Editing Oatchi

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]].
If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]].


While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Radar#Go Here!|Go Here]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character.
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character.


If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
Line 31: Line 31:


=== Vulnerability ===
=== Vulnerability ===
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button|switch|a|switch|b|switch|x|switch|y}} / {{button|switch|facer|switch|faced|switch|faceu|switch|facer}} to save him if he is suffering from a hazard.
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button|switch|b}} to save him if he is suffering from a hazard.


Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.
Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.
Line 137: Line 137:
* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards.
* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards.
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty.
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty.
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. Submerged objects in water cannot be transported as Oatchi cannot reach or Target Lock them while on the surface, unless the player character sends him by Target Locking the object.
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater.


=== Pluck ===
=== Pluck ===
Line 154: Line 154:


=== Commands ===
=== Commands ===
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}{{button|switch|hold}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the player character, if they are separated.
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the player character, if they are separated.


* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default.
* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default.
Line 179: Line 179:


=== Infinite Rush ===
=== Infinite Rush ===
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It also reduces the Rush cooldown a lot. It only has one level.
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It only has one level.
|{{P4}} endgame rewards|collapsed=y
|{{P4}} endgame rewards|collapsed=y
}}
}}
Line 228: Line 228:
=== Names in other languages ===
=== Names in other languages ===
{{foreignname
{{foreignname
|notes=1
|Jap  = オッチン
|Jap  = オッチン
|JapR = Otchin
|JapR = Otchin
Line 255: Line 254:
|Swe  = Oatchi
|Swe  = Oatchi
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}}
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}}
|Heb = אואצ’י
|HebR = Oachi
|HebM = From English name
|HebN = Name taken from Nintendo Israel's website{{cite web|https://www.nintendo.co.il/product/pikmin-4/|Pikmin 4|nintendo.co.il|retrieved={{date|11|September|2024}}}}
}}
}}
== Trivia ==
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]].
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake golds, suggesting the gold is counted as a enemy.
***Killing the gold also counts as killing an enemy in the stats.
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000.


== Gallery ==
== Gallery ==
Line 274: Line 275:
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi.
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi.
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side.
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side.
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back beside a base.
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back.
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout.
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout.
Oatchi Walking.png|Artwork of Oatchi walking.
Oatchi Walking.png|Artwork of Oatchi walking.
Line 281: Line 282:
P4 Oatchi comic.png|Oatchi in the [[Pikmin comic]].
P4 Oatchi comic.png|Oatchi in the [[Pikmin comic]].
</gallery>
</gallery>
== Trivia ==
[[File:P4 Oatchi Infinite Rush.jpg|thumb|200px|The specific positioning for this extra-long Infinite Rush.]]
*With correct positioning in the Rescue Command Post, Oatchi can maintain an Infinite Rush between [[Kayz]] and [[Chowder]] for more than a day's time.
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]].
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake gold pieces, suggesting the gold is counted as a enemy.
***Killing the gold also counts as killing an enemy in the stats.
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000.


== See also ==
== See also ==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)