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{{page title|''Nintendo Land''}}
{{Infobox game
{{game icons|pa=y}}
{{infobox game
|image=Nintendo Land Box.png
|name=Nintendo Land
|name=Nintendo Land
|jname=Nintendo Land: {{j|ニンテンドーランド|Nintendō Rando}}
|console=Wii U
|console=Wii U
|developer={{w|Nintendo EAD}}
|developer=Nintendo EAD
|publisher=[[Nintendo]]
|publisher=Nintendo
|esrb=E 10+
|rating=E for Everyone
|pegi=7
|genre=Party game
|genre=Party game
|players=1 to 5 (depending on the game)
|na=November 18, 2012
|na={{date|18|November|2012}}
|eu=November 30, 2012
|eu={{date|30|November|2012}}
|jp=December 8, 2012
|jp={{date|8|December|2012}}
|au={{date|30|November|2012}}
}}
}}
{{otheruses|the video game set in a fictional Nintendo theme park|the real-life theme park|Super Nintendo World}}


'''''Nintendo Land''''' is a launch title for the [[Wii U]]. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example, ''[[mario:Mario Chase|Mario Chase]]'' is based on ''[[mario:Super Mario (series)|Super Mario]]'', and '''''[[Pikmin Adventure]]''''' is based on ''[[Pikmin series|Pikmin]]''.
{{stub}}
{{image}}


==Gameplay==
:''Note: this game is yet to be released, and all the info gathered comes from gameplay videos and screenshots.''
The player controls a [[Mii]] who acts as a visitor on the park. From the plaza, they can enter any attraction to play the unique minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and/or the levels they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U.


Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on a {{w|Pachinko}}-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features.
'''''Nintendo Land''''' is one of the [[Wii U]]'s launch titles. The game is set in a carnival/park of sorts with a general Nintendo franchise theme. The main point of the game is to chose one of the several sub-games available in the park, all based on a specific franchise, like ''[[metroid:Metroid (series)|Metroid]]'' or ''[[Pikmin (series)|Pikmin]]'', the latter's game being called '''''Pikmin Adventure'''''.


The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza.
==Pikmin Adventure==
In this game, one player plays on the Wii U pad as a [[captain]] (presumably [[Captain Olimar|Olimar]]), while the other players, if any, play as a [[Red Pikmin|Red]], [[Blue Pikmin|Blue]] [[Yellow Pikmin|Yellow]] and [[White Pikmin|White]] [[Pikmin family|Pikmin]]-dressed Miis with their respective [[Wii]] Remotes.


==''Pikmin Adventure''==
The game takes place in a garden of sorts, with dirt, some bushes, a few ponds and wooden structures. The whole game has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.
[[File:Pikmin Adventure logo.png|left|thumb|''Pikmin Adventure'''s logo.]]
{{main|Pikmin Adventure}}


Players can take on the role of [[Captain Olimar]] or a [[Pikmin family|Pikmin]]. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylized [[area]]s made to resemble the ones in the ''Pikmin'' games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.
At the moment, not much is known about the game's storyline, if any. The only known mode is the challenge mode, in which players have a time limit to defeat the boss.


The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the many [[Pikmin Adventure enemies|enemies]] that populate the levels. At the end of every level lies the [[Hocotate ship#Pikmin Adventure|Ship]]. Olimar players can tap a on the [[Wii U]] GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are [[Mii]]s in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies.
===Gameplay===
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the robotic [[Bulborbs]] that populate the floors in the "[[cave]]". After certain criteria are met, the portal to the next floor is activated. In addition, some rooms are blocked by hydraulic blockades, which are lowered when all enemies in the room are defeated. At the end of the final floor, there is a boss that must be defeated in order to complete the game. After being brought down, players must enter the [[Hocotate Ship]] which is located nearby in order to effectively finish.


[[Nectar]] often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.
All players can move around freely, attack and pick up rocks and bombs. The Captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. The main premise of the game is that the Pikmin players must collect blobs of [[nectar]] in order to increase their levels, which gives them a longer lifespan (damage reduces levels) and upgrades the top of their heads, from leaves, to buds, to flowers, to hammers.


==Names in other languages==
The health meter is shared between all players, which is indicated on the top-left corner of the screen in the form of hearts. When hit, Pikmin players will lose levels, and if they're hit when on the bottommost level, they will die. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it thaws, that player will be sent flying upwards at an angle. A heart is depleted from the meter and, provided there are still any left, the player will briefly join the game again after a couple of seconds.
{{foreignname
 
|Jap=ニンテンドーランド
One of the main mechanics of the game is the Captain's whistle. When used, all Pikmin, human or not, will be grouped with the Captain. The player Pikmin will stack on top of the captain's head; player Pikmin can be thrown in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle.
|JapR=Nintendōrando
 
|JapM=Nintendo Land
Some spring-loaded pads, which require all players to be stacked in order to be activated, propel everyone onto other rooms.
|Dut=Nintendo Land
 
|DutM=-
Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously and randomly from the ground, and when broken, reveal several pools of nectar and sometimes hearts.
|Fra=Nintendo Land
 
|FraM=-
There is a robotic UFO of sorts that appears in some rooms, and drops enemies inside vending machine capsules. The most common enemies chomp Pikmin or the Captain, although there is a variety that can grab their prey, throw them up in the air, swallow them, and encapsulate them inside blocks shaped like feces. Players who are trapped will constantly shout "Help!" via a speech bubble near them, and they can be freed from these prisons if other characters or Pikmin attack them, at which point they'll say "Thank you!" via another speech bubble.
|Ger=Nintendo Land
|GerM=-
|Ita=Nintendo Land
|ItaM=-
|Spa=Nintendo Land
|SpaM=-
|Por=Nintendo Land
|PorM=-
|Rus=Nintendo Land
|RusM=-
}}


==See also==
===Enemies===
* [[Pikmin Adventure prizes|''Pikmin Adventure'' prizes]]
{{stub}}


==External links==
===Controls===
*{{w|Nintendo Land|Wikipedia's article on ''Nintendo Land''}}
The Captain player can move their character around the map with either analog stick, or by sliding on the screen to the point they want to go to. To throw the small Pikmin, the player must tap on the pretended target. On the bottom-right corner of the screen is the whistle button. To grab a rock or bomb, the player must tap on the corresponding object when they're close enough.
*[[NWiki:Nintendo Land|NintendoWiki's article on ''Nintendo Land'']]
*[[MarioWiki:Nintendo Land|Super Mario Wiki's article on ''Nintendo Land'']]
*[[ZeldaWiki:Nintendo Land|Zelda Wiki's article on ''Nintendo Land'']]


{{games}}
The Pikmin players play the game with the Wii Remote sideways, moving with the D-pad, and attack or grab rocks with the right-side button(s). When the Captain whistles, these players can shake the Wii Remote to ignore the call.


[[Category:Pikmin Adventure| ]]
==External links==
*[http://kotaku.com/5943133/heres-the-pikmin-mini+game-for-wii-u Gameplay video of the first mission] on Kotaku
*[https://www.youtube.com/watch?v=eQdsnBhQ4KQ Gameplay video of the second mission] on YouTube

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