Editing Oatchi
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If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | ||
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[ | While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character. | ||
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | ||
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* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards. | * Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards. | ||
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | * Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | ||
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater | * Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. | ||
=== Pluck === | === Pluck === | ||
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=== Infinite Rush === | === Infinite Rush === | ||
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled | Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It only has one level. | ||
|{{P4}} endgame rewards|collapsed=y | |{{P4}} endgame rewards|collapsed=y | ||
}} | }} | ||
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=== Names in other languages === | === Names in other languages === | ||
{{foreignname | {{foreignname | ||
|Jap = オッチン | |Jap = オッチン | ||
|JapR = Otchin | |JapR = Otchin | ||
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|Swe = Oatchi | |Swe = Oatchi | ||
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}} | |SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}} | ||
}} | }} | ||