Drive. Pup Drive is increased by 1 for every rescued [[castaway]], and another for every cured [[leafling]]. | ||
In the training menu, the player can see how much Pup Drive is available, a list of available and known skills, and the current level of each. They are also capable of learning more about what each level does. | In the training menu, the player can see how much Pup Drive is available, a list of available and known skills, and the current level of each. They are also capable of learning more about what each level does. | ||
Five of Oatchi's skills are already a part of Oatchi's skillset from the | Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive. | ||
{{ | |||
{{Spoiler section| | |||
After unlocking every skill, Infinite Rush, which costs 8 Pup Drive, can be unlocked. It allows Oatchi to rush without stopping for a supposedly infinite amount of time. | After unlocking every skill, Infinite Rush, which costs 8 Pup Drive, can be unlocked. It allows Oatchi to rush without stopping for a supposedly infinite amount of time. | ||
|{{ | |{{P4}} endgame rewards|collapsed=y | ||
}} | }} | ||
== Skills == | == Skills == | ||
=== Buff === | === Buff === | ||
Oatchi is capable of [[ | Oatchi is capable of [[carrying]] objects by biting them and dragging them, either solo or alongside Pikmin. In addition, Oatchi can also push obstacles like [[paper bag]]s. He can do these things when ordered like a Pikmin, or if being controlled by the player, when the player approaches the task and presses {{button|switch|a}}. He will keep working until the player, as Oatchi, cancels with {{button|switch|b}}, or when whistled. Without [[Rush Boots]], Oatchi carries objects at the same speed as an average leaf Pikmin. | ||
For piles such as [[Gold Nugget]]s and [[raw material]]s, Oatchi will store the object in his mouth while he walks instead of dragging it, spitting it out at his destination. | For piles such as [[Gold Nugget]]s and [[raw material]]s, Oatchi will store the object in his mouth while he walks instead of dragging it, spitting it out at his destination. | ||
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=== Chomp === | === Chomp === | ||
When commanded by the | When commanded by the player's character, Oatchi will run at an enemy and attack them by biting. When controlling him (and without having Pikmin), chomp can be used with {{button|switch|a}} like how one would [[punch]] with a leader. If Oatchi is idling near a target or is attacked by an enemy, he will automatically start to chomp whether he is commanded to or not. If the enemy leaves Oatchi's attack range e.g. by jumping, Oatchi will consider the fight over and either return to idling or rejoin the player. | ||
Leveling up '''Chomp''' increases Oatchi's attack damage. Each level of Chomp costs two Pup Drive. | Leveling up '''Chomp''' increases Oatchi's attack damage. Each level of Chomp costs two Pup Drive. | ||
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=== Rush === | === Rush === | ||
Oatchi can charge at enemies or obstacles. For example, he can smash open [[ | Oatchi can charge at enemies or obstacles. For example, he can smash open [[jar]]s and [[ice|frozen]] objects, or ram into walls to knock down hard-to-reach items. It can also provide enough speed to run against the direction of [[conveyor belt]]s or instantly burst any frozen [[hydro jellies]]. When [[Pikmin family|Pikmin]] are riding Oatchi, he can also launch the Pikmin directly onto an enemy or obstacle when rushing into them. | ||
It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[ | It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[Pikmin 4 player character|player's character]] or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player controls Oatchi, he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes. | ||
When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[Fiery Blowhog]] will be knocked slightly in the air. Meanwhile, heavier enemies and bosses will be unmoved. Lighter enemies also take much more damage compared to heavier enemies. | When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[Fiery Blowhog]] will be knocked slightly in the air. Meanwhile, heavier enemies and bosses will be unmoved. Lighter enemies also take much more damage compared to heavier enemies. | ||
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'''Mega Rush''' is a skill that becomes available after Rush has reached level 3. Learning Mega Rush allows Oatchi to stun larger creatures on impact. Stun time is variable, similar to damage. Each Level of Mega Rush costs four Pup Drive. | '''Mega Rush''' is a skill that becomes available after Rush has reached level 3. Learning Mega Rush allows Oatchi to stun larger creatures on impact. Stun time is variable, similar to damage. Each Level of Mega Rush costs four Pup Drive. | ||
* Mega Rush level 1: Charge time decreases to 1.4 seconds. | *Mega Rush level 1: Charge time decreases to 1.4 seconds. | ||
* Mega Rush level 2: Rush deals an additional 20% more damage, for a total of +40%. | *Mega Rush level 2: Rush deals an additional 20% more damage, for a total of +40%. | ||
* Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds. | *Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds. | ||
=== Jump === | === Jump === | ||
By pressing {{button|switch|x}}, Oatchi will perform a small '''jump'''. This is required in order to get up some small ledges that the | By pressing {{button|switch|x}}, Oatchi will perform a small '''jump'''. This is required in order to get up some small ledges that the player's character and their Pikmin cannot go over alone. This skill is unlocked automatically the day after [[Russ]] is rescued, costs no Pup Drive, and only has one level. | ||
=== Dig === | === Dig === | ||
When sending Oatchi with {{button|switch|a}}, he can excavate objects like Pikmin, such as buried [[treasure]], [[cave]] entrances, or [[dirt | When sending Oatchi with {{button|switch|a}}, he can excavate objects like Pikmin, such as buried [[treasure]], [[cave]] entrances, or [[dirt mound]]s. He can also do this if the player is controlling him solo, approaches the task, and presses {{button|switch|a}}, after which he can be stopped manually by pressing {{button|switch|b}}. | ||
Leveling up '''Dig''' increases Oatchi's | Leveling up '''Dig''' increases Oatchi's Digging Speed. Each level of Dig costs one Pup Drive. Measurements for digging speeds are approximate. | ||
* Dig level 1: Oatchi digs at 16× speed. Oatchi starts at this level by default. | * Dig level 1: Oatchi digs at 16× speed. Oatchi starts at this level by default. | ||
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When Oatchi is first led into water, a cutscene will play showing him failing to swim. Two in-game days later, he becomes able to swim, learning this skill upon arriving at the selected area (so it cannot be upgraded that day). If he has not yet grown, learning to swim will be delayed until then. | When Oatchi is first led into water, a cutscene will play showing him failing to swim. Two in-game days later, he becomes able to swim, learning this skill upon arriving at the selected area (so it cannot be upgraded that day). If he has not yet grown, learning to swim will be delayed until then. | ||
While swimming, Oatchi's back and hips are above the water, allowing the | While swimming, Oatchi's back and hips are above the water, allowing the player's character and any Pikmin riding him to continue doing so as he crosses a body of water. Leveling Up '''Doggy-Paddle''' increases Oatchi's performance in the water. Each level of Doggy-Paddle costs two Pup Drive. Swim speed is also affected by the Rush Boots. | ||
* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards. | * Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards. | ||
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | * Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | ||
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater | * Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. | ||
=== Pluck === | === Pluck === | ||
'''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row. | '''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row. | ||
* Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the | * Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the leader. | ||
* Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds. | * Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds. | ||
* Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds. | * Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds. | ||
=== Heal === | === Heal === | ||
'''Heal''' is a skill that allows Oatchi to automatically regain his | '''Heal''' is a skill that allows Oatchi to automatically regain his health over time. Each level of Heal costs three Pup Drive. Exact numbers have yet to be determined. | ||
* Heal level 1: Oatchi is able to heal himself over time. | * Heal level 1: Oatchi is able to heal himself over time. | ||
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=== Commands === | === Commands === | ||
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}{{button|switch|hold}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the | '''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}{{button|switch|hold}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the player character, if they are separated. | ||
* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default. | * Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default. | ||
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*** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | *** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | ||
*** Raw Materials: Oatchi will find any raw materials nearby. | *** Raw Materials: Oatchi will find any raw materials nearby. | ||
*** (Type) Pikmin: Oatchi will locate Pikmin of a certain type and bring them to the | *** (Type) Pikmin: Oatchi will locate Pikmin of a certain type and bring them to the player's character. Only Pikmin that do not currently have an Onion may be selected. | ||
** Defend Lumiknoll: Oatchi will circle the Lumiknoll and attack enemies that approach it. In night missions with two Lumiknolls, each one has their own option. | ** Defend Lumiknoll: Oatchi will circle the Lumiknoll and attack enemies that approach it. In night missions with two Lumiknolls, each one has their own option. | ||
* Command level 2: Oatchi learns "Come Here" and "Go to Base". This also enables [[Go Here! | * Command level 2: Oatchi learns "Come Here" and "Go to Base". This also enables [[Go Here!]] for him and the player character. | ||
** Come Here: If separated from Oatchi, the | ** Come Here: If separated from Oatchi, the player can call him to their current location. | ||
** Go to Base: Oatchi will head to the current base. | ** Go to Base: Oatchi will head to the current base. | ||
* Command level 3: Oatchi learns "Gather Pikmin". | * Command level 3: Oatchi learns "Gather Pikmin". | ||
** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the | ** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character. | ||
{{Spoiler section| | |||
=== Infinite Rush === | === Infinite Rush === | ||
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the | Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It only has one level. | ||
|{{ | |{{P4}} endgame rewards|collapsed=y | ||
}} | }} | ||
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==Profiles== | ==Profiles== | ||
===Pikmin Garden bio=== | ===Pikmin Garden bio=== | ||
'''Text''' | '''Text''' | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Pikmin 4 oatchi screenshot.jpg|Oatchi meeting [[Pikmin 4 player character|the player character]]. | |||
Pikmin 4 puddle.jpg|The player and their group of Pikmin approaching a puddle, alongside Oatchi. | |||
Pikmin 4 riding oatchi near pond.jpg|The group jumping on Oatchi to get ready to board. | |||
Pikmin 4 riding oatchi.jpg|The group crossing the lake on Oatchi's back. | |||
Pikmin 4 oatchi in puddle.jpg|Another angle of the lake being crossed. | |||
Pikmin 4 oatchi sniffing 1.jpg|Oatchi sniffing the ground. | |||
Pikmin 4 oatchi sniffing 2.jpg|Oatchi smelling a scent of a castaway nearby. | |||
Pikmin 4 dead bulborb.jpg|Oatchi dragging a Bulborb corpse. | |||
Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars. | |||
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi. | |||
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side. | |||
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back beside a base. | |||
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout. | Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout. | ||
Oatchi Walking.png|Artwork of Oatchi walking. | Oatchi Walking.png|Artwork of Oatchi walking. | ||
Oatchi You and Pikmin.png|Artwork of Oatchi with the | Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back. | ||
P4 ID Badge Oatchi.png|Oatchi's ID badge photo. | P4 ID Badge Oatchi.png|Oatchi's ID badge photo. | ||
P4 Oatchi comic.png|Oatchi in the [[Pikmin comic]]. | P4 Oatchi comic.png|Oatchi in the [[Pikmin comic]]. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
[[File:P4 Oatchi Infinite Rush.jpg|thumb|200px|The specific positioning for this extra-long Infinite Rush.]] | |||
*With correct positioning in the Rescue Command Post, Oatchi can maintain an Infinite Rush between [[Kayz]] and [[Chowder]] for more than a day's time. | |||
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]]. | *Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]]. | ||
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake gold pieces, suggesting the gold is counted as | **Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake gold pieces, suggesting the gold is counted as a enemy. | ||
***Killing the gold also counts as killing an enemy in the stats. | |||
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000. | *In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000. | ||
== See also == | == See also == | ||
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* [[Leader]] | * [[Leader]] | ||
{{characters}} | |||
{{ | |||
[[Category:Leaders]] | [[Category:Leaders]] | ||
[[Category:Giyans]] | [[Category:Giyans]] | ||
[[Category:Rescue Corps]] | [[Category:Rescue Corps]] |