Editing New Play Control! Pikmin 2
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[[File:NPC2 boxart.jpg|left|thumb|European box art]] | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin 2 | |name=Pikmin 2 | ||
|image= | |image=NewplaycontrolPikmin2AusCover.jpg | ||
|size=230px | |size=230px | ||
|caption=Australian boxart | |caption=Australian boxart | ||
|jname= | |jname=Wiiであそぶピクミン2 | ||
| | |rating=E | ||
|console=Wii | |console=Wii | ||
|developer= | |developer=[[Nintendo EAD]] | ||
|publisher= | |publisher=Nintendo | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
| | |prequel=[[New Play Control! Pikmin]] | ||
|remakeof=[[Pikmin 2]] | |||
|jp=March 15, 2009 | |||
| | |na=June 2012 | ||
|jp= | |eu=April 24, 2009 | ||
|na= | |au=May 14, 2009 | ||
|eu= | |||
|au= | |||
}} | }} | ||
'''''New Play Control! Pikmin 2''''' is | '''''New Play Control! Pikmin 2''''' is part of the ''[[New Play Control!]]'' series, a port of ''[[Pikmin 2]]'' to the [[Wii]]. It has been released in Japan, Europe, and Australia, but not yet in North America. It was thought the game would not be released in North America due to unknown reasons, however an article recently states that it is slated to be released in June 2012.<ref>[http://www.nintendolife.com/news/2012/04/pikmin_2_finally_reaches_north_american_wiis_soon? Nintendo Life article with the North American release date]</ref> Like the [[New Play Control! Pikmin|first game's Wii version]], the [[:category:boxart images|box art]] for every region is the same as for the [[Nintendo GameCube|GameCube]] release, within a ''New Play Control'' border; the cover, however, may be turned over and replaced to show the full size cover. | ||
The | ==New features== | ||
The most notable feature, as with ''Pikmin'', is the different control scheme, which allows pointing at the screen to aim the cursor. This version also has widescreen support and the graphics are slightly enhanced over the GameCube title. Other smaller differences include: | |||
*The [[Man-at-Legs]] is invincible while rising from the ground. | |||
*If a player moves down a floor, he or she is forced to save as a player cannot remove a memory-card to prevent saving. | |||
{{clear}} | |||
==References== | |||
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{{ | {{stub}} | ||
{{Games}} | {{Games}} | ||