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[[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition.]] | [[File:P4 Night Gameplay.jpg|thumb|Gameplay during a night expedition.]] | ||
'''Night expeditions''' | '''Night expeditions''' are a type of activity that the [[Pikmin 4 player character|player character]] is in charge of in {{p4}}. These expeditions take place at night, when some of the [[enemy|creatures]] of [[PNF-404]] are more dangerous and can enter a frenzied state. Because most [[Pikmin family|Pikmin]] are diurnal creatures, they and the [[Onions]] are not available at night, and instead the player has [[Glow Pikmin]] and [[Lumiknoll]]s at their disposal. Night expeditions are necessary because rescued [[leafling]]s need [[glow sap]] in order to be restored back to normal, something that can only be obtained from Lumiknolls at dawn. Hence, the gameplay during night expeditions focuses on protecting the Lumiknolls throughout the night, considering that their light attracts the frenzied creatures and makes them attack. | ||
The medication is managed and created by [[Yonny]], the [[Rescue Corps]] doctor, so night expeditions are only available after he is rescued and after at least one leafling has been rescued as well. At the [[Rescue Command Post]], the player can talk to him in order to dedicate the [[day]] to a night expedition, instead of typical diurnal area exploration with [[Collin]]. | The medication is managed and created by [[Yonny]], the [[Rescue Corps]] doctor, so night expeditions are only available after he is rescued and after at least one leafling has been rescued as well. At the [[Rescue Command Post]], the player can talk to him in order to dedicate the [[day]] to a night expedition, instead of typical diurnal area exploration with [[Collin]]. | ||
== Locations == | == Locations == | ||
Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night. | Each night expedition takes place at one of the previously-visited [[base]]s of a previously-explored [[area]]. You will not be able to do a night expedition if the base has not been unlocked, After talking to Yonny and choosing to go on a night expedition, a menu will appear allowing the player to choose where to land. Within this menu, the player can know if a given location has already been cleared, the location's danger level, and a comment by Yonny about the sorts of challenges that await them. Locations that have already been cleared can be redone at will, but the player will not obtain any [[glow sap]]. Once the player is ready to go, the game will cut to sunset where the player departs from the Rescue Command Post, arriving at the chosen location at the start of the night. | ||
The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively | The first two expeditions forcefully take place in the [[Sun-Speckled Terrace]], at the Ancient Arches and Rugged Scaffold bases respectively. | ||
Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist: | Areas and bases that have not been visited will not appear in the selection of choices. The following locations exist: | ||
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! Area || Base || Lumiknolls || Starting Glow Pikmin || Danger | ! Area || Base || Lumiknolls || Starting Glow Pikmin || Danger | ||
|- | |- | ||
! rowspan="3" | [[ | ! rowspan="3" | [[Sun-Speckled Terrace]] | ||
! Ancient Arches | ! Ancient Arches | ||
| 1 | | 1 | ||
Line 32: | Line 32: | ||
| 2/5 | | 2/5 | ||
|- | |- | ||
! rowspan="3" | [[ | ! rowspan="3" | [[Blossoming Arcadia]] | ||
! Fragrant Ravine | ! Fragrant Ravine | ||
| 1 | | 1 | ||
Line 48: | Line 48: | ||
| 2/5 | | 2/5 | ||
|- | |- | ||
! rowspan="3" | [[ | ! rowspan="3" | [[Serene Shores]] | ||
! Blossoming Dunes | ! Blossoming Dunes | ||
| 1 | | 1 | ||
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| 3/5 | | 3/5 | ||
|- | |- | ||
! rowspan="3" | [[ | ! rowspan="3" | [[Hero's Hideaway]] | ||
! Stargazer's Spot | ! Stargazer's Spot | ||
| 2 | | 2 | ||
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| 4/5 | | 4/5 | ||
|- | |- | ||
! rowspan="2" | [[ | ! rowspan="2" | [[Giant's Hearth]] | ||
! Line of Logs | ! Line of Logs | ||
| 2 | | 2 | ||
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| 4/5 | | 4/5 | ||
|- | |- | ||
! rowspan="2" | [[ | ! rowspan="2" | [[Primordial Thicket]] | ||
! The Sylvan Gate | ! The Sylvan Gate | ||
| 1 | | 1 | ||
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Eventually, some of the creatures will enter a frenzied state where their eyes will glow red. In this state, they beeline towards a Lumiknoll or [[Tricknoll]] and once they get close enough, they will attack it with the intent to destroy it. These enemies can be distracted by Pikmin on their way to a Lumiknoll. After a few seconds, some other enemies in the area will go through the same, and the process repeats for all enemies. | Eventually, some of the creatures will enter a frenzied state where their eyes will glow red. In this state, they beeline towards a Lumiknoll or [[Tricknoll]] and once they get close enough, they will attack it with the intent to destroy it. These enemies can be distracted by Pikmin on their way to a Lumiknoll. After a few seconds, some other enemies in the area will go through the same, and the process repeats for all enemies. | ||
A night lasts exactly four minutes, or 240 seconds. | A night lasts exactly four minutes, or 240 seconds. It has the same length of countdown as every other "day" in Pikmin 4, being 30 seconds. However, the red zone to indicate the incoming sunrise is actually one minute, instead of a minute and a half. | ||
Throughout this entire process, the player must divide their attention between protecting Lumiknolls, covering all routes of attack, wiping out enemies, and trying to keep their Pikmin numbers up by harvesting more glow pellets. | Throughout this entire process, the player must divide their attention between protecting Lumiknolls, covering all routes of attack, wiping out enemies, and trying to keep their Pikmin numbers up by harvesting more glow pellets. Once a creature is defeated, there is nothing else to be done with it, since they do not drop corpses in this game mode. That said, some harder enemies do drop a small pile of glow pellets. A notable case is the [[Puffy Blowhog]], which drops 5 Glow Pellets in Blossoming Arcadia but none in Serene Shores. It's also the only enemy to drop different amounts of Glow Pellets based on the map. | ||
The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin. | The player's objective during a night expedition is to either wipe out all of the enemies, or survive until dawn. If a Lumiknoll is destroyed, the night expedition ends right away and the player will have to retry at a later day. The player can choose to retry if this is the case. If the player suffers a [[Pikmin extinction]], the Lumiknoll will spawn 5 Glow Pikmin. | ||
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Around the area the player can also find Tricknolls. They start off deactivated, but approaching with a character or a Pikmin is enough to make them light up and become activated. Once activated, they serve as a drop-off point for glow pellets, and also serve as a target for frenzied enemies. While having a Tricknoll be destroyed by enemies does not result in a failure, and can even be encouraged in order to lure enemies away from a Lumiknoll, the player will lose out on a convenient drop-off point for collected glow pellets. | Around the area the player can also find Tricknolls. They start off deactivated, but approaching with a character or a Pikmin is enough to make them light up and become activated. Once activated, they serve as a drop-off point for glow pellets, and also serve as a target for frenzied enemies. While having a Tricknoll be destroyed by enemies does not result in a failure, and can even be encouraged in order to lure enemies away from a Lumiknoll, the player will lose out on a convenient drop-off point for collected glow pellets. | ||
The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, [[ | The first Lumiknoll will always be accompanied by a blue beacon right next to it, similar to the ones the player can place down with the [[Survey Drone]]. If there is a second Lumiknoll, that one will be accompanied by an orange beacon. A Lumiknoll's [[health]] appears at the top of the [[HUD]] so the player can always keep track of its state. To further help the player understand what is going on, a mini-[[radar]] exists on the bottom-right corner of the HUD. This mini-radar, as well as the main radar, highlight the location of Lumiknolls, enemies, and particularly frenzied enemies (alongside their direction). Lumiknolls and frenzied enemies also appear as colored silhouettes if they're behind terrain. As enemies get closer to a Lumiknoll, the [[music]] becomes more alarming and sinister, taking on a harrowing melody if any is actively under attack. | ||
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night, meaning the player will have an easier time if they clear obstacles during the day before trying out a night expedition at that same spot. The same is not true for the corpses of enemies killed during the day, which are removed during night expeditions and brought back during the day. | |||
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night | |||
During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies. | During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies. | ||
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==Expedition details== | ==Expedition details== | ||
Disclaimer: This data | Disclaimer: This data assumes that the Player can have more than 100 Glow Pikmin out on the map. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Enemy || Pellets | ! Enemy || Pellets Dropped | ||
|- | |- | ||
|- | |- | ||
! | ! Albino Dwarf Bulborb | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Bulborb | ||
| 05 | | 05 | ||
|- | |- | ||
! | ! Bulborb Larva Nest | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Desiccated Skitter Leaf | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Joustmite | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Puffy Blowhog | ||
| 05 (Arcadia) / None (Shores) | | 05 (Arcadia) / None (Shores) | ||
|- | |- | ||
! | ! Tusked Blowhog | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Shearwig | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Water Dumple | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Toady Bloyster | ||
| 05 | | 05 | ||
|- | |- | ||
! | ! Whiptongue Bulborb | ||
| 05 | | 05 | ||
|- | |- | ||
! | ! Flighty Joustmite | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Frosty Bulborb | ||
| 05 | | 05 | ||
|- | |- | ||
! | ! Smoky Progg | ||
| 25 | | 25 | ||
|- | |- | ||
! | ! Male Sheargrub | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Dwarf Bulbear | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Emperor Bulblax | ||
| 25 | | 25 | ||
|- | |- | ||
! | ! Fiery Bulblax | ||
| 15 | | 15 | ||
|- | |- | ||
! | ! Pyroclasmic Slooch | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Spotty Bulbear | ||
| 15 | | 15 | ||
|- | |- | ||
! | ! Baldy Long Legs | ||
| 25 | | 25 | ||
|- | |- | ||
! | ! Moldy Dwarf Bulborb | ||
| 00 | | 00 | ||
|- | |- | ||
! | ! Moldy Slooch | ||
| 00 | | 00 | ||
|} | |} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Area || Enemies || Pellet | ! Area || Enemies || Pellet Piles || Total Glow Pellets, Pikmin, and Seeds | ||
|- | |- | ||
|- | |- | ||
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! Abandoned Throne | ! Abandoned Throne | ||
| Baldy Long Legs, Desiccated Skitter Leaf x10, Pyroclasmic Slooch x4 | | Baldy Long Legs, Desiccated Skitter Leaf x10, Pyroclasmic Slooch x4 | ||
| 21 Piles (1x5, 5x10, 10x15, 2x20, 3x30) | | 21 Piles (1x5, 5x10, 10x15, 2x20, 3x30)9x5, 10x10, 5x15, 3x20, 1x30) | ||
| 360 Pellets, 120 Pikmin, 24 Seeds | | 360 Pellets, 120 Pikmin, 24 Seeds | ||
|- | |- | ||
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== See also == | == See also == | ||
* [[Story Mode]] | * [[Story Mode]] | ||
[[Category:Game modes]] | [[Category:Game modes]] |