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{{game icons|p4=y}}
{{game icons|p4=y}}
{{futuregame}}
{{infobox character
{{infobox character
|image      = Oatchirender.png
|image      = Oatchirender.png
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If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]].
If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]].


While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Radar#Go Here!|Go Here]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character.
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. When told to follow a scent, the blue puffs of smoke appear on the trail to it, but Oatchi will only follow it automatically if the player is taking control of the player character.


If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them.
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When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one:
When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one:
* Throwing and whistling is done by the riding leader.
* Throwing and whistling is done by the riding leader.
* Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. When following a scent, Oatchi will follow it on his own. When drinking nectar, Oatchi will stop to do so while the leader can keep throwing and whistling.
* Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. When following a scent, Oatchi will follow it on his own.


=== Vulnerability ===
=== Vulnerability ===
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. If the player is controlling Oatchi directly, they can mash {{button|switch|a|switch|b|switch|x|switch|y}} / {{button|switch|facer|switch|faced|switch|faceu|switch|facer}} to save him if he is suffering from a hazard.
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him.


Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.
Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent.
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Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive.
Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive.
{{Spoiler section|
After unlocking every skill, Infinite Rush, which costs 8 Pup Drive, can be unlocked. It allows Oatchi to rush without stopping for a supposedly infinite amount of time.
|{{P4}} endgame rewards|collapsed=y
}}


== Skills ==
== Skills ==
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=== Buff ===
=== Buff ===
Oatchi is capable of [[carrying]] objects by biting them and dragging them, either solo or alongside Pikmin. In addition, Oatchi can also push obstacles like [[paper bag]]s. He can do these things when ordered like a Pikmin, or if being controlled by the player, when the player approaches the task and presses {{button|switch|a}}. He will keep working until the player, as Oatchi, cancels with {{button|switch|b}}, or when whistled. Without [[Rush Boots]], Oatchi carries objects at the same speed as an average leaf Pikmin.
Oatchi is capable of [[carrying]] objects by biting them and dragging them, either solo or alongside Pikmin. In addition, Oatchi can also push obstacles like [[paper bag]]s. He can do these things when ordered like a Pikmin, or if being controlled by the player, when the player approaches the task and presses {{button|switch|a}}. He will keep working until the player, as Oatchi, cancels with {{button|switch|b}}, or when whistled. Without [[Rush Boots]], Oatchi carries objects at the same speed as an average leaf Pikmin.
For piles such as [[Gold Nugget]]s and [[raw material]]s, Oatchi will store the object in his mouth while he walks instead of dragging it, spitting it out at his destination.


Leveling up '''Buff''' increases Oatchi's strength, allowing him to lift heavier objects. Each level of Buff costs one Pup Drive.
Leveling up '''Buff''' increases Oatchi's strength, allowing him to lift heavier objects. Each level of Buff costs one Pup Drive.


* Buff level 1: Strength of 3 Pikmin. Oatchi starts at this level by default.
* Buff level 1: Strength of 3 Pikmin. Oatchi starts at this level for free.
* Buff level 2: Strength of 5 Pikmin.
* Buff level 2: Strength of 5 Pikmin.
* Buff level 3: Strength of 10 Pikmin.
* Buff level 3: Strength of 10 Pikmin.
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==== Swallow ====
==== Swallow ====
{{spoiler section|
{{spoiler section|
'''Swallow''' allows Oatchi to carry more than just small things in his mouth. Once unlocked, if Oatchi is directed to carry something that no Pikmin are, and he is able to carry it by himself at his current strength,<!--this might seem superfluous but it's for the superheavyweight stuff--> he will store the whole item in his mouth and walk to his destination. While this prevents the player from adding carriers to make it go faster, it has the following benefits:
'''Swallow''' allows Oatchi to eat an object, bring it somewhere, and then spit it back out. While Oatchi is capable of doing this with small things like [[raw material]]s from the get-go, the skill allows him to swallow bigger objects. Oatchi's movement speed is unchanged regardless of the object he has swallowed. Additionally, Oatchi will not swallow objects that are being carried by Pikmin, apart from objects being carried exclusively by enemy Pikmin in [[Dandori Battle]]s.
* An object can be swallowed and relocated even if it has become positioned in a way that Pikmin are having trouble circling it to pick it up.
This skill is taught by [[Olimar]] after rescuing him and learning Super Buff level 3. It costs no Pup Drive and only has one level. Olimar himself learned about the Swallow skill from Moss, who developed the ability after they recovered a certain number of [[ship part]]s.  
* If Oatchi encounters an enemy, he will spit out the object and fight the enemy. Assuming he wins, he will automatically go back to carrying the object.
|{{p4}} 's postgame|collapsed=y}}
* The object does not occupy space, which can help clear traffic jams with many treasures on thin routes.
* Oatchi can use Swallow to steal an object right out of a [[Breadbug]]'s grip, causing it to flee; stealing from a [[Giant Breadbug]] causes it to get angry and charge. While this makes it easier to collect the item, it makes it harder to kill the Breadbug, as doing so deals no damage. In the same way, he can steal objects from opposing Pikmin in [[Dandori Battle]]s, from where it must be forced out of him before the enemy can try to take it back.
* Oatchi can go through pup tunnels with Swallow to take shortcuts.
 
This skill is taught by [[Olimar]] after rescuing him and learning Super Buff level 3. It costs no Pup Drive and only has one level. Olimar himself learned about the Swallow skill from Moss, who developed the ability after they recovered 23 [[ship part]]s. Once unlocked, Oatchi cannot carry an object normally by himself, unless he is carrying it with Pikmin and the Pikmin are called off.
|{{p4}}{{'s}} postgame|collapsed=y}}


=== Chomp ===
=== Chomp ===
When commanded by the player's character, Oatchi will run at an enemy and attack them by biting. When controlling him (and without having Pikmin), chomp can be used with {{button|switch|a}} like how one would [[punch]] with a leader. If Oatchi is idling near a target or is attacked by an enemy, he will automatically start to chomp whether he is commanded to or not. If the enemy leaves Oatchi's attack range e.g. by jumping, Oatchi will consider the fight over and either return to idling or rejoin the player.
When commanded by the player's character, Oatchi will run at an enemy and attack them by biting. When controlling him (and without having Pikmin), chomp can be used with {{button|switch|a}} like how one would [[punch]] with a leader. If Oatchi is idling near a target or is attacked by an enemy, he will automatically use chomp whether he is commanded to or not.


Leveling up '''Chomp''' increases Oatchi's attack damage. Each level of Chomp costs two Pup Drive.
Leveling up '''Chomp''' increases Oatchi's attack damage. Each level of Chomp costs two Pup Drive.


* Chomp level 1: Chomp deals 35 damage (compared to a [[Blue Pikmin]]'s 10 damage). Oatchi starts at this level by default.
* Chomp level 1: Chomp deals 35 damage (compared to a [[Blue Pikmin]]'s 10 damage). Oatchi starts at this level for free.
* Chomp level 2: Chomp deals 55 damage.
* Chomp level 2: Chomp deals 55 damage.
* Chomp level 3: Chomp deals 75 damage.
* Chomp level 3: Chomp deals 75 damage.
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It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[Pikmin 4 player character|player's character]] or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player controls Oatchi, he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.
It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[Pikmin 4 player character|player's character]] or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player controls Oatchi, he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes.


When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[Fiery Blowhog]] will be knocked slightly in the air. Meanwhile, heavier enemies and bosses will be unmoved. Lighter enemies also take much more damage compared to heavier enemies.
When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[Firey Blowhog]] will be knocked slightly in the air. Meanwhile, heavier enemies and bosses will be unmoved. Lighter enemies also take much more damage compared to heavier enemies.


Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that a thing is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against.
Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that a thing is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against.


Leveling up '''Rush''' grants different effects, either reducing charge time or increasing damage. Each level of Rush costs three Pup Drive. Damage values for Rush were measured against the Fiery Blowhog, but share similar results with other creatures.
Leveling up '''Rush''' grants different effects, either reducing charge time or increasing damage. Each level of Rush costs three Pup Drive. Damage values for Rush were measured against the Firey Blowhog, but share similar results with other creatures.


* Rush level 1: Oatchi charges his rush in 2 seconds. He has a five-second cooldown after Rush is finished. Oatchi starts at this level by default.
* Rush level 1: Oatchi charges his rush in 2 seconds. He has a five-second cooldown after Rush is finished. Oatchi starts at this level for free.
* Rush level 2: Charge time decreases to 1.6 seconds.
* Rush level 2: Charge time decreases to 1.6 seconds.
* Rush level 3: Rush deals about 20% more damage.
* Rush level 3: Rush deals about 20% more damage.
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*Mega Rush level 1: Charge time decreases to 1.4 seconds.
*Mega Rush level 1: Charge time decreases to 1.4 seconds.
*Mega Rush level 2: Rush deals an additional 20% more damage, for a total of +40%.
*Mega Rush level 2: Rush deals an additional 20% (now 40%) more damage.
*Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds.
*Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds.


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=== Dig ===
=== Dig ===
When sending Oatchi with {{button|switch|a}}, he can excavate objects like Pikmin, such as buried [[treasure]], [[cave]] entrances, or [[dirt mound]]s. He can also do this if the player is controlling him solo, approaches the task, and presses {{button|switch|a}}, after which he can be stopped manually by pressing {{button|switch|b}}.
When sending Oatchi with {{button|switch|a}}, he can excavate objects like the Pikmin, such as buried [[treasure]], [[cave]] entrances, or [[dirt mound]]s. He can also do this if the player is controlling him solo, approaches the task, and presses {{button|switch|a}}, after which he can be stopped manually by pressing {{button|switch|b}}.


Leveling up '''Dig''' increases Oatchi's Digging Speed. Each level of Dig costs one Pup Drive. Measurements for digging speeds are approximate.
Leveling up '''Dig''' increases Oatchi's Digging Speed. Each level of Dig costs one Pup Drive. Measurements for digging speeds are approximate.


* Dig level 1: Oatchi digs at 16&times; speed. Oatchi starts at this level by default.
* Dig level 1: Oatchi digs at 16X speed. Oatchi starts at this level for free.
* Dig level 2: Oatchi digs at 28&times; speed.
* Dig level 2: Oatchi digs at 28X speed.
* Dig level 3: Oatchi digs at 52&times; speed.
* Dig level 3: Oatchi digs at 52X speed.


=== Doggy-Paddle ===
=== Doggy-Paddle ===
When Oatchi is first led into water, a cutscene will play showing him failing to swim. Two in-game days later, he becomes able to swim, learning this skill upon arriving at the selected area (so it cannot be upgraded that day). If he has not yet grown, learning to swim will be delayed until then.
Oatchi can swim in the water. While swimming, his back and hips are above the water, allowing the player's character or any Pikmin riding him to continue doing so as he crosses a body of water. When Oatchi is first led into the water, a cutscene will play showing him failing to swim. He will gain this skill two in-game days after the botched attempt as long as he is grown up (and after selecting an area, thus it cannot be upgraded until the next day). If two days pass before he grows up, he will learn the skill the day he grows.


While swimming, Oatchi's back and hips are above the water, allowing the player's character and any Pikmin riding him to continue doing so as he crosses a body of water. Leveling Up '''Doggy-Paddle''' increases Oatchi's performance in the water. Each level of Doggy-Paddle costs two Pup Drive. Swim speed is also affected by the Rush Boots.
Leveling Up '''Doggy-Paddle''' increases Oatchi's performance in the water. Each level of Doggy-Paddle costs two Pup Drive. Swim speed is also affected by the Rush Boots.


* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. Oatchi also gains a resistance to panicking from water-based attacks and hazards.
* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive.
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty.
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty.
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. Submerged objects in water cannot be transported as Oatchi cannot reach or Target Lock them while on the surface, unless the player character sends him by Target Locking the object.
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater.


=== Pluck ===
=== Pluck ===
'''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row.
'''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row.


* Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the leader.
* Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the captain.
* Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds.
* Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds.
* Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds.
* Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds.


=== Heal ===
=== Heal ===
'''Heal''' is a skill that allows Oatchi to automatically regain his health over time. Each level of Heal costs three Pup Drive. Exact numbers have yet to be determined.
'''Heal''' is a skill that allows Oatchi to automatically regain his health over time. Each level of Heal costs three Pup Drive. We are unsure about the exact numbers.


* Heal level 1: Oatchi is able to heal himself over time.
* Heal level 1: Oatchi is able to heal himself over time.
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=== Commands ===
=== Commands ===
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}{{button|switch|hold}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. All commands except for "Pick Up a Scent" may also be provided from Oatchi to the player character, if they are separated.
{{game help|p4|Confirm if Oatchi needs Command Level 2 to defend Lumiknolls. Also check the requirements for Leaflings and Olimar.}}
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive.


* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level by default.
* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level for free.
** Pick Up a Scent: Oatchi sniffs out for any important thing, typically one that is important for story progression.
** Pick Up a Scent: Oatchi sniffs out for any important thing, typically one that is important for story progression.
*** Castaways: Oatchi will locate any castaways nearby.
*** Castaways: Oatchi will locate any castaways nearby.
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*** Olimar: Oatchi will locate Olimar.
*** Olimar: Oatchi will locate Olimar.
*** This Leafling: Oatchi will locate the red leafling often found in Dandori Battle caves.
*** This Leafling: Oatchi will locate the red leafling often found in Dandori Battle caves.
*** Louie: Oatchi will locate Louie.
*** Treasure: Oatchi will locate any [[treasure]] nearby.
*** Treasure: Oatchi will locate any [[treasure]] nearby.
*** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]].
*** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]].
*** Raw Materials: Oatchi will find any raw materials nearby.
*** Raw Materials: Oatchi will find any raw materials nearby.
*** (Type) Pikmin: Oatchi will locate Pikmin of a certain type and bring them to the player's character. Only Pikmin that do not currently have an Onion may be selected.
*** (Type) Pikmin: Oatchi will locate Pikmin of a certain type WITHOUT an Onion and bring them to the player's character.
** Defend Lumiknoll: Oatchi will circle the Lumiknoll and attack enemies that approach it. In night missions with two Lumiknolls, each one has their own option.


* Command level 2: Oatchi learns "Come Here" and "Go to Base". This also enables [[Go Here!]] for him and the player character.
* Command level 2: Oatchi learns 'Come Here' and 'Go to Base'. This also enables [[Go Here!]] for him and the player character.
** Come Here: If separated from Oatchi, the player can call him to their current location.
** Come Here: If separated from Oatchi, the player can call him to their current location.
*** When separated, Oatchi can use this command to have the player character do the same.
** Go to Base: Oatchi will head to the current base.
** Go to Base: Oatchi will head to the current base.
*** When separated, Oatchi can use this command to have the player character do the same.
** Defend Lumiknoll: Oatchi will circle the Lumiknoll and attack Enemies that approach it. In night missions with two Lumiknolls, each one has their own option.
*** When separated Oatchi can use this command to have the player character do the same.


* Command level 3: Oatchi learns "Gather Pikmin".
* Command level 3: Oatchi learns 'Gather Pikmin'
** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character.
** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character.
*** When separated, Oatchi can use this command to have the player character do the same.


{{Spoiler section|
{{Spoiler section|
=== Infinite Rush ===
=== Infinite Rush ===
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill": the '''Infinite Rush'''. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. The Infinite Rush does not activate if Oatchi was told to rush by the player as a squad member, while not being controlled. It also reduces the Rush cooldown a lot. It only has one level.
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill"; the Infinite Rush. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. It only has one level.
|{{P4}} endgame rewards|collapsed=y
|{{P4}} endgame rewards|collapsed=y
}}
}}


== Personality and appearance ==
== Personality and appearance ==
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no visible nose. Despite his alien appearance, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. [[Yonny]] makes a cure to revert this change after the Rescue Corps obtains the [[Gift of Friendship]].
{{stub|section=y|Describe his personality.}}
 
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose (although he smells every scent). Despite his alien look, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. This is reverted upon obtaining the [[Gift of Friendship]].also side note oatchi is very loyal to the player
Oatchi's personality is much like some real dogs. Being high in energy and friendliness he licks the faces of people he meets, barks at animals that approach him, chases his tail, and enjoys having bones tossed to him. Pikmin initially scare him, but once he reaches his full size he allows them to play on his back.
 
==Profiles==
===Pikmin Garden bio===
'''Text'''
{{transcript|
レスキュー隊の新米救助犬
 
オッチン
 
出身星 カギヤ星
 
代々、隊長の家に仕えている宇宙犬の子孫で、隊長も期待を寄せている{{color|2=#fab400|新米救助犬}}。気を許した相棒の指示には忠実に従う。{{color|2=#fab400|珍しい犬種}}で、原産の惑星はわかっていない。
 
関係者 隊長、あなた
 
趣味 散歩、遊ぶこと
 
夢 ?
|block=y}}
'''Translation'''
{{transcript|
New Rescue Pup of the Rescue Corps
 
Oatchi
 
Home planet: Giya
 
A descendant of the space dogs that have served the captain's family for generations, Oatchi is a {{color|2=#fab400|new Rescue Pup}} that the captain has high expectations for. He faithfully follows the instructions of his trusted partner. He is of a {{color|2=#fab400|rare breed}}, whose native planet is not known.
 
Related persons: the captain, you
 
Hobbies: walking, playing
 
Dreams: ?
|block=y}}


== Naming ==
== Naming ==
Oatchi's English name is derived from his Japanese name, {{j|オッチン|Otchin}}, which is based on a command for dogs to sit.
Oatchi's English name is derived from his Japanese name. His English name is phonetically similar to [[mariowiki:Yoshi|Yoshi]]. This is likely an intentional reference, as Oatchi is ridden much like Yoshi and follows similar naming conventions with Olimar, whose name is derived from [[mariowiki:Mario|Mario]], as [[Louie]] is from [[mariowiki:Luigi|Luigi]].


=== Names in other languages ===
=== Names in other languages ===
{{foreignname
{{foreignname
|notes=1
|Jap  = オッチン
|Jap  = オッチン
|JapR = Otchin
|JapR = Otchin
Line 255: Line 209:
|Swe  = Oatchi
|Swe  = Oatchi
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}}
|SweN = Name taken from Nintendo's official website{{cite web|https://www.nintendo.se/nintendo-switch-familjen/spel/pikmin-4|Pikmin 4|nintendo.se|retrieved={{date|5|October|2023}}}}
|Heb = אואצ’י
|HebR = Oachi
|HebM = From English name
|HebN = Name taken from Nintendo Israel's website{{cite web|https://www.nintendo.co.il/product/pikmin-4/|Pikmin 4|nintendo.co.il|retrieved={{date|11|September|2024}}}}
}}
}}
== Trivia ==
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]].
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake golds, suggesting it is counted as a enemy.
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000.


== Gallery ==
== Gallery ==
Line 273: Line 228:
Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars.
Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars.
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi.
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi.
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side.
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back.
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back beside a base.
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout.
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout.
Oatchi Walking.png|Artwork of Oatchi walking.
Oatchi Walking.png|Artwork of Oatchi walking.
Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back.
Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back.
P4 ID Badge Oatchi.png|Oatchi's ID badge photo.
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side.
P4 Oatchi comic.png|Oatchi in the [[Pikmin comic]].
Id Badge Oatchi.png|Oatchi's ID badge photo.
</gallery>
</gallery>
== Trivia ==
[[File:P4 Oatchi Infinite Rush.jpg|thumb|200px|The specific positioning for this extra-long Infinite Rush.]]
*With correct positioning in the Rescue Command Post, Oatchi can maintain an Infinite Rush between [[Kayz]] and [[Chowder]] for more than a day's time.
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]].
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemandwee]]'s fake gold pieces, suggesting the gold is counted as a enemy.
***Killing the gold also counts as killing an enemy in the stats.
*In her description for Super Buff level 3, Shepherd questions whether there is anything Oatchi cannot carry with a strength of 100. There are in fact two such retrievable objects: the [[King of Meats]] with a weight of 300, and the [[Golden Vaulting Table]] with a weight of 1000.


== See also ==
== See also ==
Line 294: Line 240:
* [[Moss]]
* [[Moss]]
* [[Leader]]
* [[Leader]]
{{Spoiler section|
* [[Ancient Sirehound]]
|{{p4}} 's final boss|collapsed=y}}


==References==
<references/>
{{characters}}
{{characters}}


[[Category:Leaders]]
[[Category:Leaders]]
[[Category:Giyans]]
[[Category:Giyans]]
[[Category:Rescue Corps]]
[[Category:Rescue Corps]]

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