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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{infobox character | {{infobox character | ||
|image = Oatchirender.png | |image = Oatchirender.png | ||
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If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | ||
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[ | While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character. | ||
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | ||
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When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one: | When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one: | ||
* Throwing and whistling is done by the riding leader. | * Throwing and whistling is done by the riding leader. | ||
* Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. When following a scent, Oatchi will follow it on his own | * Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. When following a scent, Oatchi will follow it on his own. | ||
=== Vulnerability === | === Vulnerability === | ||
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button | Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button|switch|b}} to save him if he is suffering from a hazard. | ||
Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent. | Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent. | ||
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Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive. | Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive. | ||
== Skills == | == Skills == | ||
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==== Swallow ==== | ==== Swallow ==== | ||
{{spoiler section| | {{spoiler section| | ||
'''Swallow''' allows Oatchi to carry more than just small things in his mouth. Once unlocked, if Oatchi is directed to carry something that no Pikmin are, and he | '''Swallow''' allows Oatchi to carry more than just small things in his mouth. Once unlocked, if Oatchi is directed to carry something that no Pikmin are, and he's able to carry it by himself given his current buffness,<!--this might seem superfluous but it's for the superheavyweight stuff--> he will store the whole thing in his mouth and walk to his destination. While this prevents the player from adding carriers to make it go faster, it has the following benefits: | ||
* An object can be swallowed and relocated even if it has become positioned in a way that Pikmin are having trouble circling it to pick it up. | * An object can be swallowed and relocated even if it has become positioned in a way that Pikmin are having trouble circling it to pick it up. | ||
* If Oatchi encounters an enemy, he will spit out the object and fight the enemy. Assuming he wins, he will automatically go back to carrying the object. | * If Oatchi encounters an enemy, he will spit out the object and fight the enemy. Assuming he wins, he will automatically go back to carrying the object. | ||
* The object does not occupy space, which can help clear traffic jams with many treasures on thin routes. | * The object does not occupy space, which can help clear traffic jams with many treasures on thin routes. | ||
* Oatchi can use Swallow to steal an object right out of a [[Breadbug]]'s grip, causing it to flee; stealing from a [[Giant Breadbug]] causes it to get angry and charge. While this makes it easier to collect the item, it makes it harder to kill the Breadbug, as doing so deals no damage. In the same way, he can steal objects from opposing Pikmin in [[Dandori Battle]]s, from where it must be forced out of him before the enemy can try to take it back. | * Oatchi can use Swallow to steal an object right out of a [[Breadbug]]'s grip, causing it to flee; stealing from a [[Giant Breadbug]] causes it to get angry and charge. While this makes it easier to collect the item, it makes it harder to kill the Breadbug, as doing so deals no damage. In the same way, he can steal objects from opposing Pikmin in [[Dandori Battle]]s, from where it must be forced out of him before the enemy can try to take it back. | ||
* Oatchi can go through pup | * Oatchi can go through pup Tunnels with swallow to take shortcuts | ||
This skill is taught by [[Olimar]] after rescuing him and learning Super Buff level 3. It costs no Pup Drive and only has one level. Olimar himself learned about the Swallow skill from Moss, who developed the ability after they recovered | This skill is taught by [[Olimar]] after rescuing him and learning Super Buff level 3. It costs no Pup Drive and only has one level. Olimar himself learned about the Swallow skill from Moss, who developed the ability after they recovered a certain number of [[ship part]]s. Once unlocked, Oatchi cannot carry an object normally by himself, unless he is carrying it with Pikmin and the Pikmin are called off. | ||
|{{p4}}{{'s}} postgame|collapsed=y}} | |{{p4}}{{'s}} postgame|collapsed=y}} | ||
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* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards. | * Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards. | ||
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | * Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | ||
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater | * Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. | ||
=== Pluck === | === Pluck === | ||
'''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row. | '''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row. | ||
* Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the | * Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the captain. | ||
* Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds. | * Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds. | ||
* Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds. | * Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds. | ||
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=== Commands === | === Commands === | ||
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y | '''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the player character, if they are separated. | ||
* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default. | * Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default. | ||
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*** Olimar: Oatchi will locate Olimar. | *** Olimar: Oatchi will locate Olimar. | ||
*** This Leafling: Oatchi will locate the red leafling often found in Dandori Battle caves. | *** This Leafling: Oatchi will locate the red leafling often found in Dandori Battle caves. | ||
*** Treasure: Oatchi will locate any [[treasure]] nearby. | *** Treasure: Oatchi will locate any [[treasure]] nearby. | ||
*** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | *** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | ||
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* Command level 3: Oatchi learns "Gather Pikmin". | * Command level 3: Oatchi learns "Gather Pikmin". | ||
** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character. | ** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character. | ||
{{Spoiler section| | {{Spoiler section| | ||
=== Infinite Rush === | === Infinite Rush === | ||
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled | Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It only has one level. | ||
|{{P4}} endgame rewards|collapsed=y | |{{P4}} endgame rewards|collapsed=y | ||
}} | }} | ||
== Personality and appearance == | == Personality and appearance == | ||
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no visible nose. Despite his alien appearance, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. | Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no visible nose. Despite his alien appearance, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. This is reverted upon obtaining the [[Gift of Friendship]]. | ||
Oatchi's personality is much like some real dogs. Being high in energy and friendliness he licks the faces of people he meets, barks at animals that approach him, chases his tail, and enjoys having bones tossed to him. Pikmin initially scare him, but once he reaches his full size he allows them to play on his back. | Oatchi's personality is much like some real dogs. Being high in energy and friendliness he licks the faces of people he meets, barks at animals that approach him, chases his tail, and enjoys having bones tossed to him. Pikmin initially scare him, but once he reaches his full size he allows them to play on his back. | ||
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オッチン | オッチン | ||
出身星 カギヤ星 | 出身星 カギヤ星 | ||
代々、隊長の家に仕えている宇宙犬の子孫で、隊長も期待を寄せている{{color|2=#fab400|新米救助犬}}。気を許した相棒の指示には忠実に従う。{{color|2=#fab400|珍しい犬種}}で、原産の惑星はわかっていない。 | 代々、隊長の家に仕えている宇宙犬の子孫で、隊長も期待を寄せている{{color|2=#fab400|新米救助犬}}。気を許した相棒の指示には忠実に従う。{{color|2=#fab400|珍しい犬種}}で、原産の惑星はわかっていない。 | ||
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== Naming == | == Naming == | ||
Oatchi's English name is derived from his Japanese name, | Oatchi's English name is derived from his Japanese name. His English name is phonetically similar to [[mariowiki:Yoshi|Yoshi]]. This is likely an intentional reference, as Oatchi is ridden much like Yoshi and follows similar naming conventions with Olimar, whose name is derived from [[mariowiki:Mario|Mario]], as [[Louie]] is from [[mariowiki:Luigi|Luigi]]. He may, alternatively, be modeled after the more dog-like [[mariowiki:Poochy|Poochy]], whose Japanese name, Pochi, is even closer to "Oatchi" than his English name, and whose tail resembles that of Oatchi. | ||
=== Names in other languages === | === Names in other languages === | ||
{{foreignname | {{foreignname | ||
|Jap = オッチン | |Jap = オッチン | ||
|JapR = Otchin | |JapR = Otchin | ||
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|Swe = Oatchi | |Swe = Oatchi | ||
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}} | |SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}} | ||
}} | }} | ||
== Trivia == | |||
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]]. | |||
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake golds, suggesting the gold is counted as a enemy. | |||
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000. | |||
== Gallery == | == Gallery == | ||
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Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars. | Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars. | ||
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi. | Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi. | ||
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back. | |||
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back | |||
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout. | Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout. | ||
Oatchi Walking.png|Artwork of Oatchi walking. | Oatchi Walking.png|Artwork of Oatchi walking. | ||
Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back. | Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back. | ||
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side. | |||
P4 ID Badge Oatchi.png|Oatchi's ID badge photo. | P4 ID Badge Oatchi.png|Oatchi's ID badge photo. | ||
OatchiComic.jpg|Oatchi in the [[Pikmin comic]]. | |||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
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* [[Moss]] | * [[Moss]] | ||
* [[Leader]] | * [[Leader]] | ||
{{Spoiler section| | |||
* [[Ancient Sirehound]] | |||
|{{p4}} 's final boss|collapsed=y}} | |||
==References== | |||
<references/> | |||
{{characters}} | {{characters}} | ||
[[Category:Leaders]] | [[Category:Leaders]] | ||
[[Category:Giyans]] | [[Category:Giyans]] | ||
[[Category:Rescue Corps]] | [[Category:Rescue Corps]] |