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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{infobox character | {{infobox character | ||
|image = Oatchirender.png | |image = Oatchirender.png | ||
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If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | If the [[Pikmin 4 player character|player's character]] and Oatchi get separated, be it incidentally, by [[dismissing]], or by choosing to switch control between the two, Oatchi will be able to act independently, and even be controlled like one would control a [[leader]]. | ||
While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[ | While separated, Oatchi is able to walk around the area freely like a [[leader]], and even [[#Jumping|jump]]. These actions can both be done by the player while controlling him, or be done automatically with [[Go Here!]] When Pikmin are in Oatchi's [[squad]], they jump on his hips. Because they're all close together, this has the benefit of not having the squad of Pikmin spread out on the floor, meaning it is harder for enemy attacks to hit or for Pikmin to fall behind, especially on thin pathways with no guard rails from falling below. During manual control, he can [[whistle]] and [[throw]] Pikmin or items, the former being done by what is called "bark" in-game, and the latter being done by Oatchi biting the thing in question and flinging it. He can also continue to perform tasks as if he was still a squad member. He cannot [[charge]] Pikmin, as this function is replaced by his Rush ability. | ||
If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | If the player's character whistles Oatchi in this state, he will return to being a part of the squad. If Oatchi whistles the leader instead, they will hop on Oatchi's back to ride them. | ||
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When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one: | When Oatchi is nearby, the player's character and their Pikmin can ride on his back and hips. Like with controlling Oatchi solo, this helps avoid stray Pikmin casualties. While riding Oatchi, the player takes control of both him and the player character at once, and different gameplay mechanics work as if the player was controlling a specific one: | ||
* Throwing and whistling is done by the riding leader. | * Throwing and whistling is done by the riding leader. | ||
* Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo | * Walking around is done by Oatchi, as is jumping, rushing, swimming, and biting, and Oatchi takes damage when the player is attacked (though the player character can be thrown off). The player can transport objects as if they were controlling Oatchi solo. | ||
=== Vulnerability === | === Vulnerability === | ||
Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him | Oatchi is a character alongside the player's character. Both of them have their independent [[health]], and can be knocked down if that health reaches zero. If Oatchi comes into contact with a hazard, he will be affected in a similar way to Pikmin if he is not currently [[Gear|immune]] to them. For instance, if Oatchi gets hurt by fire, he'll run around in a panic with his tail ablaze and his HP dropping, and the player's character will have to [[whistle]] him in order to extinguish him. | ||
Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent. | Some of the [[gear]] available at the lab can be applied to Oatchi as well, though they must be bought with [[raw material]] separately from the leader's version of the upgrade. Oatchi's version costs more raw materials to purchase than the leader's equivalent. | ||
== Training == | == Training == | ||
Training is unlocked after Oatchi grows up, which happens once [[Russ]] is saved. By talking to [[Shepherd]] in the [[Rescue Command Post]] as the [[Pikmin 4 player character|player character]], it is possible | Training is unlocked after Oatchi grows up, which happens once [[Russ]] is saved. By talking to [[Shepherd]] in the [[Rescue Command Post]] as the [[Pikmin 4 player character|player character]], it is possible train Oatchi in order to unlock new [[#Skills|skills]] or level up existing ones. This can only be done if Oatchi has enough drive to learn new tricks, indicated in-game by a point system called Pup Drive. Each skill costs a different amount of Pup Drive. Pup Drive is increased by 1 for every rescued [[castaway]], and another for every cured [[leafling]]. | ||
In the training menu, the player can see how much Pup Drive is available, a list of available and known skills, and the current level of each. They are also capable of learning more about what each level does. | In the training menu, the player can see how much Pup Drive is available, a list of available and known skills, and the current level of each. They are also capable of learning more about what each level does. | ||
Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with Pup Drive. | Five of Oatchi's skills are already a part of Oatchi's skillset from the get go: buff, chomp, rush, dig, and command. Some others are learned automatically through story progression instead of being taught by Shepherd with with Pup Drive. | ||
== Skills == | == Skills == | ||
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=== Buff === | === Buff === | ||
Oatchi is capable of [[carrying]] objects by biting them and dragging them, either solo or alongside Pikmin. In addition, Oatchi can also push obstacles like [[paper bag]]s. He can do these things when ordered like a Pikmin, or if being controlled by the player, when the player approaches the task and presses {{button|switch|a}}. He will keep working until the player, as Oatchi, cancels with {{button|switch|b}}, or when whistled. Without [[Rush Boots]], Oatchi carries objects at the same speed as an average leaf Pikmin. | Oatchi is capable of [[carrying]] objects by biting them and dragging them, either solo or alongside Pikmin. In addition, Oatchi can also push obstacles like [[paper bag]]s. He can do these things when ordered like a Pikmin, or if being controlled by the player, when the player approaches the task and presses {{button|switch|a}}. He will keep working until the player, as Oatchi, cancels with {{button|switch|b}}, or when whistled. Without [[Rush Boots]], Oatchi carries objects at the same speed as an average leaf Pikmin. | ||
Leveling up '''Buff''' increases Oatchi's strength, allowing him to lift heavier objects. Each level of Buff costs one Pup Drive. | Leveling up '''Buff''' increases Oatchi's strength, allowing him to lift heavier objects. Each level of Buff costs one Pup Drive. | ||
* Buff level 1: Strength of 3 Pikmin. Oatchi starts at this level | * Buff level 1: Strength of 3 Pikmin. Oatchi starts at this level for free. | ||
* Buff level 2: Strength of 5 Pikmin. | * Buff level 2: Strength of 5 Pikmin. | ||
* Buff level 3: Strength of 10 Pikmin. | * Buff level 3: Strength of 10 Pikmin. | ||
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==== Swallow ==== | ==== Swallow ==== | ||
{{spoiler section| | {{spoiler section| | ||
'''Swallow''' allows Oatchi to | '''Swallow''' allows Oatchi to eat an object, bring it somewhere, and then spit it back out. While Oatchi is capable of doing this with small things like [[raw material]]s from the get-go, the skill allows him to swallow bigger objects. Oatchi's movement speed is unchanged regardless of the object he has swallowed. Additionally, Oatchi will not swallow objects that are being carried by Pikmin, apart from objects being carried exclusively by enemy Pikmin in [[Dandori Battle]]s. | ||
This skill is taught by [[Olimar]] after rescuing him and learning Super Buff level 3. It costs no Pup Drive and only has one level. | |||
|{{p4}} 's postgame|collapsed=y}} | |||
This skill is taught by [[Olimar]] after rescuing him and learning Super Buff level 3. It costs no Pup Drive and only has one level | |||
|{{p4}} | |||
=== Chomp === | === Chomp === | ||
When commanded by the player's character, Oatchi will run at an enemy and attack them by biting. When controlling him (and without having Pikmin), chomp can be used with {{button|switch|a}} like how one would [[punch]] with a leader. If Oatchi is idling near a target or is attacked by an enemy, he will automatically | When commanded by the player's character, Oatchi will run at an enemy and attack them by biting. When controlling him (and without having Pikmin), chomp can be used with {{button|switch|a}} like how one would [[punch]] with a leader. If Oatchi is idling near a target or is attacked by an enemy, he will automatically use chomp whether he is commanded to or not. | ||
Leveling up '''Chomp''' increases Oatchi's attack damage. Each level of Chomp costs two Pup Drive. | Leveling up '''Chomp''' increases Oatchi's attack damage. Each level of Chomp costs two Pup Drive. | ||
* Chomp level 1: Chomp deals 35 damage (compared to a [[Blue Pikmin]]'s 10 damage). Oatchi starts at this level | * Chomp level 1: Chomp deals 35 damage (compared to a [[Blue Pikmin]]'s 10 damage). Oatchi starts at this level for free. | ||
* Chomp level 2: Chomp deals 55 damage. | * Chomp level 2: Chomp deals 55 damage. | ||
* Chomp level 3: Chomp deals 75 damage. | * Chomp level 3: Chomp deals 75 damage. | ||
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It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[Pikmin 4 player character|player's character]] or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player controls Oatchi, he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes. | It can be performed by holding and releasing {{button|switch|x}}, be it by being ordered by the [[Pikmin 4 player character|player's character]] or when the player is controlling Oatchi directly. While the button is pressed, an orange ring-shaped gauge appears with Oatchi's face on it and fills as the button is held down. An arrow also appears on the ground indicating where Oatchi will go. If the button is released after the gauge is full, the rush will start, but if released before that the process will be canceled. Before releasing the button, the player may press another button to cancel. While rushing, if the player controls Oatchi, he can be slightly veered left and right. Oatchi can usually only rush for a few seconds before screeching to a halt on his own, or sooner if the player presses {{button|switch|b}} mid-rush. After rushing, the same gauge will appear with a grey ring instead, slowly depleting to indicate the cooldown between Oatchi's rushes. | ||
When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[ | When rushing against an enemy, the result depends on how powerful the rush skill is and how tough the enemy is. Oatchi will run straight through lighter enemies like the [[Dwarf Bulborb]] or [[Water Dumple]]. Medium-sized enemies like the [[Firey Blowhog]] will be knocked slightly in the air. Meanwhile, heavier enemies and bosses will be unmoved. Lighter enemies also take much more damage compared to heavier enemies. | ||
Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that a thing is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against. | Oatchi's slam will knock down nearby objects in tall ledges in a fixed radius around him, meaning the player does not need to hit the wall that a thing is on in order to knock it down specifically. This radius will also automatically [[pluck]] any nearby [[sprout]]s, regardless of what he slams against. | ||
Leveling up '''Rush''' grants different effects, either reducing charge time or increasing damage. Each level of Rush costs three Pup Drive. Damage values for Rush were measured against the | Leveling up '''Rush''' grants different effects, either reducing charge time or increasing damage. Each level of Rush costs three Pup Drive. Damage values for Rush were measured against the Firey Blowhog, but share similar results with other creatures. | ||
* Rush level 1: Oatchi charges his rush in 2 seconds. He has a five-second cooldown after Rush is finished. Oatchi starts at this level | * Rush level 1: Oatchi charges his rush in 2 seconds. He has a five-second cooldown after Rush is finished. Oatchi starts at this level for free. | ||
* Rush level 2: Charge time decreases to 1.6 seconds. | * Rush level 2: Charge time decreases to 1.6 seconds. | ||
* Rush level 3: Rush deals about 20% more damage. | * Rush level 3: Rush deals about 20% more damage. | ||
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*Mega Rush level 1: Charge time decreases to 1.4 seconds. | *Mega Rush level 1: Charge time decreases to 1.4 seconds. | ||
*Mega Rush level 2: Rush deals an additional 20% more damage | *Mega Rush level 2: Rush deals an additional 20% (now 40%) more damage. | ||
*Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds. | *Mega Rush level 3: Rush's stun lasts almost twice as long, and its charge time is decreased to 1.3 seconds. | ||
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=== Dig === | === Dig === | ||
When sending Oatchi with {{button|switch|a}}, he can excavate objects like Pikmin, such as buried [[treasure]], [[cave]] entrances, or [[dirt mound]]s. He can also do this if the player is controlling him solo, approaches the task, and presses {{button|switch|a}}, after which he can be stopped manually by pressing {{button|switch|b}}. | When sending Oatchi with {{button|switch|a}}, he can excavate objects like the Pikmin, such as buried [[treasure]], [[cave]] entrances, or [[dirt mound]]s. He can also do this if the player is controlling him solo, approaches the task, and presses {{button|switch|a}}, after which he can be stopped manually by pressing {{button|switch|b}}. | ||
Leveling up '''Dig''' increases Oatchi's Digging Speed. Each level of Dig costs one Pup Drive. Measurements for digging speeds are approximate. | Leveling up '''Dig''' increases Oatchi's Digging Speed. Each level of Dig costs one Pup Drive. Measurements for digging speeds are approximate. | ||
* Dig level 1: Oatchi digs at | * Dig level 1: Oatchi digs at 16X speed. Oatchi starts at this level for free. | ||
* Dig level 2: Oatchi digs at | * Dig level 2: Oatchi digs at 28X speed. | ||
* Dig level 3: Oatchi digs at | * Dig level 3: Oatchi digs at 52X speed. | ||
=== Doggy-Paddle === | === Doggy-Paddle === | ||
When Oatchi is first led into water, a cutscene will play showing him failing to swim. | Oatchi can swim in the water. While swimming, his back and hips are above the water, allowing the player's character or any Pikmin riding him to continue doing so as he crosses a body of water. When Oatchi is first led into the water, a cutscene will play showing him failing to swim. He will gain this skill two in-game days after the botched attempt as long as he is grown up (and after selecting an area, thus it cannot be upgraded until the next day). If two days pass before he grows up, he will learn the skill the day he grows. | ||
Leveling Up '''Doggy-Paddle''' increases Oatchi's performance in the water. Each level of Doggy-Paddle costs two Pup Drive. Swim speed is also affected by the Rush Boots. | |||
* Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive | * Doggy-Paddle level 1: Oatchi swims with a 33% movement speed penalty. Oatchi learns this level automatically, costing no Pup Drive. | ||
* Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | * Doggy-Paddle level 2: Oatchi swims with a 16.5% movement speed penalty. | ||
* Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater | * Doggy-Paddle level 3: Oatchi gains the ability to dive, allowing him to attack underwater enemies and obstacles, as well as carry objects underwater. | ||
=== Pluck === | === Pluck === | ||
'''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row. | '''Pluck''' allows Oatchi to [[pluck]] Pikmin sprouts. Further levels increase the speed at which he can pluck. Each level of Pluck costs one Pup Drive. Measurements for plucking speeds are approximate. The number in parentheses is when Oatchi plucks multiple Pikmin in a row. | ||
* Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the | * Pluck level 1: Oatchi is able to pluck Pikmin sprouts every 0.75 (0.3) seconds. This is the same speed as the captain. | ||
* Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds. | * Pluck level 2: Oatchi plucks Pikmin sprouts every 0.7 (0.25) seconds. | ||
* Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds. | * Pluck level 3: Oatchi plucks Pikmin sprouts every 0.6 (0.2) seconds. | ||
=== Heal === | === Heal === | ||
'''Heal''' is a skill that allows Oatchi to automatically regain his health over time. Each level of Heal costs three Pup Drive. | '''Heal''' is a skill that allows Oatchi to automatically regain his health over time. Each level of Heal costs three Pup Drive. We are unsure about the exact numbers. | ||
* Heal level 1: Oatchi is able to heal himself over time. | * Heal level 1: Oatchi is able to heal himself over time. | ||
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=== Commands === | === Commands === | ||
'''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y | '''Commands''' are a set of tasks the player can give to Oatchi, accessible with {{button|switch|y}}, or with a mapped shortcut. Each level of Commands costs three Pup Drive. | ||
* Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level | * Command level 1: Oatchi can pick up scents, specifically for castaways and treasures. When Oatchi picks up a scent, blue smoke particles appear allowing the player to visually follow the path. If not controlling Oatchi, he will follow it automatically to its source. Oatchi starts at this level for free. | ||
** Pick Up a Scent: Oatchi sniffs out for any important thing, typically one that is important for story progression. | ** Pick Up a Scent: Oatchi sniffs out for any important thing, typically one that is important for story progression. | ||
*** Castaways: Oatchi will locate any castaways nearby. | *** Castaways: Oatchi will locate any castaways nearby. | ||
*** Treasure: Oatchi will locate any [[treasure]] nearby. | *** Treasure: Oatchi will locate any [[treasure]] nearby. | ||
*** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | *** Onions: Oatchi will locate any [[Onion]]s or [[Flarlic]]. | ||
*** Raw Materials: Oatchi will find any raw materials nearby. | *** Raw Materials: Oatchi will find any raw materials nearby. | ||
*** (Type) Pikmin: Oatchi will locate Pikmin of a certain type and bring them to the player's character | *** (Type) Pikmin: Oatchi will locate Pikmin of a certain type without an Onion and bring them to the player's character. | ||
* Command level 2: Oatchi learns | * Command level 2: Oatchi learns 'Come Here' and 'Go to Base'. This also enables [[Go Here!]] for him and the player character. | ||
** Come Here: If separated from Oatchi, the player can call him to their current location. | ** Come Here: If separated from Oatchi, the player can call him to their current location. | ||
*** When separated, Oatchi can use this command to have the player character do the same. | |||
** Go to Base: Oatchi will head to the current base. | ** Go to Base: Oatchi will head to the current base. | ||
*** When separated, Oatchi can use this command to have the player character do the same. | |||
* Command level 3: Oatchi learns | * Command level 3: Oatchi learns 'Gather Pikmin' | ||
** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character. | ** Gather Pikmin: Oatchi will find any stray Pikmin not performing tasks and bring them to the player's character. | ||
*** When separated, Oatchi can use this command to have the player character do the same. | |||
{{Spoiler section| | {{Spoiler section| | ||
=== Infinite Rush === | === Infinite Rush === | ||
Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill" | Once Oatchi has been taught every skill by Shepherd, as well as the additional skill by Olimar, he is capable of learning one final "Legendary Skill"; the Infinite Rush. This costs eight Pup Drive, and as the name suggests, allows Oatchi to run during his rush for as long as desired; stopped only by hitting a wall or pressing {{button|switch|b}}. It only has one level. | ||
|{{P4}} endgame rewards|collapsed=y | |{{P4}} endgame rewards|collapsed=y | ||
}} | }} | ||
== Personality and appearance == | == Personality and appearance == | ||
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no | {{stub|section=y|Describe his personality.}} | ||
Oatchi has golden fur, with orange spots on his back, a thin tail that usually ends in a white tuft, two legs in total, two floppy ears, a collar, blue eyes, and no nose (although he smells every scent). Despite his alien look, he barks like a real dog. After curing [[Bernard]], his tail will turn into a leaf. This is reverted upon obtaining the [[Gift of Friendship]]. | |||
== Naming == | == Naming == | ||
Oatchi's English name is derived from his Japanese name, | Oatchi's English name is derived from his Japanese name. His English name is phonetically similar to [[mariowiki:Yoshi|Yoshi]]. This is likely an intentional reference, as Oatchi is ridden much like Yoshi and follows similar naming conventions with Olimar, whose name is derived from [[mariowiki:Mario|Mario]], as [[Louie]] is from [[mariowiki:Luigi|Luigi]]. | ||
=== Names in other languages === | === Names in other languages === | ||
{{foreignname | {{foreignname | ||
|Jap=オッチン | |||
|Jap | |JapR=Otchin | ||
|JapR = Otchin | |JapM="{{j|おっちん|Otchin}}" is a dialect of sit, a command to the dog. | ||
|JapM = {{j|おっちん|Otchin}} is a dialect of sit, a command to the dog. | |ChiTrad=歐慶 | ||
|ChiTrad | |ChiTradR=Ōuqìng | ||
|ChiTradR = Ōuqìng | |ChiTradM=From Japanese name | ||
|ChiTradM = From Japanese name | |ChiSimp=欧庆 | ||
|ChiSimp | |||
|ChiSimpR = Ōuqìng | |ChiSimpR = Ōuqìng | ||
|ChiSimpM = From Japanese name | |ChiSimpM = From Japanese name | ||
|Dut | |Dut=Otsjin | ||
|DutM = From Japanese name | |DutM=From Japanese name | ||
|Fra | |Fra=Otchin | ||
|FraM = From Japanese name | |FraM=From Japanese name | ||
|Ger | |Ger=Otschin | ||
|GerM = From Japanese name | |GerM=From Japanese name | ||
|Ita | |Ita=Occin | ||
|ItaM = From Japanese name | |ItaM=From Japanese name | ||
|Kor | |Kor=와치 | ||
|KorR = | |KorR=wachi | ||
|KorM = | |KorM=- | ||
|Por=Otchin | |||
|PorM=From Japanese name | |||
|Por | |Spa=Ochin | ||
|PorM = From Japanese name | |SpaM=From Japanese name | ||
| | |||
| | |||
}} | }} | ||
== Triva == | |||
*Oatchi will squint his eyes if he is near an [[enemy]]. [[Moss]] will also do this in [[Olimar's Shipwreck Tale]]. | |||
**Strangely, Oatchi will do the same thing if near the [[Gildemander]] and [[Gildemadwee]]'s fake golds, suggesting it is counted as a enemy. | |||
== Gallery == | == Gallery == | ||
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Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars. | Pikmin 4 oatchi charge.jpg|Oatchi charging through some jars. | ||
Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi. | Pikmin 4 oatchi cutscene english.jpg|Shepherd talking about Oatchi. | ||
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back. | |||
Oatchi and Ice Pikmin.jpg|Oatchi with 100 [[Ice Pikmin]] riding on his back | |||
Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout. | Oatchirender.png|Artwork of Oatchi staring.|alt=A staring, yellow-orange dog-like alien creature with a rotund body, 2 legs, bulging eyes and a fluffy tail that resembles a seeding dandelion flower. It also features a red collar and brown spots on its torso along with a lack of a nose on its snout. | ||
Oatchi Walking.png|Artwork of Oatchi walking. | Oatchi Walking.png|Artwork of Oatchi walking. | ||
Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back. | Oatchi You and Pikmin.png|Artwork of Oatchi with the player character and Pikmin riding on his back. | ||
Oatchi and Moss.jpg|Oatchi and [[Moss]], side-by-side. | |||
Id Badge Oatchi.png|Oatchi's ID badge photo. | |||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
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* [[Moss]] | * [[Moss]] | ||
* [[Leader]] | * [[Leader]] | ||
{{Spoiler section| | |||
* [[Ancient Sirehound]] | |||
|{{p4}} 's final boss|collapsed=y}} | |||
{{characters}} | {{characters}} |