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If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]].
If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]].


While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Radar#Go Here!|Go Here]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character.
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character.


If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
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=== Vulnerability ===
=== Vulnerability ===
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button|switch|a|switch|b|switch|x|switch|y}} / {{button|switch|facer|switch|faced|switch|faceu|switch|facer}} to save him if he is suffering from a hazard.
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button|switch|b}} to save him if he is suffering from a hazard.


Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.
Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.
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Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive.
Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive.
{{Spoiler section|
After unlocking every skill, Infinite Rush, which costs 8 Pup Drive, can be unlocked. It allows Oatchi to rush without stopping for a supposedly infinite amount of time.
|{{P4}} endgame rewards|collapsed=y
}}


== Skills ==
== Skills ==
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* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards.
* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards.
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty.
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty.
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. Submerged objects in water cannot be transported as Oatchi cannot reach or Target Lock them while on the surface, unless the player character sends him by Target Locking the object.
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater.


=== Pluck ===
=== Pluck ===
'''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row.
'''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row.


* Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the leader.
* Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the captain.
* Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds.
* Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds.
* Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds.
* Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds.
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=== Commands ===
=== Commands ===
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}{{button|switch|hold}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the player character, if they are separated.
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the player character, if they are separated.


* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default.
* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default.
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* Command level 3: Oatchi learns "Gather Pikmin".
* Command level 3: Oatchi learns "Gather Pikmin".
** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character.
** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character.


{{Spoiler section|
{{Spoiler section|
=== Infinite Rush ===
=== Infinite Rush ===
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It also reduces the Rush cooldown a lot. It only has one level.
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It only has one level.
|{{P4}} endgame rewards|collapsed=y
|{{P4}} endgame rewards|collapsed=y
}}
}}


== Personality and appearance ==
== Personality and appearance ==
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no visible nose. Despite his alien appearance, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. [[Yonny]] makes a cure to revert this change after the Rescue Corps obtains the [[Gift of Friendship]].
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no visible nose. Despite his alien appearance, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. This is reverted upon obtaining the [[Gift of Friendship]].


Oatchi's personality is much like some real dogs. Being high in energy and friendliness he licks the faces of people he meets, barks at animals that approach him, chases his tail, and enjoys having bones tossed to him. Pikmin initially scare him, but once he reaches his full size he allows them to play on his back.
Oatchi's personality is much like some real dogs. Being high in energy and friendliness he licks the faces of people he meets, barks at animals that approach him, chases his tail, and enjoys having bones tossed to him. Pikmin initially scare him, but once he reaches his full size he allows them to play on his back.
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オッチン
オッチン


出身星 カギヤ星
出身星 カギヤ星  


代々、隊長の家に仕えている宇宙犬の子孫で、隊長も期待を寄せている{{color|2=#fab400|新米救助犬}}。気を許した相棒の指示には忠実に従う。{{color|2=#fab400|珍しい犬種}}で、原産の惑星はわかっていない。
代々、隊長の家に仕えている宇宙犬の子孫で、隊長も期待を寄せている{{color|2=#fab400|新米救助犬}}。気を許した相棒の指示には忠実に従う。{{color|2=#fab400|珍しい犬種}}で、原産の惑星はわかっていない。
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== Naming ==
== Naming ==
Oatchi's English name is derived from his Japanese name, {{j|オッチン|Otchin}}, which is based on a command for dogs to sit.
Oatchi's English name is derived from his Japanese name. His English name is phonetically similar to [[mariowiki:Yoshi|Yoshi]]. This is likely an intentional reference, as Oatchi is ridden much like Yoshi and follows similar naming conventions with Olimar, whose name is derived from [[mariowiki:Mario|Mario]], as [[Louie]] is from [[mariowiki:Luigi|Luigi]]. He may, alternatively, be modeled after the more dog-like [[mariowiki:Poochy|Poochy]], whose Japanese name, Pochi, is even closer to "Oatchi" than his English name, and whose tail resembles that of Oatchi.


=== Names in other languages ===
=== Names in other languages ===
{{foreignname
{{foreignname
|notes=1
|Jap  = オッチン
|Jap  = オッチン
|JapR = Otchin
|JapR = Otchin
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|Swe  = Oatchi
|Swe  = Oatchi
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}}
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}}
|Heb = אואצ’י
|HebR = Oachi
|HebM = From English name
|HebN = Name taken from Nintendo Israel's website{{cite web|https://www.nintendo.co.il/product/pikmin-4/|Pikmin 4|nintendo.co.il|retrieved={{date|11|September|2024}}}}
}}
}}
== Trivia ==
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]].
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake golds, suggesting the gold is counted as a enemy.
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000.


== Gallery ==
== Gallery ==
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Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars.
Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars.
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi.
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi.
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side.
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back.
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back beside a base.
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout.
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout.
Oatchi Walking.png|Artwork of Oatchi walking.
Oatchi Walking.png|Artwork of Oatchi walking.
Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back.
Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back.
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side.
P4 ID Badge Oatchi.png|Oatchi's ID badge photo.
P4 ID Badge Oatchi.png|Oatchi's ID badge photo.
P4 Oatchi comic.png|Oatchi in the [[Pikmin comic]].
OatchiComic.jpg|Oatchi in the [[Pikmin comic]].
</gallery>
</gallery>
== Trivia ==
[[File:P4 Oatchi Infinite Rush.jpg|thumb|200px|The specific positioning for this extra-long Infinite Rush.]]
*With correct positioning in the Rescue Command Post, Oatchi can maintain an Infinite Rush between [[Kayz]] and [[Chowder]] for more than a day's time.
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]].
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake gold pieces, suggesting the gold is counted as a enemy.
***Killing the gold also counts as killing an enemy in the stats.
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000.


== See also ==
== See also ==
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* [[Moss]]
* [[Moss]]
* [[Leader]]
* [[Leader]]
{{Spoiler section|
* [[Ancient Sirehound]]
|{{p4}} 's final boss|collapsed=y}}


==References==
<references/>
{{characters}}
{{characters}}


[[Category:Leaders]]
[[Category:Leaders]]
[[Category:Giyans]]
[[Category:Giyans]]
[[Category:Rescue Corps]]
[[Category:Rescue Corps]]

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