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|players=Single-player
|players=Single-player
|savesize=31 blocks
|savesize=31 blocks
|successor=[[New Play Control! Pikmin 2]]
|sequel=[[New Play Control! Pikmin 2]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
|jp={{date|25|December|2008}}
|jp={{date|25|December|2008}}
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}}
}}


'''''New Play Control! Pikmin''''' is an enhanced port of {{p1}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of re-rereleases. It launched in 2008 in Japan and 2009 internationally, and features a number of tweaks and changes to the original game, mainly in its [[controls]].
'''''New Play Control! Pikmin''''' is an enhanced rerelease of {{p1}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of re-rereleases. It launched in 2008 in Japan and 2009 internationally, and features a number of tweaks and changes to the original game, mainly in its [[controls]].


==Changes==
==Changes==
===Gameplay===
===Gameplay===
{{todo|Make a video, gif, or some sort of exact timing measurement comparing the time it takes for Pikmin to burn up/drown, in the classic and in this port.}}
{{todo|Make a video, gif, or some sort of exact timing measurement comparing the time it takes for Pikmin to burn up/drown, in the classic and in this port.}}
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin from anywhere on the screen. [[Throw]]s have also received slight physics changes, most notably allowing [[Pikmin family|Pikmin]] to be thrown slightly farther.
*A new control scheme allows control of the cursor by pointing at the screen with the Wii Remote. Because of that, the player can now [[Whistle|call]] the Pikmin at a greater distance. [[Throw]]s have also received slight physics changes.
*An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[saved game selection menu]]. This allows the player to retry mistakes or fix problems such as the [[Glitches in Pikmin#Libra glitch|Libra glitch]].
*An updated [[Saved game|save system]] allows the player to restart play from any previous day, from the [[saved game selection menu]]. This allows the player to retry mistakes or fix problems such as the [[Glitches in Pikmin#Libra glitch|Libra glitch]].
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
*When a [[Mushroom Pikmin]] attacks [[Captain Olimar]], it stops dealing damage for a period, though it still animates like it's attacking. After damaging Olimar, it takes another four attacks for a Mushroom Pikmin to deal damage to him again; the three attacks in-between are purely visual. In the original they would keep attacking without delay, much like how a Pikmin attacks when latched onto an enemy.
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over.
*Pikmin last twice as long when on [[fire]] or [[Water|drowning]] in the [[Goolix]]'s watery gel, succumbing 4 after seconds rather than 2.
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]].
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*Cutscenes can be skipped, similar to the European localization of the original game.
*Cutscenes can be skipped, similar to the European localization of the original game.
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*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player.
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player.
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed.
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed.
*In the GameCube version, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down.
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down.
*Pikmin now only start attacking [[Iridescent Flint Beetle]]s or growing [[Pellet Posy|Pellet Posies]] if they're not in the player's squad or are issued to using the [[swarm]] command. In the GameCube version, they would automatically start attacking once close enough, like how [[nectar weed]]s and [[nectar weed#rubble|rubble]] influence Pikmin in all versions.
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower.
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower.
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away.
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away.
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===Graphics===
===Graphics===
*The game now supports widescreen.
*The game now supports widescreen.
*When Olimar is behind the level's geometry from the camera's perspective, a red silhouette of him appears. Pikmin do not cast any silhouettes.
*The cursor was changed to reflect the new control scheme:
*The cursor was changed to reflect the new control scheme:
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.
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** Some Onion sound effects use a lower sampling rate in the European and Korean versions, making them sound faster.
** Some Onion sound effects use a lower sampling rate in the European and Korean versions, making them sound faster.
*During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship has been given new sound clips.
*During the [[Cutscenes#Bad ending|bad ending]], Olimar's Ship has been given new sound clips.
*The [[saved game selection menu]] had a small change in its [[music]], slowing down the effect at the beginning of its theme.
*The [[saved game selection menu]] had a small change in its [[music]], slowing down the sound effect at the beginning of the theme.


===Other===
===Other===
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*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
*Due to the Wii's system menu, the [[options menu]] lacks the language setting (even in the European version), the [[rumble]] setting, and the mono/stereo setting.
*Due to the Wii's system menu, The [[options menu]] lacks the language setting (even in the European version), the [[rumble]] setting, and the mono/stereo setting.
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has.
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out." when attempting to take out more Blue Pikmin than the Onion has.
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*The European [[Region|version]] now also supports the PAL 60 Hz frequency, instead of only supporting PAL 50 Hz (see [[Frame#Framerate|framerate]]).
*In the European [[Region|version]], [[Wollywog]]s, [[Yellow Wollywog]]s, [[Wogpole]]s, and [[Pearly Clamclamp]]s were renamed to to Wollyhops, Yellow Wollyhops, Wolpoles, and Clampshells, respectively. These name differences do not exist in the GameCube game. The naming changes to members of the [[Amphituber family]] are likely to have happened because the word "wog" is considered a slur in [https://en.wikipedia.org/wiki/England England] and [https://en.wikipedia.org/wiki/Australia Australia]. The Amphituber family naming changes became the norm for the European versions of every subsequent [[Pikmin series|''Pikmin'' game]] and every ''Pikmin'' game in North America since ''[[Pikmin 1+2]]''.
*In the European version, [[Wollywog]]s, [[Yellow Wollywog]]s, [[Wogpole]]s, and [[Pearly Clamclamp]]s were renamed to to Wollyhops, Yellow Wollyhops, Wolpoles, and Clampshells, respectively. These name differences do not exist in the GameCube game. The Amphituber family naming changes became the norm for the European versions of every subsequent [[Pikmin series|''Pikmin'' game]] and every ''Pikmin'' game in North America since ''[[Pikmin 1+2]]''.
*In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song.
*In the [[Region|Japanese version]] exclusively, a fifth [[attract mode]] movie is present with ''[[Ai no Uta]]'' as the song.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.
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Pikmin KR Wii.jpg|Korean box art.
Pikmin KR Wii.jpg|Korean box art.
NPC! Pikmin logo.jpg|Logo.
NPC! Pikmin logo.jpg|Logo.
NPCP1 Communication Interrupted error.jpg|Communication Interrupted error.
NPCP1 No Nunchuck error.jpg|No Nunchuck error.
</gallery>
</gallery>
{{see also|Promotional material}}
{{see also|Promotional material}}
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*[http://www.nintendo.co.kr/Wii/software/pikmin/main.php ''Pikmin'' listing on official Wii website of South Korea]
*[http://www.nintendo.co.kr/Wii/software/pikmin/main.php ''Pikmin'' listing on official Wii website of South Korea]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Play_Control_Pikmin.pdf US version instruction manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Play_Control_Pikmin.pdf US version instruction manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R9IJ/R9IJ_J.pdf Japanese version instruction manual]
*[http://wiifolder.com/?p=144 Video demo]
*[http://wiifolder.com/?p=144 Video demo]


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