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{{page title|''New Play Control! Pikmin 2''}} | {{page title|''New Play Control! Pikmin 2''}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{Infobox game | {{Infobox game | ||
|name=Pikmin 2 | |name=Pikmin 2 | ||
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|savesize=2 blocks | |savesize=2 blocks | ||
|predecessor=[[New Play Control! Pikmin]] | |predecessor=[[New Play Control! Pikmin]] | ||
|sequel=[[Pikmin 3]] | |||
|rereleaseof=[[Pikmin 2]] | |rereleaseof=[[Pikmin 2]] | ||
|jp={{date|12|March|2009}} | |jp={{date|12|March|2009}} | ||
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}} | }} | ||
'''''New Play Control! Pikmin 2''''' is a | '''''New Play Control! Pikmin 2''''' is a re-release of {{p2}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of video games. It was released in Japan, Europe, and Australia in 2009, and in North America in 2012, and features a number of changes to the original game, mainly in its [[controls]]. | ||
Unlike the [[New Play Control! Pikmin|first game's Wii version]], the [[:Category:Boxart images|box art]] for every [[region]] is the same as for the [[GameCube]] releases, within a ''New Play Control!'' border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of [[Nintendo Selects]], so it has a different border to releases in other places. | |||
== Changes == | == Changes == | ||
Quite a few of the differences were also implemented in the enhanced port of the first game, ''[[New Play Control! Pikmin]]''. One unintended change is the inability to bypass the [[Saved game|auto-save]] that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there. | Quite a few of the differences were also implemented in the enhanced port of the first game, ''[[New Play Control! Pikmin]]''. One unintended change is the inability to bypass the [[Saved game|auto-save]] that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there. | ||
=== Controls === | === Controls === | ||
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=== Gameplay === | === Gameplay === | ||
* The [[Man-at-Legs]] | * The [[Man-at-Legs]] is invincible while rising from the ground. | ||
* In the US [[region]] exclusively, the [[Massive Lid]] and the [[Happiness Emblem]] have swapped places. | * In the US [[region]] exclusively, the [[Massive Lid]] and the [[Happiness Emblem]] have swapped places. | ||
* The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}} | * The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}} | ||
*[[Throw]]n flower Pikmin now | * [[Throw]]n flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower. | ||
* Wild Pikmin can no longer be whistled into the party at all times. Instead, certain conditions must be met first: | * Wild Pikmin can no longer be whistled into the party at all times. Instead, certain conditions must be met first: | ||
** For Yellow Pikmin, the [[Gate#Bramble gate|poison vent gate]] blocking the entrance to their stump must be destroyed. | ** For Yellow Pikmin, the [[Gate#Bramble gate|poison vent gate]] blocking the entrance to their stump must be destroyed. | ||
** For Blue Pikmin, Yellow Pikmin must have already been discovered. | ** For Blue Pikmin, Yellow Pikmin must have already been discovered. | ||
=== Text === | === Text === | ||
{{main| | {{main|/Text differences|t1=Text differences}} | ||
* As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme. | * As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme. | ||
* The European version of ''Pikmin 2'' on the GameCube still uses American spellings and idioms (except for text exclusive to that version). In the Wii release however, a few strings of text in the European version was adapted to use British spelling and expressions. | * The European version of ''Pikmin 2'' on the GameCube still uses American spellings and idioms (except for text exclusive to that version). In the Wii release however, a few strings of text in the European version was adapted to use British spelling and expressions. | ||
* This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not | * This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not happen in the European version ''Pikmin 2'' for the [[GameCube]], but stuck for the European version of ''[[Pikmin 3]]''. It is presumed that it took place due to Nintendo assuming British players would find the term "wog" offensive. | ||
* The [[title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo". | * The [[title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo". | ||
* The on-screen message when the player enters the [[final level]] of a cave says "FINAL LEVEL!" in the European region. In the other two regions it mirrors the GameCube version by saying "FINAL FLOOR!" instead. The sublevel indicator in the [[HUD]] has the same difference, saying "FINAL LEVEL" or "FINAL FLOOR" respectively. | * The on-screen message when the player enters the [[final level]] of a cave says "FINAL LEVEL!" in the European region. In the other two regions it mirrors the GameCube version by saying "FINAL FLOOR!" instead. The sublevel indicator in the [[HUD]] has the same difference, saying "FINAL LEVEL" or "FINAL FLOOR" respectively. | ||
=== Other === | === Other === | ||
*On the [[options menu]], the language, [[rumble]] and sound mode options have been removed | *On the [[options menu]], the language, [[rumble]] and sound mode options have been removed. | ||
*Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}} | *Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}} | ||
*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar. | *When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar. | ||
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*The following glitches were fixed: | *The following glitches were fixed: | ||
**The stems of idle Pikmin at the start of a [[2-Player Battle]] match do not glow until the Pikmin first enters a group. | **The stems of idle Pikmin at the start of a [[2-Player Battle]] match do not glow until the Pikmin first enters a group. | ||
*In the Japanese [[region|version]] exclusively, there is an extra [[ | *In the Japanese [[region|version]] exclusively, there is an extra [[cutscene|attraction mode cutscene]] with ''[[Ai no Uta]]'' as the song. | ||
== Controls == | == Controls == | ||
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=== Development === | === Development === | ||
=== Release === | === Release === | ||
On {{date|15|December|2016}}, this game was made available as an eShop download for the [[Wii U]] Virtual Console in Europe. It only became available on the North American eShop on {{date|30|March}} of the year after. Finally, it became available for Japan's Virtual Console eShop on {{date|20|June|2017}}. | On {{date|15|December|2016}}, this game was made available as an eShop download for the [[Wii U]] Virtual Console in Europe. It only became available on the North American eShop on {{date|30|March}} of the year after. Finally, it became available for Japan's Virtual Console eShop on {{date|20|June|2017}}. The Japanese version of the game is only available in Japanese, while the American version is available in English, American Spanish, and Canadian French, and the European version of the game is available in English, European French, German, Italian, and European Spanish. | ||
The Japanese version of the game is only available in Japanese, while the American version is available in English, | |||
=== Versions === | === Versions === | ||
{{main|Region}} | {{main|Region}} | ||
The first version of this port was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses English | The first version of this port was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses only English text. Besides languages, each of these versions have some miscellaneous differences, with the most important one being the list of [[treasure]]s. Most of the treasures are the exact same, but a few got changed to better fit each region's culture. | ||
It is worth noting that since this is a port of the [[GameCube]] original, titled simply ''Pikmin 2'', that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the [[#Changes|changes section]]. | It is worth noting that since this is a port of the [[GameCube]] original, titled simply ''Pikmin 2'', that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the [[#Changes|changes section]]. | ||
=== Reception === | === Reception === | ||
== Credits == | == Credits == | ||
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== Media == | == Media == | ||
{{todo|Upload the flip side of the covers.}} | |||
<gallery> | <gallery> | ||
NPC2 boxart.jpg|European box art. | NPC2 boxart.jpg|European box art. | ||
Nintendo Selects Pikmin 2.jpg|North American box art ([[Nintendo Selects]]). | Nintendo Selects Pikmin 2.jpg|North American box art ([[Nintendo Selects]]). | ||
Japanese New Play Control! Pikmin 2.jpg|Japanese box art. | Japanese New Play Control! Pikmin 2.jpg|Japanese box art. | ||
NPCP2 disc.png|North American disc. | NPCP2 disc.png|North American disc. | ||
</gallery> | </gallery> | ||
{{see also|Promotional material}} | {{see also|Promotional material}} | ||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Fra=Nouvelle façon de jouer ! Pikmin 2 | |Fra=Nouvelle façon de jouer ! Pikmin 2 | ||
|FraM=New way to play! Pikmin 2 | |FraM=New way to play! Pikmin 2 | ||
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|Spa=New Play Control! Pikmin 2 | |Spa=New Play Control! Pikmin 2 | ||
|SpaM=- | |SpaM=- | ||
|notes=y | |notes=y | ||
}} | }} | ||
==Trivia== | |||
*The save data description is {{transcript|To me, Pikmin!}} | |||
== External links == | == External links == | ||
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_2_11731.html Official ''New Play Control! Pikmin 2'' website] (Europe). | *[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_pikmin_2_11731.html Official ''New Play Control! Pikmin 2'' website] (Europe). | ||
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual] | *[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual] | ||
== References == | == References == |