Editing New Play Control! Pikmin
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===Gameplay=== | ===Gameplay=== | ||
{{todo|Make a video, gif, or some sort of exact timing measurement comparing the time it takes for Pikmin to burn up/drown, in the classic and in this port.}} | {{todo|Make a video, gif, or some sort of exact timing measurement comparing the time it takes for Pikmin to burn up/drown, in the classic and in this port.}} | ||
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin | *A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. [[Throw]]s have also received slight physics changes. | ||
*An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[saved game selection menu]]. This allows the player to retry mistakes or fix problems such as the [[Glitches in Pikmin#Libra glitch|Libra glitch]]. | *An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[saved game selection menu]]. This allows the player to retry mistakes or fix problems such as the [[Glitches in Pikmin#Libra glitch|Libra glitch]]. | ||
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | *[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | ||
*When | *When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | ||
*Pikmin last | *[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | ||
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | *The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | ||
*Cutscenes can be skipped, similar to the European localization of the original game. | *Cutscenes can be skipped, similar to the European localization of the original game. | ||
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*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | *Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player. | ||
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed. | *The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed. | ||
* | *On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down. | ||
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower. | *[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower. | ||
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away. | *If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away. | ||
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** Some Onion sound effects use a lower sampling rate in the European and Korean versions, making them sound faster. | ** Some Onion sound effects use a lower sampling rate in the European and Korean versions, making them sound faster. | ||
*During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship has been given new sound clips. | *During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship has been given new sound clips. | ||
*The [[saved game selection menu]] had a small change in its [[music]], slowing down the effect at the beginning of | *The [[saved game selection menu]] had a small change in its [[music]], slowing down the sound effect at the beginning of the theme. | ||
===Other=== | ===Other=== | ||
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*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]]. | *Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]]. | ||
*The European [[Region|version]] now also supports the PAL 60 Hz frequency, instead of only supporting PAL 50 Hz (see [[Frame#Framerate|framerate]]). | *The European [[Region|version]] now also supports the PAL 60 Hz frequency, instead of only supporting PAL 50 Hz (see [[Frame#Framerate|framerate]]). | ||
*In the European version, [[Wollywog]]s, [[Yellow Wollywog]]s, [[Wogpole]]s, and [[Pearly Clamclamp]]s were renamed to to Wollyhops, Yellow Wollyhops, Wolpoles, and Clampshells, respectively. These name differences do not exist in the GameCube game. The Amphituber family naming changes became the norm for the European versions of every subsequent [[Pikmin series|''Pikmin'' game]] and every ''Pikmin'' game in North America since ''[[Pikmin 1+2]]''. | *In the European version, [[Wollywog]]s, [[Yellow Wollywog]]s, [[Wogpole]]s, and [[Pearly Clamclamp]]s were renamed to to Wollyhops, Yellow Wollyhops, Wolpoles, and Clampshells, respectively. These name differences do not exist in the GameCube game. The naming changes to members of the [[Amphituber family]] are likely to have happened because the word "wog" is considered a slur in [https://en.wikipedia.org/wiki/England England] and [https://en.wikipedia.org/wiki/Australia Australia]. The Amphituber family naming changes became the norm for the European versions of every subsequent [[Pikmin series|''Pikmin'' game]] and every ''Pikmin'' game in North America since ''[[Pikmin 1+2]]''. | ||
*In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song. | *In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song. | ||
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered. | *In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered. | ||
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Pikmin KR Wii.jpg|Korean box art. | Pikmin KR Wii.jpg|Korean box art. | ||
NPC! Pikmin logo.jpg|Logo. | NPC! Pikmin logo.jpg|Logo. | ||
</gallery> | </gallery> | ||
{{see also|Promotional material}} | {{see also|Promotional material}} |